Originally Posted by
Roth_Trailfinder
I am not going to include Waste Not 2 because 1)you do not have it, 2)I do not have it, and3)you do not want to take the craft to 50 to get it any time soon.
Master's Mend : restores 30 Durability. That's 3 extra turns, at 92 CP. 30.67 CP/extra turn.
Manipulation : restores 30 Durability over time. That's 3 extra turns, at 88 CP. 29.33 CP/extra turn.
Waste Not : halves durability loss over next 4 turns. Net effect : 2 extra turns (4 turns total, but 20 durability used, difference is 2 turns), at 56 CP. 28 CP/extra turn.
Master's Mend 2 : restores 60 Durability. That's 6 extra turns, at 160 CP. 26.67 CP/extra turn.
If you have the choice, use Master's Mend 2. Use it when you hit either 20 or 10 Durability left, assuming you have the CP remaining for it.