Originally Posted by
Katish
PVP: I'm more wowed they thought AST was in a bad place, I love AST in pvp and now it's just broken XD.
PVE: Where they did adjustments concerns me with future balance as harder jobs should be looked at in terms of balance not easier ones, easier ones should be looked at to be diversified (and maybe moved away from homogenizing as should all jobs) but still fall into some margin. And for the ones that say difficulty is subjective, I mean I get it...but can we all agree that a group analysis, events, and skill timers can make something "difficult" and by this standard of what makes it difficult means that it IS difficult, not so much your own personal play. Objective difficulty is not the same as subjective difficulty.