I hated the long GCD at first, but I'm relatively okay with it now. Still not ideal, but tolerable.
The animation locks are terrible though. They still make things feel really clunky and I wish they would remove/reduce them.
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I hated the long GCD at first, but I'm relatively okay with it now. Still not ideal, but tolerable.
The animation locks are terrible though. They still make things feel really clunky and I wish they would remove/reduce them.
For me a 2 sec GCD would be perfect, but I certainly like it at 2.5 too. What they can (and imo should) do is rework some jobs. DRG feels way to slow to be a melee. WAR and PLD feel too slow for my taste too. Maybe actually have skillspeed work for all close combat jobs so you can tweak them a little.
WoW rotations are/were(with WoD combat changes coming in later today) far from complex. If anything, Dragoon in this game have a much more convoluted rotations than melees in that game.
On topic, with how things are currently balanced, a shorter GCD would hurt certain classes with their resources (almost anyone that's not a Black Mage in AoE for example or summoners in single target would go out of mana much faster). If a faster GCD is to happen, the balance for resource generation would have to be looked at.
The combat speed is fine to me. I just wish queuing abilities was a bit better. It seems to be very hit or miss if the game decides it wants to queue my next action or if it tells me I "can't use that yet".
I completely agree and it makes playing DPS casters a total snoozefest.
I might be biased though, because I main a haste capped shadow priest in WoW that runs around with <1s GCDs esp during bloodlust. :D
Yeah, because having 2.5s to think about what button to push next surely sounds challenging. (albeit I do agree that you feel that long ass GCD a lot less when you heal as opposed to DPS)
WoWs healing is a "spammy clusterfuck" yes, but not because of the GCD but because of the design of healing. In FFXIV you have the good old triage model. In WoW you have to react far more quickly and it usually is the correct choice to just spam AE in order to push group HP up before the next unavoidable grp damage kicks in because mana is not a concern if you are raid geared.
Sunwell was the worst offender. Once missed GCD -> wipe.
Blizzard promised to change that with every expansion but usually they fail to do so.
I used LB once in an emergency.... and died while yelling at my screen why the F I can't move.Quote:
I like combat the way it is, thank you. The only thing I want is animation locks to go away (jumps and lb come to my mind)
Animation lock is THE SINGLE MOST RETARDED THING EVER and commonly found in asian MMOs.
Aion was extreme... ugh.. I don't even want to remember that. >.<
@DEVs: I know animations are nice and all... but hear this: I DON'T GIVE A SHIT about them when I am in combat! I need to be in control of my character 100% of the time. If I want to move mid animation because "a funky circle appeared!" I MUST BE ABLE TO MOVE no matter how the animation transition looks.
Sure, but that entirely depends on your encounter knowledge. You have to know when and how much damage gets output by the boss.
Same is true for WoW. You have to know when to heal and when to let your friendly neighborhood druids hots do the job.
I agree though that the long GCD punishes a wrong decision a lot more harshly.
Typically I choose the next action in < 1s and then have to wait till the game actually lets me push the button.
Why is this thread getting necro'd? I mean it's beating a dead horse over and over and over. For me it works fine. I rarely notice the GCD holding me back really. But then I'm not the type of person that enjoys twitchy games.
I think the combat is too fast, please bring back the 1.0 system or 1.23b at least.
I like to chat with my party members and friends when I play, and this fast paced combat is not allowing em to do that very well, and slower paced combats bring on more tactics with greater drawbacks on fail and better rewards for great execution, and that is for me is way more fulfilling than the current system where a mistake in a given rotation can for the most part be ignored and you can recover as if nothing had happened.
If the GCD were much slower, they'd have to market the game as "turn-based strategy" :P. 2.5 fits the game well, but let's not go overboard and eliminate the action element entirely.
Faster GCD would ruin positional DPSs like monk and drg and it would tame the mechanics of the fight. The more you burden the player with skill spamming the less attention he's going to give to fights mechanics.
Wow has faster GCD but all I remember as DPS is parking on the feet of some boss and furiously spamming skills to top that DPS meter. The same with healer, parking on some corner and playing whack a mole with healbot.
I personally don't need 2.5 seconds to decide my next move but I don't think 2.5 is that bad. I think 2.0s would be much better but it's really not a huge deal. Although if we went to full on slow paced combat I'd probably play a different game. I enjoy having some action and keeping my momentum going, I loved slow paced MMOs when I was younger but that's also all we had really. I'd never wish for the days of Click on Target A , go make food and check screen every now and then to press one button to come back. Combat like that doesn't keep me invested. It was nicer for talking to friends but this way is more fun for me personally. Even with that said I still think the current GCD is good enough for me.
I really wanted to see more of the incapacitation system*... Can I add .5 for that? lol
I think the current timer is not that bad, faster would mean less reasonable mechanics and too slow would mean a lot of sleeping players. I personally like impactful actions so slightly slower wouldn't bother me so long as it added another layer of depth and tactic, I imagine they could just design a class/job around that idea though (perhaps a trait or stance that adds gcd or animation time for greater damage, two handed class or something - big number lover job).
*In XI and 1.0 they had a skill chain/breaking system that allowed you to change monster behavior and loot tables.. I wanted to see that more developed xD.
I'd like to see the following changes made to Skill & Spell Speed:
- Increase the effect Skill & Spell Speed have on GCD and CCD.
(Current +10 = .01 Change to -> +10 = .1~.3)
- Add Regain/Refresh effect to Skill & Spell Speed respectively.
(Every +10/11 SKS/SPS = +1~3 "ticks" of TP/MP per second)
The GCD is fine where it is. I won't want my wrist or fingers to ache with endless mindless button mashing. It is a good thing this game is not about how fast you can click "1" or "x" over and over.
Instead of doing 1 2 3, 10x a min, you want us to do it 20x a min?
This. ; ; This game's combat feels nothing like FF. With how SE promotes this game and promoted it in 2012, claiming it will be bringing Final Fantasy back to it roots...um, I don't ever recall playing a FF game that is -this- action based. 1.23 was far superior.
The GCD took a lot of adjusting for me to get used to. There are still frustrating moments but for the most part I'm ok with it now.
On a side note I get furious that there is no auto-cancellation with spells if a target dies during the cast. That is something I'm still not accustomed to doing myself and I've been playing since beta.
Style, moderation of battle pace, ability to not be cornered into development like they are with ARR, more depth to actions and the battle system (ARR can't support incaps), itemization had both horizontal and vertical progression. The quality was higher in certain areas (cutscenes, story for example), more attention to detail was spent in some areas like monsters and "feel" of battle.
Since we're strictly talking about battle here.
You have to understand ff is a slow paced game with slower paced players. To them this pace is fast compared to ffxi. To anyone who played action RPGs this games pace is a bad joke and makes us sleepy at best. With that being said im not knocking the general player base for being "slower" than myself or other like minded players. Ive been whining about combat since i started playing. But i get that their fanbase just isnt on that level. I mean lets be real...they struggle on primals lols. But anyway I would like it if their were different combat modes. Like "pro" and "casual" so i didnt have to suffer for my slower counterparts. Just my thought. Lol.
But its not so much a GCD and more of a lame ass animation lock causing combat to feel delayed and unresponsive problem.