*gasp* How bold.
Muahahahaha glad I started leveling up my CON again.
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[dev1032] The following conjurer-specific spells have been introduced:
Raise II
Restore the breath of life, reviving a KO’d target.
Weakness and Brink of Death effects last for 1 minute.
Learned: Conjurer, Rank 38
Cast Time: 10 sec. Recast Time: 2.5 min. / MP Cost: 186 / Action Bar Cost: 2
Rebirth
Restore the breath of life, reviving a KO’d target.
Target suffers no Weakness or Brink of Death effects.
Learned: Conjurer, Rank 50
Cast Time: 10 sec. Recast Time: 30 min. / MP Cost: 231 / Action Bar Cost: 2
Curega
Grant succor and ease suffering, restoring HP of the target and nearby party members.
Learned: Conjurer, Rank 16
Cast Time: 2 sec. Recast Time: 10 sec. / MP Cost: 112 / Action Bar Cost: 2
Curega II
Grant succor and ease suffering, restoring HP of the target and nearby party members.
Learned: Conjurer, Rank 30
Cast Time: 2 sec. Recast Time: 10 sec. / MP Cost: 187 / Action Bar Cost: 2
So who keeps fk'ing missing just how strong THM's offensive ability already is? Aside from crappy cooldowns on Dia/Bio, THM will be a DD that can also drop heals with insanely potent regens.
Sure, people who think that everything has to play like FFXI will rage, but I'll still happily take a THM to a dungeon, that's 2 roles filled with 1 party slot, both of which it will do effectively enough.
not that bad
I'm so glad, finally THM is NOT a healer anymore
only Sacrifice/Cure for myself and no need any responsible for anyone's life
leave the healing duty to CON :D I'm a DD
hey, you people complained, and you got what you wanted, now deal.