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With the changes that were being considered, because of the lack of a clear communication line, the development team was not receiving clear instructions. This resulted in conflicts within the team on whether it was worth forcing certain changes into an already tight schedule.
Even at a late stage of development, we did not agree on key elements of the game, which stemmed from the lack of a cohesive vision, the lack of finalized specs, and the remaining problems with communication between departments.
Which leads to:
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Apparently, the FFXIII design team created a number of areas that ended up not going into the final product. How much? Enough to create an additional game, according to Kamikokuryou.
There's no way a properly managed dev team wastes that many resources on creating useless content.