You are arguing DRK has many "choices" to make in their "priority-based" system. The answer is simple, its always Dart Arts in ST and Abyssal Drain in AoE for MP, and Bloodspiller in ST and Quietus in AoE for Blood. There is no choice here, your "choice" is just an illusion. those 2 abilities are in completely different rotations 1 target vs multiple.
The only choice DRK has is whether to Spinning Slash for threat or Syphon Strike for MP/Damage. TBH is only used if you know you can get the shield to break. To answer your questions, the first one is Delirium, 2nd is DA-Souleater, 3rd is Quietus. Just following the rotation I outlined. Besides Delirium and DA Carve and Spit, the class has no priorities or procs to take advantage of.
You have a very skewed idea of Unleash. You are basically saying you need to use it to hold threat, which is just false. Abyssal Drain is much more then enough. You can argue that Unleash has a positional use, but I'd argue that it doesn't justify keeping it around.
I guess you are arguing Dark Passenger is a well tuned ability. The entire DRK community disagrees with you. I'm not going to try to change your mind, but maybe you should be shooting down everyone's DP buff suggestions since you think the ability is good as it is. Comparing Limit Break with Dark Passenger isn't really fair, not having the Limit Break can wipe your party, not having Dark Passenger wouldn't have any noticeable effect.
I don't think you read or saw what I said. I just told you they have different functions. So of course it matters lol. If you roll them together, you have no way of managing your enmity independent of your damage. You lose a functionality. You are comparing 2 different things with no relation, my argument still stands.
