Originally Posted by
ColdestHeaven
Blood for Blood is 80s, whereas Life Surge is 60s. Considering you are using it around the end of a burst rotation/opening, it's even less than 20s of delay. I usually wait for them to align before popping (as I was told to in this very thread), and I think it's for the best. One more critical hit is hardly a DPS increase, and wasting it over a skill that is not at its maximum potential yet seems far from efficient.
Anyhow, T10 seems to be a training dummy for dragoons, what with aligning mechanics with combos and all - it almost reminds me of T8. However, that Wild Charge...is it normal that even us dragoons get wrecked if we are the first in line? Shouldn't it be a physical attack?