Request: Could Lucid Dreaming's Enmity Drop be Re-implemented?
With the change to tank aggro now, in theory the need for DPS/Healers to control their enmity is gone. However, I've noticed that when a tank dies and leaves aggro on them, they now have no options aside from stopping attacking/healing for reducing their enmity to avoid death by auto-attacks or tankbusters.
If the enmity drop is re-implemented, this would allow the DPS/Healer with aggro to save themselves, since instead of receiving all auto attacks while a tank tries to get aggro back, the attacks can instead be spread over multiple party members.
4 July 2019 Edit:
Thank you all for your responses so far.
To further discussion, here is another question based on the above case scenario: Should the highest damage DPS be punished for a tank's death? In the event that the tank with aggro on the boss dies, the DPS outputting the most is going to be the one to die if the healers or co-tank(s) do not notice, since they will be generating the most aggro, whether they want to or not.