I don't think this should be a reason not to make healing more challenging. Everyone was a new healer once. If you like the fantasy/gameplay you'll push through it.
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So i take it unsubscribing isn't an option for this healer strike? I'm sure they'll pay attention if a large portion of healers all collectively unsub and stop playing and go support a different game.
Namely the people throwing this protest around, please unsub and go play something else.
I think older fight design was more conducive to this, and today's design is partially why the 'problem' of non threatening bosses that can be solo'd easily by e.g. tanks aware of how to push mitigation buttons exists.
Starting with StB, bosses from normal dungeons through raids stopped punishing the group for a single players' errors, or often removed cases like 'a certain player or role must do a certain job or its a wipe.' This is on top of things that maybe used to exist such as DPS checks, overall enrage timers or tank positioning which used to be much more prevalent.
Allow me to compare bosses to explain what I mean:
Alexander's Gordias Fist of the Father, The Oppressor(s), when current, would wipe the group if at least one player didn't figure out that you had to kite the Alarum adds underneath the Hydraulic Missile and kill them there to shrink them.
Omega Deltascape v1.0, Alte Roite, would kill any individual player that could not manage to slide away from fireballs, and that's it. Everything else was pretty much just stack, unstack, heal AoE damage. If EVERYBODY failed at this, sure, eventually you might wipe when suddenly there's not enough bodies to allow rezzers to survive a stack (similar to arbitrary 8 player body checks but less extreme), but the whole fight is dodging. No extra puzzle for the group to solve.
This is true for pretty much all of StB normal raids, with the exceptions being o6 (Typhon to push a gust) and o7 (Bibliotaph circles), though these exceptions are extremely survivable if failed, they just make it bit harder. Even o11 has the looper circles that apply damage down to the whole group if one is missed, but the major penalty is applied to the player that missed it in the form of Hysteria likely resulting running into a death wall.
Dungeons themselves have more pass fail mechanics too, ranging from screwing your teammates over with poorly baited Heavensflames leaving no room to dodge chess knights/break chains (Ser Charibert in the Vault) to second boss of Bardam's Mettle where if one player knows how to dodge you almost can't wipe.
They moved away from design that may mess up others in your group outside of stack/unstack markers (probably why they show up so much; they REALLY want to make sure your know what they look like) and as a result had to include more 'dodge everything' type fights.
Well, if the one person in your group that can heal and raise can't dodge everything, more friction would occur in a typical group.
To ease this, they could add more ways to restore HP to other roles, or reduce unavoidable damage (fewer raid wides, auto attacks, 'untelegraphed' attacks), for starters.
They did both, and they keep doing the first option every expansion because players obviously like getting new buttons.
Unsubbing is not a valid option for most because they still want to play the game. Most wont even do the strike, they will still play healer while a few will switch to dps. Most FFXIV players dont look at the forums or reddit so this strike wont be felt in game. However what it is meant to do is bring attention to constructive healer feedback that have been ignored for years.
First of, thanks for taking the extra effort to reach out to us across the language barrier.
It is interesting to see your opinion on this as well as your take on the Japanese Community and their stance on this topic.
And I for one do agree on that we should not neglect the fact that Healers should both feel distinct from each other in their gameplay, while also being close enough to each other in over all capabilities they are not a hinderance in any fight compared to bringing any other healer.
This goes back to another point I made earlier, but unsubscribing doesn't change the issue at hand. All SE will see is -1 customer, while switching voluntarily from healer to any other job becomes -1 healer, +1 tank/dps. Then again, people want to play FFXIV, but healer role is in dire need of fixing, whatever it takes.
Square has ignored healers since last 5 years almost. It is no surprise that they operate on a very textbook corporate mentality where they will only react once their "numbers" take a certain dip. I know unsubbing is a very crude method of getting a point across, especially since more people join the fray with every new expansion while being completely oblivious of core issues. But, at this point? What can you do.
What can I do? Personally, I enjoy other aspects of the game, like crafting/gathering. The game doesn't revolve entirely around battle content, and if I do that, I usually play tank/dps anyway. I like playing all jobs, even if healers are borderline lazy design.
I got two wipes from two different healers while leveling my Ninja in Stone Vigil earlier this year. Healer just simply was out of it/ not paying attention. It takes a REALLY bad healer to wipe, and also a lower level dungeon given the higher level ones are too easy.
We will not unsub and we will keep posting in the forum with the forum privileges afforded to subscribed players in addition to enjoying Dawntrail as tanks and dps. Please click with your mouse to exit the thread if you don't like reading healers' feedback directed to Square Enix.
I play all the classes, every battle content. One becomes boring, I switch to other and then I find things to be both giddy and nitpicky about. Much like how a lot of ARR healers switched to DPS by Stormblood (some didn't even last that long). The now empty healer spot gets occupied by a much ambitious sprout. And the cycle continues. Doesn't really solve the issue in the end.
Personally I dont think this strike will change much either, but Square really needs to conjure some major design decisions rather than playing "next expansion" card.
I hate to break it you and other people who are against nerfing sustain on other roles, but it's a party based game, and tanks are known to use their sustain to grief other people. That's not to mention that their sustain is an existential problem for classes whose main job is healing. The game is designed so any job is viable and any job is playable, that doesn't mean the jobs need to have identical levels of mitigation/healing/dps. And this is evidence by existing skills-- Manawall on BLM serves mitigation purpose but you don't see them soloing down a boss do you? NO you don't. So please spare me the "don't touch other roles". When a WHM, DNC, BLM, etc are soloing down bosses because the rest of the party wiped, then I will want to hear about the tank sustain is fairly balanced as it is now.
Another hard truth, all of the calls for incoming damage to be enhanced are never going to happen. Nor should it happen to overcompensate for an egregious job imbalance you just don't want to stare in the face.
Funny thing was, I was away for a couple of weeks recently and couldn't log in. When I came back it took ages for the forums to realise I had logged into the game. So despite being subbed, I couldn't use the forum. They're "technically right" in that the forum doesn't care for sub, it cares for game activity. But because game activity requires a sub, it still means the forum requires the sub.
Then they can expect people to keep complaining ,which doesn't help the game in any way. In fact, people complaining and some eventually giving up on it only hurts it. Not only because x person unsubs, but because if x person was actually satisfied, they'd probably actively recruit other people to play the game as well over however many years. That's why you shouldn't just assume your players will always be there and shouldn't treat them as disposable. But SE seems allergic to keeping any of their IP as profitable as possible lately, including the MMO segment.
It's what I do too, constantly switch jobs so I can keep myself busy. This thread has appeared in some articles already (even a Japanese one) but I do agree things won't change, and I don't think they will until 8.0. SCH and AST are still my favorite, the latter very much so because of its busy system with the cards, I'm not sure whether I'll feel the same in DT though.
But the cycle will continue forever, see, new sprouts become main healers until they notice something's "off" and realize it's just the endless 1 button spam. With DT and additional DPS buttons to healers, it's clear they're shifting away from healing to green DPS with mitigation type of support.
ShB came out 5 years ago actually, those are the changes we're complaining about, Dawntrail is just more of the same so we won't be playing Healers,
you're also "blowing up the forums" by continously bumping the thread and keeping it at the top, that's how a forum works, we didn't sign a pact with Zodiark to force the front page to acknowledge us.
When more than half the appeal of your game comes from exploring new jobs and their related storylines, yet the core mechanics rob jobs of their identities in PVE. Frankly, at this point, might as well bring back cross class skills.
I just want to clarify for the "just unsub" people that we are here in this thread because we enjoy the game. This game has a comprehensive feature list outside of healing, afterall.
Some of us even still like healing, but want to give feedback to make it more enjoyable.
Unsubbing isn't the only way to send a message.
I also hesitate at the conflation of trying to be heard with just simple malcontent complaining. Especially when every other avenue of providing feedback has failed.
As an aside, most people in this thread have been rather calm in their discussion, and Gemina's OP set a nice tone of what we are going for here.
Sorry Gemina, for some of the content creators were not exactly supportive. I should have listed on there that many don't agree with the strike but, they are talking about it, and also agreeing that there are problems within the trinity system.
My goal for the links, (Which can be found on page 299, and 300.) was to help keep the doors open to new ideas, criticisms, keeping an open mind on how the community feels, and wants for this game. Yes, there are plenty of naysayers, de-railers, memes, and straight up bullies presented in each of these links. This, however, is just a part of online culture, as much as I don't like it. However, in the midst of all of that; there are new people being introduced to this topic. They are asking genuine questions, and voicing their concerns.
It's very difficult to sift through the negativity, but these conversations are quite important. If anything, the strike will fail; but it would succeed in creating a community wide discussion; and that is a very good thing. Even if people don't have solutions; it is good to know that they are in agreement that there is a problem.
Whatever the developers put out will hopefully be a step in the right direction. Just know that no matter what choice they do; a group of players will be really upset because the healers in this community are quite divided on how they want to use their kits. That is why every reddit thread and every official forum thread regarding healers are bloated with replies.
I hope more conversations will happen across multiple platforms.This will be my last reply in this thread. I noticed we are past 300 pages and counting fast. Only a few eyes will reach these deep end conversations. My links got buried under 2 pages due to people fighting with each other within 10 minutes of posting them, so this isn't really a good place to provide information anymore.
Enjoy Dawntrail everyone.
Take care.
I disagree, since the objective was always to not play healers in group content and that's what we are doing. It was the opposing side who created the misconception that we should unsub. Yet this strike got lots of people commenting in this thread despite them never having commented in any of the feedback threads that have accumulated in the healer forum. Looks like it's working exactly as intended. Unsubbing has never had this kind of effect, although I'm open to changing my mind if someone can link a 300+ page thread and media coverage that were sparked by healers announcing their sub cancellations.
"You're not serious", "you're cowards", "you should unsub", "you keep giving them money", "this is sad and pathetic", "you don't play hard content" and other fallacies will not stop us from rightfully complaining about healer design.
Quote:
Ad hominem (Latin for 'to the person'), short for argumentum ad hominem, refers to several types of arguments that are fallacious. Often nowadays this term refers to a rhetorical strategy where the speaker attacks the character, motive, or some other attribute of the person making an argument rather than attacking the substance of the argument itself.
"Nearly dead"? Depending on the tank they can down a given boss from 30%, 50%, perhaps more if comments I've read are accurate, wasting up to 25 mins of other people's time. I base this on my own experiences, posts in this thread, posts in other threads, youtube and reddit comments, as well as tweets. It's a well agreed upon thing. You can minimize it by saying they're doing some innocuous service, that isn't what other people are observing including tanks in this very thread who have admitted they do it for a power fantasy.
It's the combo of mitigation and healing that keeps them immortal, obviously. It's the "good enough" DPS that allows them to finish the job.
You can call it whatever you want. As far as BLM killing a boss fast, that's actually quite true (BLM is on the higher end of potential DPS in a boss fight is what I mean). But they can't do it without a tank and a healer. BLM is balanced within the game, certain tanks are not.
The simple fact is, people are invoking ridiculous, disruptive, and complex solutions like modifying damage output across the entire game just because a couple of jobs are imbalanced. People aren't asking for a WAR to have zero healing or even less mitigation or anything crazy (outside some fringe cases), they just need to balanced slightly.
DPS being able to kill bosses too quickly is a common complaint actually (ie. the scales you'll never see anymore) and if BLM doing disproportionately high damage was the cause (it's not, it's ilvl) you almost certainly would see nerfs,
damage between jobs is actually the one thing they obsessively balance, I have no idea how this is supposed to be an argument
I'm here to support this thread. Let the healer heal!
I've been subbed to the game since late ARR and I've been a support main for all the cooperative games I've played including pushing high m+ in wow. I don't spend a lot of time here on the forums although I read through the healer megathread at the beginning of EW that basically said all the same things. I'd already resolved to move on to a DPS job for Dawntrail because healing is not very engaging with the way the game is designed. It's been an issue ever since they started stripping scholar of all their dps buttons and has only gotten more pronounced.
I wouldn't mind having a simple dps rotation if I was busy healing, but there isn't much requirement for it. I don't play high end content in ff because I mostly come here to relax. I've always said if I want hard content, I have wow for that. Because I don't find the healing engaging, I mostly play the game for story and non battle content. I would love to see healing become more engaging somehow. I'm open to developer experimentation to find out what that looks like.
The one thing that I really liked when I read it was whoever said, "why do tanks have a dps rotation?" Truly, they only need a "get threat" aoe button and single target. Since we've also removed all the threat management in the game, mobs should just do a check for a tank aura and never hit anyone else as long as it's up. Give tanks 50 mitigation buttons and a taunt and a two button damage rotation and see how long before they get mad and go on strike.
I definitely intend to level my first healer of the expansion for raiding through roulettes with friends/WT/FL. Plenty of ways to do it without crossing the picket line, tbh, even without needing to do solo content or anything else.