I'm thinking the same thing. That would be the best way to lower the ceiling between healers. Treat cleric like they plan to treat Enocain. All healers can give decent DPS, while the top tier will be able to push their healing and DPS to max.
Printable View
In regards to OP, ignoring all the other posts ( because it’s clearly changed into a bashing "lazy" healers thread. Or I assumed as such after reading 2 pages. )
I have no issues DPSing on healer for a majority of the runs ( it’s fairly simple and should be to anyone that has played healer long enough ). I have no issues stance dancing. It took getting used to but it’s not terribly complicated. However....
I'm all in favor of Cleric being removed. It adds nothing to the game other than needless complication to new and timid players. There is absolutely no reason in the world why healer damage cannot be scaled to their main stat. When I started this game and someone explained Cleric to me I didn't understand why it was in the game in the first place. Why in the world wouldn't a mage class do damage based on their main stat? It's silly.
To those in this thread whining that "Omg if you take cleric away healer would be so boring and not at all dynamic and I can’t lord my skill level over lesser beings who suck at my job!" ( paraphrasing of course ) I really don't think that will be an issue. You really think clicking one extra button ( 2 if you count dancing in and then out of cleric ) is what makes DPSing on healer fun? Really?! I thought it was the act of DPSing and making sure your party survives, as a whole, not that one little red button.
Also if you think removing Cleric is going to make "lazy" healers DPS it won’t. They still won’t do it. ( that whole mentality of I play healer, I only heal.. is never going to go anywhere. Cleric or no Cleric that mentality is here to stay ). The removal of Cleric will however make DPSing on healer much more approachable and less frightening to baby ( non-endgame ) healers and even "Lazy" healers. Sooo guess what? You still get to lord over other people and sleep well at night because you're clearly a superior being. /sarcasm
Just get rid of Cleric it’s so unnecessary. It’s bad design and it should have never been in the game to begin with. The dev team needs to do the right thing just like they did with tanks and STR. Fix it already.
Of course this is all opinion. Take it as you will.
In honesty, I absolutely relish progression time because that's when my ability to 'heal all the things' gets properly tested. I miss the early days of T1, T5 and T13. Watching my tank get absolutely destroyed by the Flarebreath/Flatten combo on the first pull had me licking my chops at the thought of getting them through it. None of this 'Bene2+ED and then nothing to do for another 20 seconds because eos/regen has everything covered' that we've had this tier. I feel that the content has as big a part to play in this being such an issue now as the healing abilities themselves, however even fixing this is a bit of an issue now with things in the state they are as I'll lead onto next.
Awh, I've been healing in mmos for going on 18 years now, and yes, I ran a netcafe with gaming facilities before UK broadband was a thing, so for a period this kind of was actually putting bread on the table for me so to speak, surely that counts for something right? =(
Seriously though, as per the previous paragraph, lets say SE add some fantastic support abilities post 60 along with new content that completely fixes these woes, this still leaves us with the problem of prior level synced content, leaving that unaltered whilst dialling back healer DPS would make old roulettes absolutely horrible. It's not the biggest issue here by any stretch, but it's something that needs to be considered and kept in mind with these ideas and proposals.
Defo agreed with your closing point and sorry if I came across as harsh with the DPS numbers and such, I just can't bring myself to stand there and be all 'I had my finger up my butt for 350 GCDs go me!', the sad state of affairs means that there literally is no other comparison available right now =( Nothing personal meant tho, I just love a good debate and I'm glad I'm getting one here <3
All in all though whilst this topic has been a bit of a wild ride in places, we've seen some excellent ideas floated about because of it. The %dps up aura + personal %healing down for CS is an absolute masterstroke. *coughcough* please spot this Yoshida! ;)
The irony here is that the whole Str tank thing came to the forefront because of the Gordias DPS checks as well if I'm not mistaken. That tier has a lot to answer for =(
Some people think keeping cleric stance is some kind of skill level modifier to healer when in reality it is just as you say, they are either going to use it or not use it. Without it, it will probably not change other than an annoying skill bloat item is now gone.
Now before someone (and I know who) comes along and says "Well we need to get rid of tank stance then". 4 of warriors skills are directly linked to their stance dancing. If that's not enough for you, the idea of an off tank being able to output the same DPS and enmity generation as a main tank at any given time (assuming neither of them is able to change their enmity generation via a stance) is not a good idea. Yes there are some combos that generate less enmity but only using certain combos isnt going to work either. Any time an off tank would use a HP restore ability or even a mitigation skill they are generating maximum enmity with it without being able to stance dance.
PS: I'd like to make sure warriors bursting berserk 3x fell cleave @13k crits not gain an enormous amount of hate as an off tank btw. It would be stupid to have to watch our dps to make sure we are not generating too much enmity just because we cant stance dance. I don't know if paladin or dork knight is able to burst damage in a similar fashion.
I don't even know how people are dense enough to equate tank stance to healer DPS stance. I didn't realize healers were trying to hold enmity on occasion in group settings hahaha. But yeah I’ve seen this argument. It's utterly ridiculous.
Just try-hards grasping at straws so they can keep their invisible "skill barrier".
You're also 100% right about the skill bloat. It should be removed for that reason alone. I would gladly take a new DPS skill or healing ability over Cleric any day of the week.
While I ultimately agree with you, the effect removing Cleric has is community based. Sure, stubborn healers will stick to their claim healers should only ever heal, however the community's response will become much more opposed than it already is. Many groups will flat out refuse to raid with healers not DPSing because... well, they wouldn't have any excuses not to. Personally, I think that's a good thing, especially if higher heal checks are added. Some argue it's taking away skill, but really, good healers know how to seamlessly dance already. All this accomplishes is making the barrier to entry less daunting without affecting veteran players. Just can't say I'm certain the devs want the healer DPS meta to win.
@Atlaworks: not gonna try and string together ALL the relevant quotes for what I'm saying here, because they are spread over many of your posts and that'd be a quoting nightmare (and would make this post way too big, and it's already pretty big). That said...
Your stance (pun intended) on this whole thing makes zero sense.
Firstly, your ire is misdirected. You've been hammering away at the players for being "concerned about their DPS", when it's the game, as designed by the devs, which leads to this huge downtime, which leads to a lot of concern over DPS. You yourself have acknowledged this! You've said that what we should "strive for" is a change to the game, so that healing itself is more challenging, more engaging. Well, the players have zero control over that. Players who run as healers are simply playing the hand they've been dealt (pun NOT intended). Stop telling people to "do their job" and calling them layabouts simply for playing the game we have.
Secondly, you're conflating "concern over DPS" with "I care more about DPS than healing to the point of neglecting the latter." People who play healers have been expressing (in some cases; there isn't universal agreement on these points among healers, obviously) that they're worried the removal of Cleric's would flatten out the healer DPS game, or that SE might feel the need to make the DPS potential of healers weaker to compensate for it being easier to do with no stance-dance. You've apparently taken this to mean that those people care MORE about DPS'ing than they do about keeping their party healthy. I mean for Shiva's sake, when Taika made the statement "I'm not interested in being only a healer. I'm not interested in being only a DPS either. I want to be both and in this game I can (just like I could in FFXI as a healer as well, only to a lesser extent)." - which is a pretty unambiguous statement, it's spelled out in plain English right there, she says she likes both - you replied with "So you DO care more about DPS than healing!" Wh...huh? No, she doesn't, she just said she cares about both. Being concerned about the state of the healer role's DPS abilities doesn't mean they don't care about the healing part. Enjoying things as they are, and NOT being one of the healers who is frustrated with the DPS meta, also doesn't mean they don't care about healing.
You're looking at the position that people opposed to you have actually taken, twisting that into a related but distinctly different (and more extreme) position, and then arguing - vehemently and in an aggressive manner - against THAT position.
Thirdly, who are you to tell people how to enjoy their class? Because that's what you're doing. Often on this forum, we joke about the people who can't take even mild criticism, who play really badly (ice mages and 2000% overhealers and melee DPS spamming one move, etc) and then when someone calls them out on it, they're all "don't tell ME how to pLAY!" Of course, in such scenarios, it's a nonsensical reply. "Don't tell me how to play!" has almost become an FFXIV community meme to mock those who refuse to put in EVEN the bare minimum of effort, and respond to all attempts to help them improve with vitriol.
Well guess what: in this thread, you actually ARE telling people "how to play". You're telling them that if they are concerned about their DPS, then they're bad healers and should stop playing that role. "Your job is to HEAL, not DPS!" Says who? You? Because the GAME certainly doesn't say that. If someone says, flat-out, they enjoy the DPS skills in their healer toolkit more than the healing aspect, and then you go play with them, and they perform admirably - DPS'ing effectively during all available windows but always keeping the party alive and in good shape, cleansing debuffs/status ailments when needed, etc etc. - no one dies and the run is smooth. Then what's the problem? You said in one of your posts that "I don't give a damn what you like, and frankly hope you have fun and continue playing." That is a blatant falsehood - the message in your posts has been, explicitly and clearly, that people shouldn't WANT to DPS more than heal if they play a healer. That simply being concerned about what happens to their DPS capabilities means their priorities are screwed up, objectively wrong, and they need to play a different class. Even qualifying your statement in that post with "Just don't do it near me, thanks" contradicts the idea that you "don't give a damn". If you're in a duty and your partymates perform well, and aren't asshats, then you don't care what they THINK about how their role should work, or which parts of it they find more fun. If - regardless of how well they do in the dungeon with you - you need to berate them, tell them to Get Out, and tell them you don't want them near you, then yeah, you do give a rather huge damn about what they think and what they find fun.
You are LITERALLY saying "If you don't prioritize these aspects of your class the way I think you should, if you don't enjoy them in this specific order, then you are a Bad Healer. Get out."
And that's pretty fucked up.
And FOURTHLY, as has been repeated ad nauseam, this is the game we have. It's not going to change. That's reality - no matter how many times we appeal to the devs, I think everyone (I would hope?) realizes at this point that it is unlikely in the extreme that we are going to see a major shift toward harder-hitting bosses that make the healing part of healer play much more demanding. A shift away from healers even having TIME to DPS because they need to be healing so much. Etc.
Note: I am not weighing in on whether such a change would be good or bad. I am simply referring to the fact that it's incredibly unlikely. And if it doesn't come, if the game we have simply continues forward, then healers will keep DPS'ing, and many of them will continue to be concerned about how their DPS works, how strong it is, etc. Because it will remain a big part of their toolkit, like it or not.
Weak. Taika's post that you are referring to here was not a quick drive-by or a poorly typed, rush-rage whine-fest. It was CLEARLY a normal post, continuing the back-and-forth that you two have been engaged in, and it actually made a lot of good points. And she was right: you were the first one who pulled out the silly "you must be mad!" tactic. If you're out of counter-arguments or don't feel like making the attempt to rebut her points anymore, just say so.
The TL;DR of all this is:
Maybe YOU should Get Out.
Sadly I think the standard for raid level healers to DPS is already required. It's already common occurances for healers to be kicked from groups for not pulling their weight ( usually off healers ) for not spending enough time in cleric. I've even seen healers kicked for this reason in dungeons as well.
You're correct, I agree with you.. but I don't know that this will ever be fixed with the meta as it stands. The meta also isn't the problem so much as the game. The game does not require much healing...
And here is a question I pose for the devs... I feel like healing should honestly be more intensive. Healers should be healing. DPSing is great when you have time but why isn't a majority of our time actually spent healing? Why do I have so much down time to DPS? It's mind boggling to me.
SE has stated that they do not factor in healer DPS when tuning the content for the ilevel they use in development. This is not the same ilevel as the minimum ilevel. They don't do this because this allows the world-firsters to tackle the content at below the ilevel they use in development and manage to squeak out a clear by squeezing out every extra bit they can, like healer dps. If they actually included healer dps in tuning, then the content would not be able to be cleared until groups had reached the ilevel that the developers used to tune the content.
Pretty much. I'll just re-quote myself from like 20 pages ago.
I do want to note that from what I've seen in regards to the whole 'don't remove Cleric Stance because it separates the best players from the baddies' argument, the vast majority of raid healers I've seen are in favor of removing Cleric Stance anyway, at least in Sargatanas. There are people willing to take a hit to their, quite frankly, useless pride if it meant the betterment of the community as a whole.
Yes I'm aware of this and this was actually what I was referring to: that if you would expect players to play following this announced developer intention, the players would not actually be able to beat the content when it's first released (before gaining more tomestone gear). Because of this, it's ridiculous to use this as an argument against healer DPS, because pretty much no one is actually playing according to these developer intentions. It would actually be interesting to see how long it would take for groups that aren't the world's best to actually beat any content without healer DPS. :)
This is not a necessary correlation, though: they might as well tune the content in the way that it's beatable by previous tier's raid gear (or new tier's HQ melded crafted gear) including healer and tank DPS when pushed to absolute maximum. The result would be pretty much the same.
Again, I know this. I have read the post. But what the developers said doesn't matter, because 1. the calculations might as well be based on how the players actually play and it wouldn't make a difference, and 2. because no one actually plays following this "developer intention". There's no raid group that says "yeah we could beat this right now but the developers meant us to beat this without healer DPS 20 item levels higher so let's wait". It's a fact they've said this, but it doesn't affect this discussion in any way, since it's not relevant to how the game is actually played.
Seems to me it's more been about wanting to keep an element of risk/reward, of having to analyze the situation and decide when you should enter CS. As in, to keep the healing classes fun and interesting to play. Don't really think that Cleric's Stance as a tool for good healers to lord it over bad ones is very important to many people.
It's not just a correlation. There's a post floating around these forums where the developers have said how they calculate necessary dps in raids and they stated that if they included healer dps into the mix, then no one would be able to clear the content until they reached the ilevel that was used in development.
There is an issue here, let me explain what implied meanings are. It should be obvious no one is going to enter anything as a healer and never heal. I complained about co healers before in say dun, making me do all the raises, sitting on 8000+ mp while I am using all my CDs, even Dissipation for mp, have 1-2k constantly and being told I am rude for asking help with raises. We know, healing comes first, the reason DPS healing is the only thing talked about because people want that aspect changed. Then you come in sounding like we shouldn't care about DPS at all, that is where "you are literally telling how people to play" and forcing a change to the game some may not like, and that is to have so much incoming damage consistently there is no room to DPS as a healer.
A good healer, or good player on any job uses all their tools to maximize their performance. This means for a healer means spending as little time as you possibly can with healing as you DPS so speed things up, and in the end, less healing to do. There is a reason "The best defense is a good offense" line exists and can apply with this.
You know what? And what confuses me to no end why I am attacked for talking about tank stances? Guess who else that kind of change effects? If you are consistently being barraged with damage that is difficult to heal, well tank stance dancing also goes out the window. So you are going to be stuck in perma tank stance with constant healing, let me ask you, how many people will be truly happy about that?
You made it sound it is wrong to care about your DPS as a healer, you should care about both, and care about healing more and keeping people up, but I did get offended when you first sounded like we shouldn't care about how much DPS we do.
What a tank does to migrate damage or how much damage a tank absorbs directly effects how much time a healer has to dps, insulting me for drawing that link is laughable. So when people are calling for a change with cleric stance I will say hold it, what about tanks how is cleric "complex" and not tank stances? Has nothing to do with "Ill show them" or whatever attack people want to throw at me, it is a concern for BALANCE! I do not want to be a heal bot so tanks can stop caring over using their tools.
This has always been my biggest concern. I'd love for the devs to remove Cleric, close the "skill gap" (lmao) between DPSing healers and non-DPSing ones by removing that godawful button and letting inexperienced healers work in their DPS organically, AND work on bumping the skill FLOOR of general healing overall, so that players gradually get accustomed to spending most of their globals on healing and maybe a sparing few on DPS. I don't really see why that's so difficult; other MMOs hold to this approach pretty seamlessly. Yes, I imagine content like expert might still see us spamming Holies or falling asleep mashing our Embrace macros, but there's really no reason that raids and EX primals at least can't require the constant dedicated throughput of two reasonably skilled healers (with maybe minimal time to DPS on tight phase checks or priority adds).
I shouldn't have to a.) solo heal content, or b.) rely on pugs being abysmally bad in things like Weeping City/Dun Scaith in order to get a fulfilling, engaging healing experience. Just my two cents.
The thing here is that tank stances are a similar concept to Cleric at their most basic level, but they are both much more subtle in how they work vs CS and also an utterly necessary evil unlike CS.
The two main things to consider here:
Being in Cleric shuts down the bulk of a healer's HPS throughput potential, currently only prior regens, benediction and the fairy are exempt. By comparison, being in a DPS stance doesn't currently prevent a tank from tanking, it's just a base mitigation hit. Agro generation is generally easy enough to the extent that that's not a pressing issue on bosses.
(I'm actually inclined to suggest that SE could consider going back to allowing Lustrate to ignore CS whilst also doing the same for Tetra and ED.)
Secondly, as mentioned a page or so back, regardless of the DPS/mitigation deal, it's absolutely required given the 2/2/4 setup this game enforces. Without a means to control their agro to some extent, tanks would either need better low agro combos or face having to back off and stop attacking, nobody wants that.
I think I've said it before, but overall I'd be happy to see the back of CS, if it goes a small way to closing the skill gap between the top and bottom of the player base then it's a worthwhile change. Ditching tank stances would cause a lot more problems than it'd solve though =(
I'm sure that Cleric Stance will get an overhaul simply because the way how new jobs are added and what crossover abilities are available to them is changing, but I don't think they're going to make it "easier" for healers to dps in duties. The main reason I think is that then it would have to be something that's not only socially acceptable, but seen as an actual requirement of the role and have it's damage actually calculated in duty balances when they design them. Essentially, it would tighten the leeway you have to make mistakes and probably make the Savage Duty finder a living nightmare.
While I get kicked from many groups because I do 0 dps, I still need my Cleric Stance to clear quests...Unless they make INT have the same potency level as MND.
*EDIT*
One problem we faced in FFXI as a WHM was that we almost always needed a Damage Dealer or Tank to assist with quests, unless we took a LOT of time skilling/leveling up our Club or Staff.
Thanks sebazy for responding cause if i had to id lose my damn mind. Literally every time i check this thread:
https://68.media.tumblr.com/5c8b1a8a...tg7lo1_500.gif
I need to just take a break from this thread. Like the last guy said... carry on.
Yes and no. The casual to lower tier mid-term tend to be more willing to ignore a lack of healer DPS. Static I ran with for a good portion of Creator didn't care about healer DPS at all, though they are very much casual (2 days a week; two hours). Personally? I dislike raiding with healers who refuse to DPS once you've comfortably reached farm.
Anywho, it's more how the devs perceive things. They very much want us catering more to the newbies even if we don't necessarily. Hopefully they do up the healer requirements though, or difficulty in general. I firmly believe plenty of people are bad because the game offers little incentive to improve or teach. You have normal mode trials that are an utter joke only for extremes to plummet unsuspecting players. Imagine if Alexander normal were just shy of an EX Primal. That gives players an idea of what to expect should they attempt Savage and also makes finishing the story feel like an accomplishment instead of something you roll over.
Couldn't have said it better myself. I spend more time in Cleric than out. Abilities like Assize are basically DPS because I never need it for healing spare the extremely rare occasion. I don't even bother holding Swiftcast. I'll blow it off with Aero III as it'll otherwise linger on cooldown for ages. That shouldn't be the case yet not even Savage necessitates enough healing where well timed regens or near instant full heals won't do the trick. At least not on a consistent basis. A11-A12 certainly have great burst heal moments but I'd like more. Any other bit of content though? It's insane just how long I'll go without touching a heal once.
Well, the question becomes, why are you doing zero DPS? If Cleric were removed and healer damage scaled through mind. What reason do you have not to contribute damage?
Something I'm confused on is... why do we need to "get people to become healers"? There's certainly no shortage of them. I mean tanks sure... but healers aren't exactly popping up as the 'adventurer in need' with any sort of regularity.
But on the topic, people need to get the idea that healers will keep the dps they do now if cleric stance is ever removed. They won't. And thinking there's even a possibility they will is delusional. Asking for the removal of cleric stance is asking for a nerf to healer dps whether you realize it or not.
As I said earlier in this thread, be careful what you wish for... you might just get it.
I really wonder all these people askin for harder healers must never play tank in df. I cant even count how often healers fail to handle large pulls, or run out of mana. The last thing we need is more demanding healing requirements in normal content, I still know plenty of healers who dont even like doing the vault. Either I just have bad luck are u guys are being delusional about how many people are great at playing healer.
All encounters require healing, what are you talking about?
I think you mean requiring more healing, and in my honest opinion, only ever should the hardest content require more healing, because as far as Yoshi-P is concerned, all content outside of Extremes and Savage need to be doable by the lowest iLv, which brings MP consumption into play as lesser gear = lesser stats.
Personally, I've just been hoping that we'll eventually see something more interesting than Cleric Stance given to Conjurer/White Mage, and maybe even unique stancing variants then given to Scholar and Astrologian. Traditionally, Scholar is probably the most obvious candidate for that sort of skill, while Astrologian could certainly use something like it to offer more than just out of combat WHM/SCH spec-swapping. Conjurer is supposed to be something of an elementalist, aspected to the three astral or "light" elements of the wheel, yet these scarcely factor into its gameplay except in the barest sense of filler damage, DoTs, and a knockback. What if a replacement for Cleric Stance allowed the Conjurer to adjust how s/he uses those three elements, between support and offense, or allowed for the mixing of elementally-affinitive "intent" or so in order to allow for variant actions? In that way you're essentially getting more actions for less, but you're never locking out an entire section of your bar just because your stats aren't aligned until you hit a certain red button (thereby losing the the other, majority half of skills instead).
I could do Xelphatol or Gubal wearing full Lore gear (230) and still be in Cleric for 80% of the run. These were dungeons released when 250+ gear was easily available. Content outside EX/Savage is utterly laughable in terms of difficulty, which I firmly believe contributes to the enormous skill gap. There is simply no incentive to improve when you can spam 1-2-3 and be perfectly fine.
One idea I remember from WoW to get people to fill needed qeues was a goodie bag that had usually gold, a bonus item roughly from the instance and rarely contained a mount. This worked fairly well..... until the mount was removed.... and the rewards in the bag were so minimal it wasn't worth it.
Y'all act like this game is hard.
Well, I wasn't even trying to make a poin that min. iLv is difficult, but the fact that content is so easy when it releases is because it's made to cater newbies who may or may not DPS. And as far as I can remember, Yoshi doesn't want "challenge" to bleed into casual content, which is what 90% of this game is. So either you suck it up and do Savage/Extreme primals for challenge or you just find another game.
That's my point, there is no way that content will be demanding if the bar is held so low. I mean, look at Soul of the Creator Savage in DF, it's min. iLv255...
Honestly, as a game designer, Yoshi Ps philosophy for difficulty makes me irrationally angry... I don't mind having easy content, it is necessarily for the accessibility of the game, but if you keep making content "accessible" then you lose the flow of progression, and the skill gap gets wider. We need to take levelling dungeons into account with this too, because there is no sense in making expert dungeons easier than levelling dungeons (which they are). Yoshi P needs to take a long hard look at the difficulty map of the game, there needs to be a neat line through all the content that balances dungeons through to midcore content through to savage and beyond. When we ask for more difficult content he's like "but you didn't like gordias", when what we are asking for isn't harder raids, but to make the 90% faceroll content from a cliff into a slope in terms of difficulty progression
Oh no it wants to bite my ankles off!
Pls, I've got enough manifestos to stand on and reach your knees np! *nomnom* ;)
Hopefully they get it back on point aye, ARR actually had a pretty decent learning curve when it launched. AV and WP both forced you to pay attention and do some mechanics to win, whilst AK's bosses taught you the importance of awareness and movement whilst also being able to maintain DPS. These lessons carried into the HM primals with Titan acting as a gatekeeper of sorts for both relic weapons and of course the end game raiding scene with BCoil. With HW it was all up and down right from the word go.