New? Boss Mechanics - Unsynchronised Muscle
Hello,
I am coming with a suggestion of (maybe, probably not) new boss mechanics that could be in dungeon or raid.
I have a feeling that I have seen it already in FFXIV for a second (the invertion) and hoped I will be able to see it again.
Unsychronised Muscle - a 5 second long debuff that cannot be canceled, inverts your movement (up is down, left is right) and is paired with AoE that can be dodged only by running to 2 directions, not all 4.
Let me explain on picture how it would work:
http://i.imgur.com/OalaagC.png
Instead of being centered on player, the AoE will be casted in such way, that you could escape it only by running to 2 directions. In this case it is running to right or down.
Ofcourse you will get used to it after a few tries, but the point is, that you will see that you have to dodge to right or down and automatically will do it, and the inverted movement will make your brain hurt for a while and you will probably end up in the wrong side of the AoE.
The AoE should give you enough time to dodge while running to the right side, but also shouldn't stay there long enough to let you dodge it even while running to the wrong side.
I am not stating this is original mechanics invented by me and I would be glad if you could provide me with any iprovements if you have some. :)
Really interesting idea:
Quote:
Originally Posted by
Tadus
Hmm another mechanic I would also recommend would be Juggle. During this boss mechanic, in a savage turn of course, another player controls your character. In other word, if I were tanking, and the boss cast Juggle, I would be randomly assign to use a team member's healer/dps and someone else would be using my tank ( all 8 people are switch to another player's character class for a temporary time). This mechanic sounds like it would need a LOT of development though, I don't know how easy can SE make this happen. It would also give static a challenge, because what static doesn't love challenges.