if Rabanastre is that easy to fill with competent people, you should be doing PF for it instead of DF.
Printable View
I'm not removing "the" bar, I'm raising "your" bar.
Tell me, what are you going to do about Johnny "only spams bootshine no matter what anyone says" Smith? Kick him from the party if you must, but you'll find complaining him out of existence to be unfruitful.
You were complaining a minute ago about players not having minimum understanding of the game when they queue for group content and went as far to say that they shouldnt queue. There is irony here in that you pug, but dont seem to have a minimum understand of what pugging is. By your own logic, you have no business pugging right?
Even if just 1% of the player population was a horror story, you are still subject to someone from that 1% becoming a party member should you decide to pug. In a pug, you have no control over who will be in your party and it is reasonable to expect that someone will not meet your expectations at sometime. Instead of whining about it on the forums, you can do something about by not pugging or by just accepting the fact that you will receive bad party members.
The pain is when the good players stop pugging and the less skilled are bereft of people to carry them, whining for nerfs happens and the game becomes even easier.
whether you cleared 5x in an hour or wiped for the full hour, you were playing the same content you intended to play for 60 minutes. equating your game time to productivity makes it sound like you're treating it like a job and not a game.
you didn't lose 4 minutes you were still playing v1s. if productivity is the only thing that matters, don't do it with randoms. if you're not willing to put in the work to put together a group that gives you the amount of productivity you want, you can't expect that level of productivity.
It’s not exactly “high standards” to expect players to perform the bare minimum of their job or to hit more than just one button (see OP’s Butcher Block AND Butcher Block ONLY example).
I’m sorry that I would like to have 5 clears in the span of an hour when I’m farming something, instead of just a singular clear. I’m also sorry that I don’t want to spend an entire lockout wiping to a fight that I am not progging but trying to farm instead of clearing it several times in the span of one total lockout. My bad. Productivity/Efficiency when it comes to clearing and farming content does not equate to treating the game like a job; it’s about making the most out of the time you have to play. For people farming, “making the most” out of their playtime is not getting a single clear in a span of 1 hour, but multiple clears.
You lose almost a full second run. V1S is easily downed in 5~6 minutes. Spending 10 minutes for one clear is a waste of almost an entire second clear. The idea of “putting a group together” can mean either a static, or a PF, where when you list something as a “farm”, there is a minimum expectation that the people joining are competent when it comes to clearing the content quickly and efficiently.Quote:
you didn't lose 4 minutes you were still playing v1s. if productivity is the only thing that matters, don't do it with randoms. if you're not willing to put in the work to put together a group that gives you the amount of productivity you want, you can't expect that level of productivity.
By that logic, I can spam Blizzard II endless and defend it through the nebulous term "fun". For a real life equivalent, are you content with someone randomly skating around in a hockey game—making little effort to actually score? Would criticising their lack of equal participation be turning hockey into a job?
And people do make their PFs. These players promptly join despite it clearly labeled "farm," thus applying a general expectation, which they ultimately fail at. So... what's the excuse then?
By the time players are reaching higher levels of content, it shouldn't be physically possible for my examples to reach that content without being hand held through it. I don't know how someone gets to Snowcloak with only butcher's block. I don't know how people make it into expert with only thunder IV. I don't know how I can get a healer that has full 340 in Shinryu EX, but barely heals anybody.
As I've stated already, I am NOT expecting some grand play. I just think it's terrible design for someone to be able to reach higher levels of content without pressing more than 1 button.
Also This. ^ That's my expectation. Bare minimum of their job. I expect tanks to hold threat. I expect healers to keep everyone alive. I expect DPS to press DPS buttons. Mistakes happen and people aren't perfect, I get that. If you someone wants to explain to me though why pressing only Butcher's Block is super duper fun, I'd love to hear it. I like Dragon Kick on Monk a lot, but I don't spam it to death, because I'm gonna see my cool attack anyways doing combo's and just spamming it makes the fight take forever.
It's not whether the standards are high or low, it's whether or not they are reasonable standards to hold everyone to.
Consider the following players:
A) experienced ffxiv tank rolls a new tank character on a new server
B) new ffxiv tank player, but veteran tank in countless mmos
C) veteran ffxiv player, but completely new to tanking
D) completely new to mmos
E) completely new to video games
^ these players will all be very different skill-wise at level 30.
Is it really that unreasonable for someone completely new to videogames to wrongly assume that "cooler animation" equals "unconditionally better"?
Is it really reasonable to expect that no one make that mistake?
Yet, they will likely all make it to lvl 30 because the game's bare minimum standards are not the same as your minimum standards.
And what are you going to do about it? Stop pugging? Kick from party and move on? or rant on the forums about the younger generation?
This is such an awesome quote, and totally apropos.
Im usually pretty hard on myself when it comes to my performance in games. I will take the criticism when it is given (usually don't get any ^^) but also hold my self to the standard of not being "that guy/gal" when I join a party. I usually announce that I haven't tanked/healed a dungeon/boss. No one is perfect and most normal people don't except perfect play.
It is very concerning how people can really be so horrid at MMOs. This game isn't really that hard most of the way though, and then certain challenges separate the men/women from the boys/girls. Titan EX being the first example.
People still have no idea what to do there and still refuse help/assistance when offered.