Originally Posted by
Ladon
I enjoyed the fights, but they really need to work on the presentation of these raids. They have gotten completely incoherent with the rest of the game.
The main ShB story did a fantastic job setting up the purpose of the dungeons, trials and other fights and the settings made sense and fit the world. The outcomes had a huge impact on the world, changing the landscape of the zones. Frankly when they announced that Eden would have a bigger impact on the main story, I expected a lot more impact on the world than a lonely instanced camp. And there is almost no context for these fights. It was basically "surprise we went inside Eden. Surprise there is Eden Prime in some room(?!). No wait now we are outside on the back of Eden. No wait its a holodeck of reimaged primals...what? Where even are we?!"
I am a savage raider at the core and I greatly appreciate the work that goes into the fights and mechanics themselves; but they really need to take a step back and look at Coil again and see what made those great. It just wasn't about the cool fights, but how those zones were integrated into the world, how the arena shapes and locations actually fit in the lore and how the boss choices actually made sense to progress the overall story. ShB raiding being a bunch of boss rush arena fights...again...is going to be pretty disappointing, especially with how well they progressed the game with ShBs MSQ.