Originally Posted by
KaivaC
Players really shouldn't be focused on damage numbers while going through MSQ, though, hence why I specified endgame. I agree that the game does a crappy job at some of the tips you need to really do a good performance, but worrying about damage numbers when you're not at the level cap seems like a really bad idea because I think players will start short-cutting. I've never really been one to advocate for parsers to be used in casual content, because there's no need for a measuring damage metrics in those dungeons. The length of time in encounters are far too infrequent, most of the time in which you'll be using your AOE abilities.
I feel like having parsers in casual content will start reinforcing those single target players in mass pulls.