Originally Posted by
Davorok
I think I understand what they are trying to do with the Crafting System.
Old System: Many (if not most) crafters just rank up to cap on Parts. They very rarely make finished items (cuz the recipes are convoluted, require rare items and/or multiple crafts) and when they do, most get NPC'd because there just isn't player demand for Gear.
New System: Materia will create a constant market for finished Gear and should jump start an actual Economy.
< Crafters make Finished Gear (while ranking up) >
< Adventurers create Materia (while ranking up) >
< Crafters make Materia Enhanced Gear (while ranking up) >
< Adventurers rank up on Materia-Enhanced Gear and need new higher rank gear >
< Crafters make higher ranked Finished Gear (while ranking up) >
< Adventurers create Higher Quality Materia (while ranking up) >
< Crafters make Higher Quality Materia Enhanced Gear (rank up) >
< Adventurers cap out, get bored, start a new Lvl 1 Class and need low rank gear >
<New (or old) crafters make low rank gear >
< etc., etc...>
Sounds like a good system to me. Let's just see how it works out but I'm sure it will get tweaked as time goes by.