Originally Posted by
ArcaviusGreyashe
I might come down as elitist on this one, but I really think you've lost the plot.
Harder jobs mean lesser average dps, except for people that are that much more skilled (The same people that already are a good amount of dps over the average joe, and a great amount of dps over casual players, using "simple" jobs), which means it's harder for average players to not get enraged on. So yeah, more complex job design does hold people back from clearing. Except if we're talking content with no enrage, which I think isn't the case.
We all have different ideas of simple jobs, but I assure you, NIN, BLM, even GNB and so on are not that simple. Honestly, the fact you're talking about "mashing" raid buff and drifting off the 2 minutes indicates you don't know your simple rotation well enough to really perform, and would significantly drop in DPS with a more complex rotation, which would in turn cause more enrages, and would prevent you from clearing as much as hard fights do.
Moreover, and this is subjective, playing a job must be fun, right, but harder mechanics are much more satisfying to clear than having a perfect rotation. I don't mind having more complex jobs, I'm all for harder content really, but trading those for simpler mechanics in raids... Yikes. That really would be a waste.