Originally Posted by
Alexander_Dragonfang
If content took less time to access, gear took less time to get and was much less grindy, people would replay the stuff much more, making content to last longer. That illusion of "long term goals keep content alive for longer" is that, an illusion. The easier things are to get, the more they are played and replayed, on top of that focus on making them fun (2.0 relic quest) and people would replay it much more, probably even do it for alt-classes, keeping content relevant for much longer.