Originally Posted by
Azurymber
uhh given that i'm a casual, no.
I'm just saying in THIS SPECIFIC GAME there are a lot of people who are -very- casual. Meaning they don't want to play it until 2.0, but still want to finish the story and see the new content. These are the people who just return at patches for 2 or 3 days and then go back to SWTOR or WoW or another game.
For -those- people, this fight is too much of a hassle. They want to come back, do the new stuff in a day or two, and leave. And when you have no ls, pickup parties are difficult for this fight since it takes a few runs for people to get the hang of things. And many pickups break after an hour or 2.
So for -those- people who want to rush the content and don't normally play (meaning they aren't as skilled with controls, have less-amazing gear, and may not know all the moves), this fight is a turn-off.
For 2.0 I think every fight should be like this, and the boss fight should be even harder. FF11 had a good difficulty level for their stuff. And since there is no death, i think difficulty should be even higher.