our tank is a midlander and does just fine. =)
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So has anyone figured out how to consistently dodge every single Dive Bomb yet?
If anyone knew they'd probably have the fight down by now :P. Would expect an actual working strat to be shown after 2-3 guilds have it down and feel like showing the world, until then it's basic work where top end guilds don't say anything unless world first has been claimed.
There's nothing unpredictable about the Dive Bombs, all the mechanics are controllable, especially Death Sentence; it is about communication between your tanks and your healers. Yes, SE does test in perfect ping/controlled settings as our friends in Blue Garter pointed out but there are ways of circumventing these issues if you adjust your strategy accordingly.
How about Precasting Stoneskin and Adloquium when you know it's coming? Stoneskin plus a non-crit Adloquium will prevent ~2000 damage from even happening on a 6k PLD.
I mean honestly...people learned that stuff on Titan hard...you know Mountain Buster is coming, top him off and then do dmg mitigating skills that will cut down Mountain Busters to 1k dmg and even less. I had Mountain Buster hit for 0 on me with Stoneskin and a crit Adloquium.
I believe this is a little disingenuous to the circumstances. I feel like anyone who has invested any substantial amount of time in the divebomb phase understands that they are entirely predictable. You can certainly stack the cards in your favor, but there are still a number of situations where you will be hit when you shouldn't have, or hit in extremely awkward directions (And to your certain death). There are a few keys to consistent survival, but I still do not believe the phase functions entirely as intended in that regard.
The next phase, on the other hand, is even worse in that sense.
Very intelligent comment. Kudos to the three people who liked this, you are in the same boat.
This is a response worth answering to. Like I said I don't mind how it is right now. But there is a difference between "difficult" cause of flawed design and difficult cause it is difficult.Quote:
Also, I disagree on the "bashing your head" comment. Serious raiding is often about pushing against very difficult content and going forward step by step, just a little at a time. It's not easy, and it can take a long time, but that's how we like it.
I cleared the hardest content in WoW ever among the best guilds in the world getting their step by step(Mu'ru, Kil'Jaeden, Mimiron HM, Yogg Saron+0 etc.). But the difference is...when we wiped we knew it was our fault cause we screwed up, not cause the encounter is retarded(I'm not refering to FFXIV here, just a general thing). People called FFXI hard(pre Abyssea)...nothing...literally NOTHING in XI was hard, it was just time consuming and people don't seem to get the difference.
It does seem mildly inconsistent, but we've been chalking it up human error. They've obviously tried very hard to make this fight difficult and it shows - however I'm not sure if we (Noire) agree with the methods they used to make it difficult, especially with server communication never being Square-Enix's forte.