There is a pretty massive difference between the redesign of Summoner and positionals. As it stands, positionals have little interaction with the overall job and don't necessarily make it more engaging (subjective, of course). The complaints regarding Summoner, meanwhile, derive entirely from its rotation being so incredibly straight forward it can be condensed into a single button macro. Ninja wouldn't change if positionals on Aeolian Edge and Armor Crush were removed. In fact, Dragoon would be better off losing one of its positionals given the long string combo makes it cumbersome to manage.
