First post! Welcome to the forums.. You can stay if you remain on this path of logic and understanding :D
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The difficulty of the fight should justify the power of the item. The reason it's fine to have to have low success rates on forbidden materia is because there's no difficulty, no skill, no thought, no pulse required. Ifrit's insanely low drop rates aren't justified considering the content of the fight. The super low drop rates are only "obvious" if you're designing a shitty system.
I hope you're not trying to insist that the Ifrit fight is difficult... I'd have to suggest that you may have less than average intelligence if you struggle with the fight given the amount of information including detailed strategies that exist currently.
The fight is so easy that giving away free items would be ridiculous and you would see even more people than you do currently wielding those flame poons. As stated before the only true fallback in this system, which we all agree is shitty design, is that you are able to get duplicates of items you already possess.
Have a great fucking night Zack Brannigan.
If the Ifrit fight itself isn't difficult (which it's not) then the solution isn't to make the drops super rare, it's to make the drops not as good. I don't understand how you can possibly justify getting Dark Matter 50 times in a row unless you just like doing mindless shit. Duplicates are NOT the only flaw.
Let's artificially extend content life by filling players' pockets with Dark Matter because we put a 15 minute lockout on success instead of something more fitting.Quote:
Right.
Let's just own up Ifrit, get our favorite weapon first and then get the other 6 in like 2 days and call it until the next patch. Genius.
So, you're solution to low drop rate son epic gear is to increase the drop rates and make the gear weaker?
So we should just have much more of slightly above average gear instead of a handful of very strong gear?
What did you say about shitty design again?..
It's not a perfect system. Don't pretend what you're suggesting is any better.
Gear can be an upgrade and worth getting without blowing everything else out of the water. This also opens you up for PROGRESSION with future content. The point is that if you've killed Ifrit 10, 20, 30, 40, 50, 100 times then YES you've proven you can beat him and you should be done. I just grouped with someone on my server who finally got her last weapon after 350 fights. That. is. retarded.