Originally Posted by
Supersnow845
I’m totally happy to be called a jaded veteran if we are discussing dying constantly in ARR alliance raids requiring high uptime of medica 2 being seen as a good thing that should be encouraged
ARR alliance raids have 3 instakill mechanics (I’m not counting Cerberus fail condition) and all give you plenty of time and context clues to resolve them (plus let’s not even mention the fact that if you can’t figure out why everyone else is standing behind the ice that’s kinda on you), MMO’s are about trial and failure and improvement, asking them to not sync CT to its PROPER level because it may wall new players is just a level of babying that is basically the foundation for what’s wrong with the design philosophy behind this game
It’s okay to die to a mechanic you don’t know, nobody minds safety heals (that does not mean casting medica 2 when medica 2 has 12 seconds left on its HOT) people should be encouraged to die and learn mechanics organically, not take away the ability to die to a mechanic, it’s like you don’t even want to play an MMO
Again if this makes me a self absorbed jaded veteran I’ll take that title, I’ve died in mechanics on normal raids millions of times, I learn from it, I don’t get embarrassed or defensive, even when a more competent person drags me through my first clear of the nier raids, isn’t that the attitude we should be encouraging, die and learn from your mistakes, not make it impossible to die