Allow DRK Blood Weapon and Grit to be fully interchangeable
Now you may be wondering what I mean by the title of the thread, and really all I'm requesting is a simple fix to make DRK a little more efficient.
Currently, I'm only a level 35 DRK, so apologies if I seem unknowledgable about the finer points of the job, but one thing that seems to jar me while I'm playing on DRK is that Grit and Blood Weapon, while being two different stances for the tank, only seem to offer a one-sided switch in the form of Grit overwriting Blood Weapon, but that I have to manually turn off Grit before I can activate Blood Weapon.
Given that they're both stance changes, surely it should be tweaked in that Blood Weapon can overwrite Grit if activated while Grit is in effect, even knowing that it utilizes a timer before it wears off. Having to play about with removing one before I can activate another leaves me vulnerable for a short time, something that doesn't need to happen if I could simply toggle Blood over Grit, like one can toggle Grit over Blood.