Its depressing, but don't worry, at least we are aware that there are no future plans for GC underwear. - -;
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People need to understand that the devolopers (Or at least community reps) are well aware of this thread and will respond to it when they have a answer.
It's no wonder they rarely respond to popular threads until they have something concrete to pass on, because if they are at all vague or don't actually have news people go ape on them telling them they shouldn't have bothered to reply if they didn't have a good enough answer.
Trust me they will get to this topic when the developers have decided what's going on with a vanity system IF they decide to add one. Keep supporting the thread and discussion flowing for your best chance to get a rep responce.
"No rep responce yet!?" Isn't going to get you a responce any faster.
So, for all the other threads Reps have responded to in saying "We have sent this idea to the Developers.", this one doesn't cut it? We at least want acknowledgement, people who can't accept that can simply deal with it. We just want to know that this idea has been passed along. While it probably is, some form of hope written in this thread is always nice. It is sad to see great ideas on these forums not even get acknowledged.
As for the GC underwear thing, it disappoints me that Reps will take time to respond to this, but not something like this. We don't seek an answer from them, we do however like seeing solid ideas that are highly popular and been kept going since April with over 230 likes get acknowledged.
I love this idea. would be nice to be able to wear the gear i find the most visually pleasing rather then wearing 4 pieces of gear that couldn't be farther from matching. i think it would also dial down the whole cookie cutter looks in XIV, Granted i love the DRG AF gear but i find it hilarious when a group of them get together and they all look exactly the same.
It could be that the op's idea isn't compatible with the Devs' vision for the game
Which is something that I would completely understand.
I sometimes wonder why they bother to respond at all when people act like this.
*edit*
It's not like they have a set scheduel to respond to threads that garner X ammount of likes. We have seen threads hit well into 500+ likes before even spotting a rep appear inside and threads with 12 likes get a response.
When the reps are reading and have something usefull to say I'm sure they will respond.
You should be well aware a rep response can turn sour on them extremly quick in "Popular" threads when they say something like.
"....Yeah dev team is looking into it"
and you don't ever hear anything back from them about it ever again. I think they are trying to avoid saying stuff like that in popular threads.
Its always a possibility. I know they are not allowed to say "we", "will", "look", "into", or "this" in the same sentence. While no set obligation from their end at all to do this, it is always good that if something gets popular and the likes are raised high, then there should be some acknowledgement at least. Just my take on it.
I like the idea. It shouldn't be to terribly difficult to integrate some sort of system like this. A lot of games have found ways to implement similar ideas from gear color matching to pulling stats off better gear and slapping it on lower level patterns.
The most likely way for SE to execute this based on what i've read (and not having peaked at their coding) would be to tie it to the new doll suit (forget SE's name for it) that they already have in play. Since each additional one of these gear dolls has to be be won/bought anyway it should be simple to add an extra "costume" doll for each class that is unlockable. Then it would work very similar to what the OP described. The Top doll would have your stat gear, the second or under doll would have the "Costume" gear and determine how you look.
I doubt this would be something able to be added by launch unless the code already exists but is dummied out. But unless there is a major design conflict I could see them adding this in the not to distant (post 2.0) future.
Just my two cents on implementation.
With all the attention in this thread, we deserve a dev response eventually!!
I support this 100% and +thumbs up to the OP.
@Velhart: I agree with how you feel and understand where you're coming from, but let's not dwell on the attention the reps have given other threads. We should just continue to support the idea and go from there. If only to keep anyone from getting the silly idea of locking a thread like this one.
Moving on, I've been mulling over whether this should apply to weapons as well. I'd be totally for it, if only because I like the Steel Longsword I used while leveling. I'm not a fan of the winglet, nor the weirdly shaped Ifrit's Blade (which I don't have). Something about the longsword's simple design really calls out to me for some reason.
I wouldn't be against the weapons, but I don't feel the need as much as the outfit, but that's just me, but of course if you are doing one, MIT as well do the other
/looks out Militia robe.
Jinrya Geki>> ...it's blue...
/sees this thread again.
We need vanity slots. How am I supposed to be a Red Wizard, dressed in blue!?
I recommend creating a color blindness spell cused with All-purpose blue dy, thus switching the color green with blue in the blindness... It is ALL-PURPOSE blue dye, after all.
On topic, i have really no issues with vanity slotting weapons, i often feel the same that i enjoy more simple-shaped weapons that are well decorated (i really like the Twin Adder LT sword. so that should give some insight)
I also wonder if we should discuss the pluses and minuses between systems such as Vanity slots apposed to things like "skin swapping" which in other games removes 1 of the items from the game completely.
One of the bonuses for a player with vanity slots is the ability to swap back and forth more often. Also fairly good for Role players because you can be more fluid with possible changes needed at the time. Also good for those who enjoy making media (Screen shots and movies) seeing as you can swap out for a particular shot but move back to perhaps your everyday personal choice.
THe bonus side for a re-skinning, so to speak, is more on the Developer side. By requiring a system or NPC to do so, they can set a Gil sink of some sort, removing currency from the game. Also removing one of the items extends some assets use by sending those players back for drops if they want to have a new armor skin/new stats.
I think the question we would want answered is which of the above would be prioritized by SE if they decide to endorse either possibility. And which the players would prefer both for them selves, and for the game itself.
As a one time avid Roleplayer who enjoyed giving personality to my characters, i prefer Vanity slots myself. Re-skinning or replacing skins usually led to swapping one static choice for another, albeit one i prefered. But i find theres great fun in being able to alter ones look more often.
What do you think?
Ya I prefer vanity slots especially since material already is technically a way of real inning something with stats from another item. Also in regards to vanity slots and material, I ink it would be good that you need to spirit bond the item before you can have it as vanity
I'm off and on when it comes to weapons. I don't mind either way.
So many likes already, bump for this week. :D
Yoshida answered a question about vanity slots in a recent interview:
http://www.rpgsite.net/articles/397-...oper-interviewQuote:
RPG Site: Has there ever been any consideration to add fashion/vanity slots to the game? Basically separate slots for equipment that actually gives you stats, with the option of a second row of slots where you can put in other armor. The armor would then be your visible gear—something like that which has been present in other modern MMOs.
Yoshida: This has been talked about, but will not be available at the time of relaunch, as we feel that it will make it harder to distinguish between classes/jobs if their appearance does not match their party role. However, we have not abandoned the possibility of implementing such a system in the future.
Heh heh. Guess someone saw the thread. We should continue to keep this thread going, IMO. Wouldn't want the devs to forget about the OP. :P
Ya I was going to post that too, a bit of a shame but at least it's news and they are thinking about it
Seems kinda like some past choices they made are kinda biting Vanity slot chances in the arse. The only reason i can gather that what he mentioned would apply is due to the amount of "All Classes" gear, especially mage style gear, thats floating around.
If my guess is right, given that a fair amount of us seem to be on the same page about vanity slot items being within the class/job realm. (aka if you could use it as a stat piece it can be vanity, and if not, then you can't) How would you suggest that problem (if it is the problem) be addressed?
Some optons could include: Vanity "tags" like the equip tags.
Redone gear so that mage style robes are mage specific?
I wonder why this is such an issue when techincally we could use any of these items in our current slows, except we suffer stat wise. If i'm holding a spear, its kinda apparent what i am and what i'll be doing. And if someone isn't aware of what weapon = what class = what role then the armor choice isn't gonna help much either.
Thoughts?
That was my first thought too. But theres a reason why As a DRG i don't wear a woolen robe. Because of the stats. (and because i'm a DRG, but whatever ^^) If stats no longer applied, i could wear a woolen robe and still have my stats.
Look like a mage, actually be a DRG. Thats the only way i can understand what i think he meant there.
Even though i personally don't see the issue. Since [Mage] [Do you have it?] is about all you'd need to do to find out (Assuming like i said, the giant Spear doesn't tip ya off)
But Vanity slots has a long history in games of flimsy excuses of why they can't won't. Then when they finally do, they wonder why the never did before. Old habits die hard.
Guess we get to look like everyone else for a little longer ^^
I asked Erren Van Duine to ask Yoshi-P about this thread for the interview. Thank you for asking. :) Just too bad about the answer. Really hope we get it in the future. :)
And the answer is a bit silly imo, the very idea was that classes and jobs can only use gear they can wear anyway for their fashion slots. @.@" Oh well, let's not give up hope. :D
Mr Fluffy Snurble Camate, please pass on this tiny little detail to the devs sometime. Aka: Fashion Slots only let you equip what your class can normally wear anyway. ^_^
Sad to hear that Yoshi's response (pretty weak :P).. hope they are going to make someting about it in the future anyway. Don't give up Buttons!
You sly dog, you. Either way, I agree that the reasoning presented is more like a stalling tactic. Specially considering how specific the restrictions are as per the OP. I'd like to have a feature like this a little sooner than after 8 years into the game's life as an attempt to give people things to do. Transmog was introduced in WoW as a desperation move to save subscriptions along with Raid Finder (both were supposed to be part of the next expansion but were released early after that game lost about 2 million subscriptions). I don't want XIV to wait that long before introducing such a system.
I'll second Buttons' motion to have the details on the OP and the suggested restrictions on the system presented to the developers.
Welp, ohh well.
It's a real shame all that cool armor such as artifact, or darklight goes to waste. I mean they are all vanity gear anyway.
Why can't it be allowed for Disciples of Magic/War to wear the gear that falls under their category. Like I love how Paladin gear looks, but melded armor is obviously better, so why can't I, only as paladin, be allowed to put paladin AF into a vanity slot.
Or that damned militia robes, it's blue, very hard to be a red wizard when you wear blue. Not that I have one, just saying why can't I have a vanity slot with a red robe if I wanted to.
Ya it's a shame that everyone is currently doomed to looking like they were dressed in the dark in someone else wardrobe
It is a shame. I thought Yoshida would of understood that not everyone wants to look the same. Blizzard and other MMO's realized this, I don't understand why SE can't. You can definitely set restrictions. I still believe his excuse for not having it feels invalid.
We need confirmation on this, I would like to wear things like AF/Dalamud Horn/seasonal outfits but this is impossible while they are useless, vanity slots would be the easiest fix for this, whilst not changing stats.
That is a majorly weaksauce reason for not including vanity slots.
I seriously hope they reconsider. For those who are truly "unable" to distinguish without seeing crappy mismatched min/maxer gear on other players, just put the option to turn vanity slots off visually for your game.
Only total weirdos are against this idea.
Full support +1