Originally Posted by
Vhailor
Does anyone else find it ridiculous that we're having to debate whether a job at 70, ability-wise, is LESS POTENT than the current job at 60 is? All things considered, 10 levels should result in a clear-cut power boost. SE should never have engineered a situation in which a job at 60 is worsened upon release of 4.0. Period. That should have been Priority Number One.
Instead, we've got SMN, WHM, and possibly others, who are suffering clear-cut nerfs upon the release of 4.0, and are arguably just getting back to an equivalent ability strength by level 70. That's f*cking absurd, unnecessary, and bad game design.