That seems to be just my luck -_-
That seems to be just my luck -_-
So a few years ago... probly mid HW?... me and some old FC members were messing around in a dungeon. Tank was practicing stanceless or something similar. Healer was... i dont remember if they were humoring us, or doing something dumb too. I was still leveling and learning my BLM rotation. The FC leader joined as our other DPS, and went with BLM too. They did the first hall/boss as an ice mage. Deciding to take the goofing around to the next level, they announced after the first boss that they were switching to thunder mage strats. He made it one pull. He was so bored by the time those 2 packs were dead that he went back to the actual rotation for the rest of the dungeon. So i can say that ive seen it. I can also say that any sane person would find it too boring and ineffectual to stick with it like at all.
I can understand how an ice mage is born. They do no research, and just look at their spells/traits in game. They see that the ice spells and fire spells do the same damage, but fire spells burn through mana very quickly while it is physically impossible to run out while spamming ice. And no where in the always available information is there a proper explanation of what Umbral and Astral stacks actually do, so they never see just how much of an ACTUAL boost fire spells get to damage. The spells page and the traits page just say that the spells grant them. You need to cast a spell, and in the 15 seconds that its up read the buff description to get an in-game representation of the info. If they look at the job guide on the website(much less likely) then they need to get ALL the way to the bottem for...
Which is technically true, but still doesnt ACTUALLY explain how important astral stacks are for DPS. The game could teach this so much better. I will, however, never understand how anyone who actually knows what theyre supposed to do could ever be satisfied with doing a ice rotation just to be lazy. BLM feels so good to play when all the pieces fit together, why would you willingly limit yourself like that?Quote:
The Elemental Gauge indicates whether you are under the effect of Astral Fire or Umbral Ice, and the duration of their effects.
Casting Fire spells grants Astral Fire, which increases the power of Fire spells in exchange for their increased MP cost.
Casting Ice spells grants Umbral Ice, which decreases the MP cost of Ice spells and greatly increases the speed with which MP is recovered.
If maximum stacks are accumulated for either Astral Fire or Umbral Ice, there will be no MP cost for spells of the opposite element.
Other tanks annoy me.
Just got out of a CT(i honestly don't have the energy to leave an instance right now if it's something I would rather not run) where the DRK would provoke the bosses and move them around the arena. I provoked the first boss once, and he provoked right back and was moving it around. So I just stood there on that one using Lightning Shot because I was not going to chase him around the arena. After that one though, I kept my Provoke for after he used his and kept the bosses(relatively) in the center and not moving them. I'm 99% sure he didn't use any actual rotation, just the AoE, ranged attack, and Provoke, with the VERY rare regular melee attacks. He did in fact die to Curtain Call, and the Earthquake thing on Xande because he didn't get behind the ice/on the platform...so I got that for a smile.
Soooo I'm on the one time ShB relic step that wants you to either grind Zandor zones or older raids. Unfortunately I got 30+ of one crystal and 5 of the either so I've got my DF set to 5 different Eden raids plus I'm healing and just hoping for the best.
And it's been awful. I've dragged 4 parties from near wipes repeatedly. Last Eden's Eternity had to pop LB3 plus my co-healer decided to let my res expire twice while the rest of the party is eating mechs and I'm playing res roulette with the DPS. Got one commend after too which I know people always say commends don't mean anything, but to me it's always been an easy way to say thanks and let someone know that you noticed or whatever.
Reminds me of that one time I was in E9 on RDM doing that step myself a while back. People were dying, especially the healers, I raise people because I'm a nice person. This is a constant over the course of the fight. Suddenly it was just me, the two tanks, and everyone else dead because 'loooool what are mechanics?'. People were screaming for healer lb3.
I scrape one of the healers off the ground, they lb3. Entire party cheers on for the save when it was only possible if one of them was actually up. Another was telling everyone else to comm the healers for carrying the run, despite both of them being down when they were calling for healer lb3.
Bruh, you could've only healer lb3'ed if one of you was actually up. I had to inform the rest of them that I had to raise a healer for them to even get the lb3 off, and the realization for the rest of the party set in. A lot of 'oh...' 'Wait really?' filled the chat.
Since then I've kinda withheld on going on duty finder content as RDM.
dced just as Aurem Vale was starting as healer. But team was nice and waited for me, although we had to wait for a 2nd dps to join. Was a bit dicey, but we got through it.
Yeah, I've seen that happen. I'm surprised though because I've seen RDM just eat the dirt the entire time while somehow getting credited for all the raises.
I'm going to be toxic and say it. If people are bad enough that you have to carry their corpses through a duty, then sadly they probably aren't even aware of who is carrying them nor do they care.
For the most part, I'm fine with that because I'm getting rewarded via whatever the duty rewards or whatever the quest I have rewards me for doing said duty, but there's some duties where it just feels really bad and you need some appreciation. I don't want someone to grovel, I just want to know that someone cared about all the trouble I went through. That's pretty much it.
Anyways, the good news is that I finished 26 runs of various Eden raids(yes my crystals were that spread out), and now I just have to hope zandor zones 1 and 2 are kinder to me.
Today's grievances are sponsored by Pepsi Man, who I didn't know had an enrage in normal.
Can't complain too much. I forgot how many compact springs I started with(think it was 16?), but it's no where near as bad when I was grinding out 24-26 Eden raids and it's been somewhat relaxing.
So... sometimes this happens in Frontline chat. Not too often, but also not entirely unheard of:
https://i.gyazo.com/dd709b2f9b231ad3...918c1a9dd4.png
The context: Red and Yellow were being facerolled by Blue because Blue had a superb shot caller that leads the entire alliance to farm kills off the ignorant mass that is ice lickers (also known as PvE'er in PvP modes).
These sort of defeatist attitude honestly draining to see. /playdead
Can't we at least try to fight back? I want to win, gdi. -.-
I mean I too want to quit when one team has a decent shotcaller and I'm aware of it, but I'd much rather attempt to fight.
Obviously shotcallers in FL are a massive advantage to the point where I feel like FL should be muted like CC, but you can deal with them. A lot of them spam DRK and they leap in without thinking, so SAM with LB can ruin their day if you lag behind and let them catch you. You'll probably die too, but it's usually more than a fair exchange.
The shot caller in question are very well known as not one who leap in without thinking. The only way to counter them is to counter-flank them instead and if we know anything about generic DF folks, a lot just want to get in and get out ASAP lol (this is the idea of taking advantage of the 'ignorant mass').
On rarer occasion, it does pays off and a win is scored. It just requires somebody to herd the group and enough people that actually -want to try-.
Ah I had 2 matches which 1 had a premade drk with a drg with great shot calls in my team and won hard.
The next match i was against them but one of my grand company ended up shotcalling because the moment he saw he was against the premade, he made sure to try even harder.
It was so intense, we even managed to counter their flankings and won too and it was close.
Frontline/PvP has its huge problems but it feels so good trying and having some good matches
An odd one: O11N via roulette as a SCH.
RDM zones in writing "TOP?" in chat. Nothing seems out of ordinary until for... whatever reason... they simply run toward death wall on adds phase enrage right when two person other player were dead and everybody was having damage down cookies because new tank didn't know they had to stand on meteor tower. At that point my troll alarm is already tingling.
Throughout the rest of the right, I began to notice more oddities such as:
- DRK MT for whatever reason ran to my co-AST and killing them with tankbuster. I had a hunch that was done on purpose.
- The same RDM that wrote "TOP?" in the chat used LB3 twice specifically when the boss are covering the arena with lots and lots of red carpets. It can't be just a coincidence.
- DRK MT then repeats the same shenanigan, to me this time. I'm dead. Oh whatever... they died soon after from AAs. I don't know what was their deal.
Was expecting a wipe, but it never happened. We limped our way through. At the end of the duty, the DRK wrote "Good job on managing that.", to which I personally didn't appreciate at all. (Please, troll with your friends to your heart's content, don't bring me to your mess. Even when I do troll, I would never do anything that would result in one's death. That's not fun).
But hey, at least their shenanigan were caught on HD cause I was in middle of streaming my gameplay lol.
Is it the elephant suit scholar? That one is always annoying because they're not usually in the front. There's two DRKs that stand out a lot to me and usually you can SAM LB them by lagging behind and letting them catch you as they go to flank you. I wouldn't go as far as to call it a free win, but usually it's enough to motivate your team to fight back and you can turn those clashes around.
It sucks that so much depends on your team though. I've seen good shotcallers fail because they just can't get anyone to follow them. The real reason premades always feels like an issue is the fact that being able to rig 1/6 of your team to actually care about winning is kind of huge.
Just did LotA, bone dragon hit the whole raid with fear right as it died. Was so funny, everyone was just wandering around the arena for like 10 seconds. Never seen it happen before.
Good time lol
Aetherochemical Research Facility, zoned in as a PLD.
DNC, please partner your co-RPR. And don't forget to actually retrace your dancing steps (pls actually use Standard Steps lol).
WHM died in both phase of last boss. First phase happened around when both ascians was like 30% remaining. Nbd. They died again at 2nd half of the boss, this time together with the solo DNC. RPR managed to pull of LB2 before dying. I tried to save them by attempting to Hallowed the line up marker but they didn't get the cue and stacked together with me even after I run very far away. Solo'd the rest of the 33%.
Gave my comm to the RPR for actually trying. Now, I need my break.
/playdead
Leveling an alt on Balmung. Ran WHM for Cutter's Cry. Things started out normally…
…but then group cohesion fell apart.
Usually when I end up running Cutter's, we all just book it to the sinkhole. Nobody followed me into the sinkhole, which I thought was odd. Having no idea what to do, I book it to the boss so everyone could get the free teleport.
Apparently, that wasn't appreciated because the RPR started sassing me, but we made it through.
Tank pulled two half rooms, so I was in full-heal-or-the-tank-will-die mode, but RPR got on my case again spamming 'use Esuna', which I couldn't use without getting the tank killed.
Needless to say, I was in Panic Mode at the Chimera. Beat it by the skin of our teeth. Didn't help that judgemental RPR kept standing in every single AoE. They and the tank left the exact second the fight ended, which I think might be worse that telling me that I sucked in chat. At least the SAM was nice enough to salute…
So that was fun… /playdead
Which is exactly what you should have done. Unless you're very new to the game, everyone knows that those 2 rooms are skipped. It happens, usually because someone engaged something, it's no big deal though. I'd have told the RPR, politely, to stop being a baby. It was their error, not yours.
Sounds like the RPR maybe didn't know the content well.
I love when people give sass in cutters cry and then eat everything and/or die to Chimera. Its one of those dungeons that can put people to the test after they've given mouth. Had one of those a little while back when levelling GNB - was my 3rd time playing the job which I said in chat. A few wipes and quite a few deaths which the healer and one of the DPS tried to put on me. While I was new to GNB, and probably not perfect, I could tell that something more was off. They were just eating everything, and I was having to kitchen sink constantly.
I ended up solo'ing Chimera from 3/4 health and they left promptly. I wouldn't take it as them shading you, or care if they did. I'd say they know damned well that they were the problem so are getting out quick. And if not, well, they're deluded and not your problem.
This is true, but this also mean that the dungeon layout actually sucks and was poorly done. Under normal circonstances, you shouldn't be able to skip, but of course in Cutter's Cry you can do it because of how it is made. I think that Cutter's Cry, Dzemael and Aurum Vale would really beneficiate from a full revamp like some dungeon got.
Since we had some rework on bosses, if they can do it on every ARR dungeon that actually need it, it would be way better. For exemple, you can see a huge difference on bosses mecanics in the three first dungeon of the game. Try compare Sastasha/Tam-tara with Copperbell and you'll see that Copperbell's bosses are actually way more fun to do than any other boss before that who are basically training dummy with nothing to do at all (Or almost for the final boss of Tam-tara but changing target may not count). Of course the difficulty isn't high at this level, but the gap in term of mecanics alone is actually huge there.
Had a tank in our alliance raid--Labyrinth of the Ancients, and she was in our party. Some of my party mates had some real issues with her, and I could see why. She was decked out in level 90 gear, and she acted like she didn't know the first thing about tanking. She was not pulling aggro, she failed to tank the dragon away from the middle of the explodey skeleton spot, causing the whole raid to nearly wipe, and failed to yield the last boss's one-shot move, where you have to all run to the platforms to raise the shield wall.
If that person is here, reading this, and they know who they are, this is my message to them: You want monsters to hit you. Please, make monsters hit you. Piss the monsters off to the point where they want to kill you and only you. That is called tanking. Try it sometime.
its not really about the healers. even if the boss is tanked in the middle there is enough time to kill them all with aoe... if the dps jobs arent asleep xD.
and tbh i think its so much more comfortable in the middle. i dont get all these people who are yelling around because of that.
How many times have you ran cutters cry? How many times have your groups not skipped it?
Ive ran it hundreds of times and can count on half a hand the number of groups where theyve fought the mobs in there.
Id say its pretty safe to assume most players who arent newbies know its skipped, and if a group wants to fight them, they should raise it. Not sure why anyone would want to, but still.
Imagine you get ARR Shiva (non extreme) trial at half past midnight where there is one newbie and threre is the MT tank that decided to be a scumbag by constantly cleaving the entire party and saying that we should stack during the sword form
Gotta give it to the mentor healer for still healing the troll tank instead of letting him die.
Got a cohealer who literally just stand there in a normal roulette. It was living liquid lol. Just afked. Why are there suddenly an increase of afk players? Just the other day, there were two or three people who afk in Aglaia.
Nothing much, but I did a Dzemael run yesterday and everything went perfectly. First boss killed without need to change location (first time it happens), second zone, usually difficult, not a problem, we did it! And again and again and again. Usually this dungeon is terrible to be done, but this time, nothing to say, tank and healer did a really great job!