So are we getting airship ride before 2.0? I thought they said they were going to must have forgot about it.
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So are we getting airship ride before 2.0? I thought they said they were going to must have forgot about it.
So, when are we going to get ride able airships?
Some ppl do nothing all day long. For those, enjoying a 15min ride in an airship is immersion since their life is so empty.
When it comes to "Rideable Airships"
Once is interesting
Twice is boring
More than that is annoying
It's fine for a story based cutscene, but as a mechanic it is a waste of player's time.
yeah i don't get the instant this instant that mind set, its an MMORPG most people play rpg's for there story's and bizarre scenery and a scape from reality, if you haven't the time for a good story and things in which you would never see in your life....your playing the wrong game.
or lets put this in a different perspective, the RPG is simply an player controlled book. when you read a book would you skip the few pages that tells of an adventurer that rides a flying contraption and the feeling and scenery?
Maybe you should stop playing a MMO and spend some time with that woman, friends, job. You know because you seem to have better things to do with your time than play a MMO.
Or could it be perhaps that you can have a life and enjoy a MMO at the same time? It's a crazy thought I know but even people with friends, familly, jobs, little free time actually enjoy a MMO that kills the downtime they have. I know I do, but then again I must be a no-life neckbeard because I don't like the things you do.
What shall I ever do.
But by the same token... Would you think it's good writing to read that same passage, every time they did it? Basically, in good story telling once you establish that something fantastical is commonplace within your universe it ceases to aid the story to dwell on it. It is the bad Dungeon Master that feels it's neccesary to say "... And you're walking, and walking, and walking... You arrive at the "GATES OF NORRGASH" and are attacked by 7 orcs, roll for initative!"
Also watching treadmill scenery go past more than once loses it's charm... Quick.
Take away instant stuff, PLEASE. I'm with rokien on this. I was very disappointed in transportation
Quote the person with every battle class at 50. You sure didn't have a problem fighting enemies more than once...I mean, that "leveling up" thing got hella boring 200exp into level 1. Snorefest! Or what about that boring crafting nonsense? Clicking the same text over and over is awful!
To both of you...
That's gameplay, not standing on a ship watching scenery go past talking to the same three NPCs that say the same thing for 10 years ala XI. All I remember from the ferries/airships in XI is "stay in the hold, go to the bathroom, make a sandwich" come back in 10 minutes to play the game" they weren't exciting or memorable past the first time, the were filler. Fighting monsters over and over again... Well, that's what we do. I'm an adventurer. Not a passenger.
Basically, once you establish things there is no reason to bring it up again. Do we have need to have a cutscene and instanced section to show that chocobos are a thing? Of course not it been established that chocobos are this universes stand-in for horses. Once you establish the big-bad is an evil sorcerer, you din't need to constantly remind me he's an evil sorcerer and how his magic works, once you establish we have ships that fly, I don't need to be constantly shown "hey! The ships fly! Isn't that COOL!"... Thank you but I know.
And some of my best memories of XI were taking in the sights and sounds... My first ride on the ferry/airship in XI was neat, after the third time on each... Not so magical anymore.
Wandering around in the actual world and seeing neat landmarks, dragging LS mates to go see them.. Tons of fun!
Watching treadmill scenery that never changes after 10 years, not so much
Its just sad overall: the continual simplification of the game by WoWtards and the subsequent whiteknighting of these activities by SE fanbois. But when there is no significant population boost, even after these sort of changes... well they still won't change probably. Too bad.
Anima- A pretty casual friendly function that greatly reduces feelings of tediousness in MMO transportation. Already altered to facilitate increased use. People then complain that it is not enough or not regenerating fast enough. SE adds an interesting gameplay function to add to your anima, that very few of the complainers use. Alternately, some people want it removed altogether. I'm not too sure why, as it had a decent cooldown and abusing it still takes effort and the use of anima-regenerating content.
Airship- Basically in the game as a sort of nostalgic throwback to oldstyle gameplay methods. Intended use for those who want to ration anima and those who enjoy the idea of riding an airship in their imaginary world.
So why bastardize the Airship by making it instant? Why remove Anima? Why fix something that isnt broke?
Because "we are trying to make it easier for WoW players to transition to FF14".
It's a shame you didn't decide to experience much of the content the ferries actually offered such as pirate raids or killing the sea horror.
Airships themselves didn't have much use outside of their function but they did work as intended making the world maintain it's feeling of size and depth. Even if XIV is many times larger landmass wise than XI ever will be the fact that getting from Point A-B takes mere moments where in XI you had to consider where you were going and what was in store during the trip.
Airships didn't take long but long enough to make it feel like you were still traveling somewhere instead of just opening a door to a new area.
Presumptuous one aren't ya!
I did experience the Sea Horror and pirate raids, but yet again were fun only once you could actually participate, and again were far to random and repetitive to be a draw. If you make them more common, then they'll get just as annoying as the trip, to rare like XI and people will forget they exist, or just stay in the hold so they don't have to deal with it provided no one was a being a jerk and pulls them down there just to watch them kill people for shits and giggles
The airships/ferries didn't add to world depth, they felt like what the seemed like they always were, glorified loading screens.
To top all this off, when Mass Effect 1 had elevators that you "rode" it added the same sense of verisimilitude that you are arguing for with airships rides, however they were rightfully lambasted for being over long and flow breaking when the same thing could have been achieved during actual player interactive game play... So I have to ask... Why do we want the citadel's elevators? Is it because they look like boats here?
I have no qualm about this if there were to be actual content on the ride.
Let's just go point by point here.
What about the trip to purungopo isle? or the trip on the clipper in carpenters landing? I guess just because you personally didn't like it it's somehow irrelevant to everyone right?
Again I see plenty of people who don't think they were glorified loading screens, I don't see how your opinion is bringing anything more/less than people who have just a simple opinion on the subject. You can't deny that the airships and ferries didn't add a feeling of travel being what it actually was so you resort to plugging your ears and saying "NU UH!"
What are you even trying to say? The elevators in Mass effect were not designed to be long because of "Verisimilitude" they were designed that way because Bioware made a terrible design choice in how to load a new area. Giving you nothing to do or even see while the game loaded the new floor you were moving towards (In reality you didn't move at all). Where as XI used it as a mechanic to do a few things.
A: Create the feeling of a more vast and open world.
B: Make you spend more time to achieve your goals (Yes it was a time waster)
C: Place to put some content (Pirates, sea horror, Uragnite NM, clipper ride)
Mainly A-B were the big points, you actually could get means of extreme fast travel within the game and be much like anima and warp whenever and wherever you wanted to go. But at the cost of your time, and being accomplished enough to finish the quests or attain the items to teleport. anima as it stands costs you nothing to use aside from your time (Even outside the game) Anima doesn't care what level you are, what part of the story is finished, how long you have had a character.
Hell you don't even need to go get the aether crystals themselves (You have to get the nodes but they are so close to the crystals themselves and usually have nothing to do at them anyways) You just need some sucker to teleport you to all the crystals.
I'll repeat this because you just don't seem to want to listen Panda~
XI was not perfect but something like adding content to airships could have been done. But really the ride was pretty quick, and really existed as a gated travel mechanic because once you got higher and more accomplished you had more methods much more effecient than airships.
Just because you didn't like it doesn't mean other players didn't enjoy it.
But actually, it was said around airship implementation it was temporany, and they'll put a regular air travel :|| why this sudden interest ?
nevermind, i seen why :|| the usual rokien necroposting his own thread :| well, you'll have it...when the time is opportune
Anima needs to be regulated bad . Plus it's a dumb invention by the 1.0 team
it wouldn't be so bad if it actually took you to an outpost instead of right there where your supposed to be, what they need to do is get rid of the instant stigma attached to the game. instead SE promotes it not as a quick way to travel but as a way to get out of making something exciting between here and there.
i can almost guarantee this game will be devoid of Wandering NPCs on 2.0, because why would you need them? a pretty redesigned wasteland is still a wasteland, i just hope they realize that...there is so much lore under which wandering NPC's could be implemented, scouts could assist you, Wardens would actually do there job and protect the camp. Elemental could be enraged and attack everything on site if you accidentally cast Fira on a tree. shapeshifting mobs could hide in a pack of normal mobs etc etc. but this will never happen, a land devoid by laziness is what it is and players are ok with that....so long as there instantly gratified
I wonder how long before Rokien will be banned for constantly doing these necrobumps. Aren't they against the rules or something? It's one thing for an accidental one but he seems to do it with a lot of threads. Especially his own.
But on an effort to stay on topic we're not going to see longer airship rides until 2.0. I'm pretty certain they already stated that they will be coming. Unfortunately the current system lacks the means to do it so that's why we just get the nice little CS boarding, leaving, and then arriving.
1st off if you are out of animas do hamlet defense to regain your animas, its not hard. 2nd the airships should not be instant travel they need to do them like they did in 11. I dont see why every1 is in suck a rush, but yes airships and boats need to have realism and not some instant travel, thats what animas/teleports are for period.
I think you just summed up exactly what is going on in FFXIV. It really is sad and unfortuntaly it will be the down fall of xiv.Reason I say that is if they continue to cater to casuals the mid core and hardcore players will dump xiv. Yes you will have a few midcore and hardcore players but not enough to support the game. I have said it before casuals support games in short term, and when they do leave normally they dont return. Now where as the midcore and hardcore players support games in the long run that is where most of the long term cash flow will come from not the casual base. Dont get me wrong I enjoy playing with all 3 types of players and its really sad whn players do leave and never return as there are friends lost.
Now on a side note some may say well look at WoW, but just because 1 or 2 games had tons of casual support and survived dosent mean that the next game like it will have the same support.