Originally Posted by
Freyyy
It has always been mostly about feeling impactful. Of course, as long as things such as tank busters and forced tank swaps exist, we will be forced to have 1 or 2 tanks in order to clear the content because we're the only jobs with the tools needed to deal with these. But, just like magic TBs are just there to make Dark Mind look good/useful, TBs, mechanics that force tank swaps and such are just there to make having 2 tanks necessary. Delete these and the role becomes completely useless. The only thing that a tank does more than a melee DPS is press defensive CDs at very scripted times in each encounter and voking once/twice in some fights. None of this feels impactful, and they only are because the devs purposely designed these to force tanks into raid groups. On the other hand, our jobs are much easier to play with a lot less complexity and our contribution to damage (the only thing that matters for the group once the minimum mitigation/healing thresholds are met) is very low compared to what it used to be before.