I can agree with this statement TBH. Also it's growth is more credit to youtube / twitch hype following the 3rd or 4th fall of WoW.
Based on the queue at launch and the queue now. They haven't.
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Yep, I also feel this a bit as well. Like I'm inside some sort of high school thing where people get divided into tribes or something like that. Doesn't really help that I usually play with other latinos which definitely help this feeling, but I wouldn't be surprised to see this type of behaviour in the american/european community either, this game draws people like that in a way that no other MMO I have ever touched does, and I can't explain the reason for that. A lot of other friends notice this as well, I've had loong talks with people regarding this, trying to understand the motives behind this particular feeling FFXIV gives. But oh well, MMOs are bound to have weird people anyway, this one wouldn't be an exception.
That's a different subjective issue altogether.
For me, the structure being the same is irrelevant when the story and the visuals are different enough.
I don't see how that is an issue for FFXIV. There is one incentive that prevents everyone from just waiting on doing content: missing out on the community experience of the multiplayer aspect of the game.
If you wait, sure it'll be easier, but sometimes that's not the point, especially in an already relatively easy game like FFXIV.
But at the end of the day, if you only care for easy rewards, then that's not a problem. You don't need to keep up with anybody else.
Isn't that what was said about WoW players? If anything, a lot of FFXIV players probably have played either another FF game or WoW.
Exactly this - a lot of people in the community seem to think this game is completely untouchable in it's quality and effort. There ARE other options out there that have some better systems and more innovation in their development than XIV, some that are worse. What a lot of people have touched on, and rightly so, is that atm there isn't any other major competition for XIV, which means the devs are getting lazy and allowing things to stagnate.
If this was/is Yoshi P's Magnum opus, I'd be really worried, I genuinelly feel like he's been hamstringed with this expansion. I refuse to believe the writers are the same that came from ShadowBringers and the way certain classes have been gutted really reeks to me of a rush job. Baring in mind they had a 6 month delay due to the magical mystery virus, I would have expected much more from the dev team.
We're getting less dungeons per expansion now, it was 18 in Heavensward total. It's been steadily dropping ever since.
Less UNIQUE gear sets (the morons will scream at me for this one, they really hate people bringing this up).
Less unique musical tracks. Almost all of EW's Story based music is a remix of the same EW theme with a slightly different tempo. Even the new raids only have one piece of music with the final raid a remix and NO second phase music.
It's just all around less content.
So I've been playing Classic Wow in my off time. And it's staggering to me how much more emergent the gameplay is from 2006 to 2022. In Classic if I pull to much I die and I attack much much slower, but I have to think about what I do. I can't just go balls to the wall. It's all old content. It's stale I did it back in 2006, but it's leagues more fun than sitting in Limsa waiting for my queue to pop so we can go rinse a brand new dungeon and barely think about it. I also agree on the story. I've come to the conclusion that Shadowbringers had to of been a fluke. There's no way you write something that compelling and then the next expansion just shit the bed. I just can't believe it. I really do think this game is going downhill both socially and mechanically. Again 2006 is more compelling to me. I've unsubscribed as well. What's the point of tomes and waiting? I'm done with it. It hasn't changed since 2013 and I don't expect it to.
Regarding all the talk about gear re-use, I've taken the time to compile the data across all four expansions.
This is looking at gear from a WAR point of view.
Explanation below the image.
https://imgur.com/gallery/8JVr3JK
Link if images doesn't load: https://imgur.com/gallery/8JVr3JK
Purple: First time the gear model was used, never used since
Green: First time the gear model was used, later re-used
Blue: Re-used gear, but role-swapped
Yellow: Gear re-used on same role
For the re-used and swapped gear, I've listed the name of the original item.
Not including AF, tome or raiding gear as they even out across the expansions. While HW AF gear was tome2, the expansion did have the crafted Chivalric Coat set that was unique at the time (re-used in 3.05).
This does not look at dye, only gear models.
Based on this, we can see that the amount of new gear models is lowering from expansion to expansion.
I entirely agree with this. I just wish Blizzard would bring WoW classic into the modern era and make it just a little bit more user friendly, the addition of dungeon finders or raid finders are a big thing for me. If they were to actually put some effort into it I'd be on that way more than 14 at this point.
thank you for your post though ^^
I have to say... running dungeons in the expac... even the first time - I found myself saying "Ok, should be a loot box here.... ok, should be a boss here"....
I have NEVER run things that were so formulaic and predictable. I really like this game and honestly I didn't even realize how it was until I caught myself doing it.