Originally Posted by
Liam_Harper
I think they've missed entirely why we complained about Eureka.
It wasn't because it was a long grind. It was because it was designed poorly. It had no party level synch so it heavily discouraged grinding mobs with friends. Mob itself grinding was slow, very wearing over time with ff14's rotations and inferior to Fates. We were stripped of mounts, aetherytes were locked off and we were punished for dc'ing or not having a healer nearby to rez. The mobs weren't mechanically challenging, just insanely OP until you reached their level and they suddenly became target dummies. Fates were very messy because the game can't handle 200 people at once and it phased out aoe animations, or even the boss itself. The loot in anemos was inventory clogging. Pagos was painfully slow and the map extremely punishing to navigate and most of the extra rewards set to 0.1% drop.
They put work into making it better for Pyros and Hydatos, they'd just gone overboard with Pagos and needed to tone it down, iron out the bumps and make it more enjoyable and group friendly. So instead they scrapped the entire thing, did a full u-turn and made the complete opposite next expansion. Not what we asked for and nothing like any of the feedback we gave.