Originally Posted by
Droxybrobotnik
I feel we have easy and hard classes already. For instance, summoner, which I main, is easy rotation wise, which lets me focus on learning mechanics more, while monk is so non-combo spam-ish that even the combo addon built to emulate pvp skill structure can't do anything for it. And then there is samurai, that has to juggle buffs, dots, resources, positionals, and situational attacks. Overcomplication is just as bad as oversimplification, and I think they are trying to find a good in-between, but here is a good stopping point. Now start adding new skills or buffing/reworking those there are without making it simpler.