considering i acknowledged the point and provided a counter, whether you choose to accept it or not isn't really relevant, fact being noticed the very obvious nonsensical point, but suit yourself.
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You're being obtuse now. I really believe that you are purposely in the "throw something at the wall and see if it sticks" phase of someone who sees that they aren't convincing others. Or worse, trying to muddy the waters and stir up arguments.
Because I would really be interested in seeing examples of where people were calling healer DPS/support tanks. Or where healers actually stated "oh if you add a DPS button I will be experiencing more stress".
you can think what you want, you have your opinion, i have mine. agree to disagree would be fine.
you want to see examples of people calling healers dps? this thread? wanting more dps properties and less healing? go back and read through it if you haven't yet. it's implied, that if a healer can't manage healing alone, in what world is it logical to assume if we add dps to the mix that they'll suddenly be able to manage both that and healing, when one of the main issues is healers spamming cure? that line of thinking makes no sense whatsoever.
Adding nothing but support options doesn't change content to warrant needing those options. We'd find ourselves in the exact same scenario as our current oGCD healing being oversaturated and ignored. It wouldn't resolve the issue of Healing being underwhelming and boring.
I don't need to go back and read through this thread, perhaps you should read your own post - you said that healers were DPS, support PLUS "with enough HP to practically tank all in one" that is your post. No one else has claimed that healers are like that, it would actually be fairer, in some contexts, to describe warriors or even paladins as that strong.
In addition, if you implied that healers can't handle healing alone- then you made that implication.
Finally, we aren't "adding DPS to the mix" as healers already DPS. One of the options that has been propose (there are others) is adjusting how healers DPS. Please go back and read some of the many posts and threads on this.
currently, the only "needed" thing in most content is damage. do enough damage and dps can run around like crazy without tanks and healers backing them up. which unfortunately seems near where we're at. i don't think there should be enough added to the point of oversaturation, like our current healing kits are, enough to be... support. a few buffs for your allies, a few debuffs for your enemies. keeps it a pure support class that specializes in support and healing. there should ideally be more to encounters than dps, otherwise, whats the point of having tanks and healers? "best support is a dead enemy", sure? but if that's the goal, you should play a dps that has a proper dps kit instead of playing a healer, and wondering both why healing is boring (we agree here), and why it's not another fully finished dps with a dps rotation? at that point, why not just remove healers all together and tack some a couple aoe/single target heals on our current dps classes, which seemingly would also meet what you're describing.