The reason why MSQ roulette offers so much exp/tomes is because you can't skip the cutscenes.
Its the trade off they made to make it more rewarding.
Printable View
The reason why MSQ roulette offers so much exp/tomes is because you can't skip the cutscenes.
Its the trade off they made to make it more rewarding.
The only way they will do this is if they remove the experience boost.
Then make a story driven duty main scenario
For the ones who don't want cutscenes
a Non story driven main scenario but with no bonus experience.
People asking to take the cutscenes off do you really think they will give us a EXP bonus I think not its part of the reason why they were compensating for the long story not being able to skip.
Then don't do it, if you feel that way.
Its an easy way to get exp/tomes with very little effort. I just watch tv or watch videos on youtube while the cutscenes are happening.
300 poetics are very good if you need them for HW relic. And you usually get an extra hundred because you usually have a first timer in your group.
So 400 poetics for an hour and a half really isn't bad at all.
Honestly, reading some of these responses, I get this hypocrisy:
"Ew, stop forcing me at another's pace"
while also saying
"They can watch the cutscenes in an Inn; screw their pace."
If they do place cutscenes back in, put in walls that cannot be passed until the person with first time bonus has their cutscene end and are fully loaded. Just how it is when you first enter any instance.
The playerbase literally did this to themselves honestly. Ofcourse people were going to complain when they get kicked for not rushing or pushed to rushing at sonic speeds, SE choose to do this. In other words... this is why we can't have nice things.
They're more than exaggerating the amount of other dungeouns that can get done in that amount of time 2 max if you get lucky twice and get two good groups. Also the MSQ reward for the first one is too low to worry about once you hit 61+ you get mroe xp per dungeoun queuing for the regular stormblood dungeouns a bunch of times
Amdapor Keep (Hard) gives 100 poetics, and it can be cleared in usually 15 minutes, if not less. If we go by this “400 poetics every hour and a half” in the comment you quoted, you’d get your 400 poetics in an hour just running Amdapor Keep (Hard)—either queue up as a tank/healer for a virtual insta-queue or grab 3 friends and blitz through it.
Hardly an exaggeration. I can easily run five roulettes, even relying on pug rng, in the time it will take for your queue to pop and then complete MSQ roulette. Mathematically, MSQ roulette is just not worth it. Not to mention the fact that you spend the majority of the run doing literally nothing.
I run it when I level a character. It's well worth the time and experience gained. The duty is fairly well populated with queue times petty short even for dps. I sincerely doubt SE is going to change it's mind after making the scenes un-skipable.
I won't personally run it for mog tomes given I think Syrus Tower is the best duty for the time invested. I try and get 5 of those runs in a day.
I don't know where people are getting their times from for MSQ, but been farming it a lot for mog tomestone event and on average I'm seeing 25 min for CM runs, and 40 min for Praetorium. I'm not even sure how you could do these two dungeons and spend over an hour inside, maybe if you spent half an hour complaining instead of doing the run?
As for queue times, even on dps i wait 20 min max during regular playtime hours, on healer and tank it's an almost instant queue most days even before the event started.
Its not a cop out, i listed many valid reasons why its still worth doing.
I feel like you just looked at the first part of my post and only talked about that.
Many people do MSQ roulette, i can queue up as a dps and get in, in about 20 mins or so.
Its not that bad of a queue time. But i play everything so i can just queue as a tank or healer for instant if i want.
Like i said the exp doesn't matter when you have everything maxed, but the tomes are still worthwhile.
400 for no effort/afking.
Also i feel like people just sit on their hands or something while they wait for queues.
I craft or gather while i wait, so the queue times don't feel long at all.
Since the cutscene change, I've done MSQ roulette about five times spread out over several months. None of them have ever been under 55 minutes. And it's not like there's a lack of opportunity to complain about having to sit through the unskippable cutscenes considering how much time is wasted being forced to sit through them.
As I replied above, even with cutscenes I don't know how you could spend an hour or more in those two dungeons. CM averages about 25 min and Praetorium is about 40, these are without any wipes which you pretty have to try to wipe with how easy they are.
Either we're not getting the whole story of how they took you 55+ min, or you're exaggerating.
You're free to think it isn't the whole story. Prae took over 55 minutes. Castra goes by relatively fast, but I never got it after the cutscene change. There were no wipes, DPS burned down the trash and bosses like champs, there were no setbacks or detours or anyone holding anything up. But if you want to call me a liar, I can only say that you're throwing false accusations. Last time I even queued for that roulette was about five months ago.
Point that I'm making is: with the current rewards, it's not worth it. You can earn more doing other things, AND you actually get to play the game while doing it instead of watching unskippable cutscenes. The change is a bad one. Full stop. I've had this argument before and objective reality is that it's a bad change. I can't convince people who want to bring emotions into the argument.
Square Enix didn't like that people were either made to watch the cutscenes or partake in the battles. So they changed it. They may make it a single player duty (possibly building off the trust system?) but they will NOT revert it back to how it was before. No matter how much we complain, even if we got a petition with 6 billion signatures.
If the participation drops off enough they'll just put a bigger carrot on it most likely. They already did that once since the change (originally it was 30 of the weekly capped tomestone post cutscene change, increased to 50)
It is bad for those that want to get it over and done with and care not for another's enjoyment that may be experiencing it for the first time. For those that are experiencing it for the first time and whole-heartedly want to watch everything as it unfurls with their character and within the context you get it, it's one of the best changes to happen to it.
It's a matter of perspective.
If it's so bad that you don't like it, if there's more efficient ways to get the same rewards, and if the queues for the Main Scenario roulette are fine (which they are)... Where is the issue? Why do you want them to change it if it doesn't seem like you need or like it? Unless you want the increased rewards that were added for sitting there and being patient, without actually being patient. Other than that, yeah, you might get them in the Mentor roulette but in that case don't be a mentor, or just queue for said roulette when you feel like actually helping.
The change was the best that they could do other than making it a solo duty, which would've required way more resources to do (but maybe they'll get to it in the future, with the Trust system). Newbies didn't need to deal with some attitudes that some vets were having there, and which in the end caused this change to start with. On top of that, few times did I see more than a couple of people -if any at all- on the party speak up for the newcomers; everyone sat there silently and helped with the rush, so they were as guilty of the change as the actual rude players.
The devs tried to give better and better rewards to entice people to wait for the new players and be nice, yet that didn't work. I think that the unskipable cutscenes are what this community deserves for that. Personally, I prefer to give a welcoming first impression to the new players, than making them regret that they started playing this game due to having a key part of the story ruined (no, watching the cutscenes at the inn is absolutely not the same). It's just two dungeons out of hundrends for the rest of us, but they're the end of the 2.0 story for them.
So why punishing 8 players by watching cutscene that they already saw and make it even longer(even with increased rewards).
If everyone in the party has done it, they should be able to skip it.
If vet players weren't forcing new players who actually want to enjoy the story to skip everything and watch the cutscenes in the inn, this would have never happened to begin with. Not everything is a zerg rush.
if the cutscenes were skippable the rewards would be forfeit. no half exp bar, no tomestones.
For me, on a personal level, it's not about the rewards. For me, in consideration of new players, I want them to be able to progress past this point. More and more people are opting out of doing MSQ roulette because it's not worth the time investment. That's where my concern lies. I know that the majority of us value our time and will seek the best return on our time invested. More and more people are realizing that MSQ roulette is not worth their time, primarily due to the lackluster reward. Many of these same people that are queuing less for MSQ roulette are also queuing less because they want to play the game, not watch 20+ minutes of cutscenes that can't be skipped.
The same could be asked about why it was changed to begin with.
I don't log in to sit and watch cutscenes for 20+ minutes that I've already seen. I log in to play my character. Being stuck in a cutscene that I can't skip means I'm not playing the game I logged in to play. It's not a patience issue, it's a "I'm not getting to do what I pay a monthly sub to do" issue, which is play the game.
Sometimes a bad solution is worse than no solution.
I only saw anyone cop an attitude about newbies a handful of times. And when they did, they got chewed out by the rest of group very quickly. So I don't think this this "vets with attitude" was the plague that I've seen it made out to be. And I used to run MSQ roulette daily before the change. Sometimes more than once a day if friends were on.
People in my FC that used to run MSQ roulette since the change have, one by one, stopped because they're tired of the unskippable custscenes. More and more people will stop because of this and other reasons. Eventually new players won't be able to get a group through DF for it due to insanely long queue times since no one will want to put up with the cutscenes anymore. The "solution" was a bandaid fix to a problem that can't be fixed with a bandaid. They will eventually have to address the problem.
I timed praetorium. Took 54 mins. It's not that bad, hell most orbonne runs take longer.
The complaints of the new players about the MSQ are not about these two dungeons, but about some fetch quests, and about the amount of post 2.0 quests (the ones that we got and did during two years). Also, if less and less people were realizing that the MSQ roulette is not worth their time, why are the queues still the same after all this time of people saying exactly the same? It seems that these people are a minority, and it's okay if they don't like it and stop queuing. That's the whole point, you can do other things.
We've already explained why it was changed. Regardless of what anyone else said, SE is a company first and foremost. As such, their priority is to earn as much money as they can. So, why would they invest resources in making any change in the game if there was not a good reason for it? They did because they thought that they would get some return, for example by keeping new players happy and playing their game.
Then just don't do it. That's what we're saying. Are these two dungeons the only ones in the whole games? Is there no more roulettes other than the MSQ (helping new players) and Mentor (helping players) ones? No one is forcing you to queue for them.
As I said, if SE did it it's because there was a good reason ($$$).
That's not what a majority of us seemed to experience. Nor what whole threads bigger than this one showed to anyone reading them. The "watch the cutscenes at the inn or suck it up without participating in the bosses" is not something that any of us is making up. It was something that a lot of people said and did, with many, many others being their "partners in crime" with their silence. Once again, there had to be a pretty big reason for SE to actually try to sort it out repeatedly by increasing the rewards several times, and finally making the cutscenes unskippable.
People have been saying that literally since SE introduced this change, yet the queues are still perfectly fine. It seems to be working.
As I've said in multiple replies, including the one you replied to, I DON'T QUEUE FOR MSQ ROULETTE ANYMORE.
Saying "don't like it don't do it" is not a good approach to problems like this. You claim the queue times are the same, I'm hearing they're longer from friends and FC mates. Perhaps they're still good for your DC, but for mine, the impact is already being seen. And the mentality of "don't like it don't do it" is what is leading to longer queue times. I really don't know how else to word this so it's clear. And I really don't get why my repeated statement that I don't queue for them keeps being ignored or missed.
I want to do MSQ roulette, but as it currently stands it's not a dungeon, it's a cinema show with brief moments of interaction. And that's not how people want to spend their time in an MMO.
Since I don't know how else to explain what I've already explained several times, I'm going to bow out of this conversation. Clearly my concern about the impact this bad solution is going to have will have to become much more severe before anyone understands what I'm saying. So be it.
This is some advanced necromancy, right here.
I'll word it differently then, as my reply wasn't talking specifically about you: keep not queuing for it.
I've explained why it makes no sense to complain about this, and much less talking about what other people that you don't know might want or like. You're free to do what you want and like, and there's plenty of alternatives for you to do in the game without touching this content. It's just two dungeons, and I have yet to see a big chunk of new players complain about them (in fact I've just seen very, very, few of them even mentioning it). The ones that complain are always those that have done them already, and these people always claim that queues are/will get worse. But for how long have we had the forced cutscenes already? And the MSQ roulette keeps working, with queues very similar to other of the secondary roulettes. I won't claim how the queues are on your datacenter, but if there was really an issue with it I'm sure that people would complain way more here, on the novice networks, etc., and of course SE would've done something about it already. The change was made to make the new player's experience better, so if the queues were terrible they would act on it. Instead, the complaints are always about the cutscenes, from vet players, and not about the queues. So, yeah, it's working.
Except... that often wasn't what happened. In a lot of cases, people didn't care if you watched the cut scenes. They just sped on ahead and killed everything. I used to spam MSQ a lot when I was leveling and far more often than not the reaction was "just watch the cut scenes. Don't worry about it" as we speed off.
Of course, this annoyed some players who wanted to both watch the cut scenes and participate in the battles. While I appreciate that, you're asking upwards of seven other people to stand around doing nothing for almost an hour because you want the best of both worlds. It's not exactly surprising most people didn't acquiesce, especially once ilvl sync became high enough even DPS could pull without worry. Don't fault the playerbase for a poorly designed mistake by the dev team—one they openly acknowledged.
That all said, my sympathies go to the new players or alt levelers who aren't interested in the story, or don't want to wait almost an hour to get through one dungeon. People wanting the better reward can just go do something else but the aforementioned don't have an option.
Generally my MSQ has popped in 10-20 min as DPS, making it about the same as dungeons, trials and alliance raids. Perhaps it differs per server, but so far it seems worth while to me. As they are duties that are very specifically for story centric quests though, is it truly such a major issue that there's a few things in the game that are focused on the story? This game has so many other things you can do and queue for- and perhaps it is not the most efficient way to get xp or tomes but I think SE has taken the best route; keeping it as is for new players to be able to enjoy it, while changing the way for most future content to avoid this scenario.
And, keep in mind- if they were to change it, they'd almost certainly change the reward as well- meaning those who don't want to do it now would still not want to do it then.
As someone who is drawn to this game most for the story/final fantasy feeling, I like that they've combined story and group content in a way that, usually, I can treat this as an MMO and not have to fear group content that is tied to story. Almost everything else is skippable- is having one pair of dungeons that aren't, a pair that according to people here aren't the most efficient way to farm anyway and thus avoidable by anyone who would prefer to not have to see the story while maximizing their gains- truly so bad?
But that was the core of the problem. You might think you're putting "no pressure" on that newcomer by running off and leaving them in the cutscene, but that's what ruins the experience.
They are forced to choose between getting left behind and wandering lost through empty corridors, or abandoning the cutscene so they can keep up with the group and experience the battles (and things like the mecha-piloting sequence) that are essentially part of the story.
Also, the script carries on into the battle sequences, with characters talking via speech bubble over the screen - and that starts playing over the cutscene as well, while the viewer is only halfway through the previous conversation.
It simply wasn't a matter of letting them sit back and watch the cutscenes. It was forcing them to choose between the story and the live experience of the dungeon, and they lose something either way.
I appreciate that. I do. This is why I elected to run it with friends at the time. Unfortunately, when you're playing with random people. You have to consider their perspective and how asking them to wait around for you is a bit much given the sheer length of the MSQ. To be fair, it wasn't uncommon for someone to either go back and guide new players through or try to tell them where to go.
Regardless, I don't have any real issue with the change outside cut scenes being forced upon you even when you unsync it. I simply don't touch the MSQ roulette anymore. No big deal, really. But people should have an option to skip the cut scenes if they want to. Putting said option behind unsyncing accomplishes this without letting anyone get free rewards or have jerks threaten to kick new players and etc.
I will say I do wish we had the option to ignore cutscenes if we made and filled a party finder and entered the instance that way. I was one of those people who couldn't care less about the story at that point and am very glad for the chance to skip through it back when it was my turn to hit those dungeons. It'd be nice if there was a small work around for other like minded people that can't be exploited by the roulette and the people in it.