Originally Posted by
Aravell
I don't think it's necessary to kill off all tank heals, but it does need to come with some form of cost if you use it badly.
Like let's say Bloodwhetting costs 20 beast gauge, but the barrier breaking will grant 20 beast gauge back, so you get punished for using it badly. If Equilibrium needs to keep the regen, then the upfront heal does need to be weaker. Also Shake it off should be changed a bit, it should just grant a barrier, if it absolutely has to heal, then it can return a portion of damage taken by the barrier as a heal after the barrier breaks.
There's a lot of ways to balance without total removal, it's not necessary to completely remove the system as long as it's balanced properly.