Eksu Plosion Analysis https://www.youtube.com/watch?v=EJkZJInrEBo&t=1s
Not looking good folks.
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Eksu Plosion Analysis https://www.youtube.com/watch?v=EJkZJInrEBo&t=1s
Not looking good folks.
For everyone crying about non-standard being a thing: Try to imagine doing Pantokrator with standard.
You have to poke your nose into non-standard rotations in order to keep gcd uptime during Panto otherwise you're just gonna be pressing scathe for half the mechanic.
I'm slightly overexaggerating but you get the idea. It's not a pretty thought either way.
The irony is other posters saying good luck doing x or y mechanic without non standard so.. you guys need to agree on how non mandatory it is or not. The intended design and gameplay of the job being incapable of handling such situations is a bad thing, I don't think it meant non std had to die but std had to be adjusted and if it means non std changes with it then fine imo. Why would you hamstring a job for the 1% of players who use that playstyle? BLM is not getting much consideration when they are making the fights but they obviously realise how it is now is not acceptable.
Y'all need to make up your minds if non std is mandatory or not cause you all contradict each other. If the content needs non std to complete x mechanic then guess what it's mandatory.
Almost no one said standard didn't need improvement but not at the price of flexibility. That's what makes us annoyed. Why does it have to be everything or nothing in all these discussion?
Just make it so all spells give mana in ice phase and both sides would have been happy for the mana regeneration change.
This is just regarding the mana and standard / nonstandard stuff.
Of course everyone also has different opinions on the thunder stuff and the new fire finisher.
The thing is that "non-standard" rotations have always been part of BLM, even for mediocre players, but specifically as least-bad-of-several-bad-options responses to fights that interrupted your ability to simply sit and cast to your heart's content. The simplest version of these is something like, it's optimal to Triplecast into F4-F4-Despair, but sometimes you have to move earlier than that, so to avoid interruption you have to triplecast F4-Paradox-F4 instead. Or you're not going to be able to finish your astral cycle so you cast Despair early. Or you literally can't stand still even to cast a quick F3 so you stay in Umbral for an extra GCD that you use on a too-early Thunder refresh. Stuff like that. The BLM rotation has always been fairly mutable, since you don't cast spells in a set order but rather on the basis of where your timers are and how much MP you have left and whether you can stand still.
ShB/EW found some very specific and difficult to execute non-standard rotations that not only fit certain movement requirements that standard didn't, but also did higher damage than standard did, and did this by outright skipping (at least some of the time) spells core to the standard rotation's progression. I think it's good to make sure that you don't end up doing more damage by avoiding spells that are core to the kit; BLM's actual optimal, best-on-paper rotation should be obvious and intuitive, and the challenge of the class should be trying to stay as close to that rotation as possible despite enemies trying to interrupt you and chase you around the arena.
DT keeps timers and cast times, so DT BLMs will wind up using swiftcast/triplecast on movement rather than damage, occasionally biting the bullet and just skipping their sixth F4 in order to avoid dropping Enochian all together, making questionable decisions as to when to refresh Thunder or spend a Polyglot because they've left themselves with literally nothing better to cast, etc. But it'd probably be good if it were a little harder to miss out on the opportunity to cast Flare Star at all, or if there was a little more to do in the ice phase, or stuff like that.
It isn't 1% of BLM players who use nonstandard rotations. There are dozens of reasonably solid nonstandard rotations available and every BLM player uses at least one of them some of the time. The finicky ones extremely tight on timing are not commonly used; however, any time you have to spend a lot of gameplay moving, or the boss goes untargetable, all solutions that involve continuing to attack the boss will be a nonstandard rotation.
Nonstandard is a catch-all for basically all forms of "black mage, adjust".
It's a little bit more nuanced than that. Non-standard at its core is "how can I do more damage with the tools available to me." Certain lines having more movement are either a by product of the amount of instants used for that line or are a result of you actively seeking out that line to maintain gcd uptime during a movement heavy mechanic.
Two feelings are being conflated in many posts: what feels good to play and what is required to play.
For the almost entirety of the game, non-standard is not mandatory. Standard is fine and can hit 98%ish of the damage a "perfect" non-standard BLM has (non-standard pushed to that degree has an element of risk, too, since mistakes can be quite punishing).
Then there's TOP p1 and p6. Can you clear those two with standard? Yep. It just feels awful. Like, genuinely frustratingly bad. And your damage output is way lower in those two phases. When I say "have fun doing TOP p6 in DT" I don't mean it's mathematically impossible, I mean it'll feel horrid and your damage will be much lower than EW.
Fight design is extremely unkind to BLM as of late (many two minutes have bursts of movement in them- case in point, there's a Ley Lines in TOP where you get literally 3/4 gcds under it and then run around because of Wave Cannon). DT changes just make the standard rotation slightly clunkier too. So, if another fight like TOP rolls around, you're just gonna feel awful. The versatility you had to tackle that type of mechanical movement is gone. So now you just get to feel bad. Can you clear? With enough effort and attempts, anything is possible. I'll just hate myself through the journey :)
It's a skill issue. The irony of people who claim non-standard is so hard is that they dread playing black mage the way it is intended to be played and for what makes it truly hard: turret style caster that has mastery of fight mechanic timing and knows exactly where to position at all times.
Maybe you'll just play pictomancer because it's more to your speed?
I'm going to regret addressing you- especially when you're just blatantly insulting me again, and what I'm about to say cannot possibly sound anything other than conceited (and I apologize to everyone else for it in advance), but I want to make this clear for the sake and context of my other posts.
I have a lot- and I mean a lot- of experience in what would be called "standard Black Mage" by modern sensibilities. I played Black Mage for a lot of Heavensward (alongside Scholar) and a lot of Black Mage during Stormblood (alongside Bard).
I cleared UCoB in Stormblood using exclusively Black Mage, and I was one of the first few to do it (in fact, when I cleared UCoB on BLM, there were less than 50 recorded kills in the funny spreadsheet website), and my reclear got a very shiny number too.
So I know what "standard" BLM plays like on difficult content where you need to move around, and how to make it work there. I don't think I'm the best BLM in the world or anything like that, but I do think, by virtue of my unhealthy FFXIV playtime and enjoyment of high-end content and optimization, that I speak with some degree of knowledge and experience about the job and the endgame of XIV throughout its different eras in general.
If you're going to blatantly attack me to try and diminish my points, at least do your homework and check the aforementioned funny spreadsheet site, including the historical data dating all the way back to Heavensward.
Either way, if you have any substantive input, consider writing that instead of gratuitously insulting me in a public forum. Have a nice day.
Simply put, in somewhere 97-99% of cases, Standard is sufficient if not ideal and in the remaining cases, non-standard is helpful if not kinda needed to deal with specific mechanics - something you see primarily in ultimates or fights with extensive movement phases. It is a fraction of content that greatly benefits of having it - this does not make it mandatory for the average joe Black Mage player and most content, contrary what players like the one I quoted seem to misunderstand.
In very short - it is not mandatory at all in most content, but it is borderline mandatory for dealing with a handful of mechanics in this game without significant DPS loss. That's the difference.
Imagine taking it so personally when someone says "skill issue" after you explicitly state that you have a skill issue. The frailty of the ego is laughable.
"So, if another fight like TOP rolls around, you're just gonna feel awful. The versatility you had to tackle that type of mechanical movement is gone. So now you just get to feel bad. Can you clear? With enough effort and attempts, anything is possible. I'll just hate myself through the journey "
This is literally a skill issue.
I'm not attacking you, I'm not insulting you, I'm just saying, get good.
I agree that I think the problem is as simple as the burst meta just doesn't synergize with Black mage fundamentally. Black mage only had a burst back in HW and for the 6 years afterwards it has been a sustain damage class.
You can't mold BLM into a burst job because it has had so many patches worth of work to make it play a open rotation. It was never "abuse" to play non-standard it was just adjusting the rotation. It's like how Bard has been a job that should never of been burst oriented has become a complete mess and is rare to see because it never ever suited being anything more than a sustained damage job. The only way to "fix" BLM is to do a Summoner and completely remake the class.
Non-standard won't be erased because there will always be times in a fight where you have to sacrifice something in for either damage, movement or to adjust for downtime. Non-standard won't ever go it'll just feel infinitely worse to do. Even UI paradox going removes it's class fantasy, it's a ice and fire spell not a fire spell.
It's not like the removal of mana tick destroys the ability to do non-standard it's just that the job design team did it in the worst possible way.
I don't like this half-ass approach they did, if they truly hated non-standard they should of fixed the job from the ground up to never ever need it but they haven't. The job will now become even less approachable because of the horrible levelling experience with the new mana regen system, BLM players will probably move over to Picto or play the game far less and the community built around BLM will lose a lynchpin that led to a sense of community in the job. I would of preferred a complete summoner obliteration of Black Mage because I could simply move on knowing that the job has been made for someone else and not me but these changes feel like I'm being teased, it feels like the developers want to punish me for trying to be more creative in my play style.
It's quite ironic reading this when in another post (Positionals vs Damage over Time) you flat out say you don't use positionals because I quote : I play video games to have fun, I don't find positionals fun or rewarding in any way. Why would I do something I don't find enjoyable for a miniscule gain of 1.9% potency? I will do me, and you can do you. Some people are less submissive than others.
https://forum.square-enix.com/ffxiv/...50#post6482250
Which is literally you, telling everyone that you don't play your class as intended by the devs. I guess the devs need to force people to use positionals by making skills that have a positional property be unusable when you're not positioned ? since it's not the intended usage. I usual never interact on the forum (only lurk & read) but with this amount of bad faith I had to call you out on it. It is quite the entertaining reading throughout the week either way.
Regarding the actual changes : No matter if people like or dislike the changes & new additions, they just seem clucky and half backed (at least from the media tour). From the whole umbral soul situation, manafront being pretty much guarantee to drift, the whole lvl 100 optimal AoE rotation completely skipping HF II & HB II (based on Eksu Plosion theory crafting) and being completely unintuitive, to the fire phase being tighter than ever (and probably more that i missed). If their goal was to make the class more accessible they completely missed the mark and caught the vets in the process.
As a side note : Regarding all the people mentioning non-standard shouldn't be thing since it was not "intended" by the dev, it's just emergent gameplay. It's just the byproduct of having skills that you can use in different order & different situation, i'd even argue that blm is quite the embodiment of this concept. The whole class wouldn't function without that concept, because if you would always follow the same rotation a.k.a use your Triplecast/Xenoglosys/Sharpcast at the same place in your rotation not matter what fight, the class wouldn't be considered viable for endgame content & for low end content, it would be just a pain, where you'd have entire phases where you would be doing nothing or scathe spam. So it's quite funny seing people talking about "intended way of playing the class" when the class revolves around pre-planning & adaptation (a.k.a emergent gameplay).
As a reminder, you can just ignore someone by going to their profile.
???? Hitting positionals doesn't change how the job is played. It adds a minute amount of potency for busywork that is often impossible because of how the bosses are positioned.
They could never force positionals because they would have to dumb down encounter design by an insane amount in order to make that realistic. I can play the job as intended and ignore positionals entirely.
Who is actually trolling here? Positionals hold the game back, but also, why are you even talking about that in a black mage thread? It's the weirdest whataboutism I've read in a while.
Am I crazy if I say I actually like 7.0 BLM changes? I personally did not play much the game during 6.0, but I plan to return 7.0
1. I personally don't like RNG skills like thunder procs and firestarter procs and sharpcast could not fully eliminate all of them. I like the fact paradox bring guaranteed firestarter proc and thunder is always available.
2. I am pretty excited about 3 stacks of polygot. It bring you a lot more flexability. There is so many different ways to use your polygot stacks. More mobility, more opportunity to weave, more opportunity to hold or push your globals before downtime, more burst during buff window
3. There is way more opportunities for dual target situations.
- High thunder 2 overall potency is 840 against two targets, Thunder 4 is 580 even with proc which makes it weaker than thunder 3 in comparison.
- Flare does not require enhanced version of it anymore to do full damage which mean you will do 240 x 1,8 x 1,6 = 691,2 potency against dual target. Without enhanced flare it was 220 x 1,8 x 1,6 = 633,6 potency
- Flare star(new skill) against dual target is 350 x 1,8 x 1,4 = 882 potency slightly stronger than xenoglossy
You're basically being confronted with a Gish Gallop.
Don't feel guilty for shutting it down objectively / factually, and in a way that avoids getting drawn-into personal entanglements.
The alternative, in these sorts of cases, is allowing the silent audience who's following-along to potentially begin trusting or believing the endless firehose of inaccuracies, and then a viral contagion of misinformation can start spreading.
It's a waste of your time personally, yes, but you can consider it a "public service".
This is how you tell they are a troll. They don't mind missing out of 1.9% damage on Samurai but think missing out on 2% damage on BLM is sandbagging. Also saw them claim they'll prove someone wrong by becoming better than them but won't do the bare minimum like positionals lmfao.
Bait used to be believable.
No? I just don't agree with positionals in mmo combat. I do my dragoon rotation properly, I just don't care so much about positionals. Your argument doesn't really hold up. It would be different if I was doing my dragoon rotation incorrect and playing it in a way that felt satisfying while also avoiding positionals, but I am doing my rotation as intended correctly and adhering to that. To avoid non-standard BLM is to do a suboptimal rotation. Comparing positional optimizations with rotational optimizations is literally apples to oranges.
Gish galloping too? When did I ever barrage with information? I think you people should take a good hard look in the mirror. At the end of the day though, non-standard is gone and none of you will listen to reason or adjust to change. Just play pictomancer and continue to cry. If anyone is gish galloping in this thread, it's all the non-standard enjoyers. Look at the walls of text you're all posting. Get a grip on reality.
Out of all the people I've seen write on these forums you are the first person I can say without a doubt that needs to apply their own *Get Good* advice to your own self. Work on your rotation, use your cooldowns and don't preach like you know whats best for the class.
Very sad to see so many people so vocal about something they aren't particularly invested in.
I don't feel like there's anything I can add that hasn't already been said, but I agree completely with the initial message in this thread. Please reconsider BLM changes.
You're not good at the job and you have way less experience with it than the general people here that have good reason to give feedback. You never cleared any savage content with it and your "Parses" are in normal raids. Would like to continue or are you done?
And where is the problem with only clearing normal raids?
Everyone who plays a class for a longer time has the right to give there opinion.
Even the ones, who are new to a class or had problems with a earlier Version (had some problems with the paladin before his rework in EW -the flow wasnt so nice for me with the meele phase and the casting phase-, but after the new adjustments had i no noticable problems, and with that, do i liked the newer version more).
Are you saying, that my opinion would be even worthless, only, because i never did savage or ultimate raids? With any class. Only, extrem Zodiak and Hydaelin (as Blm and some meele). Even, when i played Blm for years now (i only think about switching to drg, because Blm becomes a little boring over time, when you know the content allready)?
You dont need to play hard or very hard or more, to notice, what gameplay mechanic you like or not. Even normal raids or old content can be chaotic enough for that (i look at you, Dun Scaith).
In the end have whe to wait for the final adjustments (heared, that there are sometimes differences between Media Tour and final product). And its even a taste matter. And what kind of rotation you like (i had stated multiple times, that this non Standard stuff isnt logical for me, because they refuse half of the kit, while in contrast, do i not care about every little Detail or second of Action, as long as the flow is right).
Can you explain how I was wrong about what I said to that person? They explained what made the black mage hard by design and said it would be painful for them to "suffer through". Something happens when you get good at the job and encounters, and that is a lack of suffering. The suffering comes from mistakes and inexperience, not from the job itself. If you know the limits and the positioning requirements, you just play properly and feel good about it.
Non-standard has made it so people can avoid learning how to play black mage as intended and this results in them complaining about what they are supposed to be good at. It is better this way and I was pretty clear about why it was. It's also clear that my level of experience is irrelevant just like your experience is irrelevant in this context.
Drinking game, grab some lemon juice and take a shot everytime anyone says anything about "as intended" on the job that has been near freeflowing since 2.0.
The Black Mage is dead. Long live the Pictomancer.