I think any good player is going to push the limits and potentials of their job within their expected role no matter what duty they are in. I'm actually glad savage requires this. Sticking to a very strict role in the sense of "healers just heal, tanks just mitigate" becomes ultimately very boring in my opinion and allowing the potential to transcend this roles and utilize the full potential of the job is what allows this game to be great. Cleric stance is an insanely good utility for well versed healers and I'll take a healer or tank that can push their limits and are willing to do whatever it takes over one who is not any day of the week. Once you do savage raid content the silly and arbitrary "this is my role" stuff goes out the window because it isn't about you, it's about the team and if you aren't in it for the team them savage is not the place for you. This is what separates the good players from the great players.
