I have only played WHM and SCH... And the additions are kind of so minimal that they might have as well not exist.
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Having played all four now... They're still ass. Oooooh, I get 25 potency on my regens... Or, extra shields, that's SO exciting. Oh, yay. I get to push an extra button every TWO MINUTES! How wonderful.
I'm honestly more insulted with what they gave us, than if they'd given us nothing at all. Because it shows a total lack of understanding about how to actually design healers. They basically copy pasted the same 2 minute crap they gave the DPS onto a healer. And it was stupid on the DPS too.
No thanks, I'm "not good with anything". Square has been provided with extensive and detailed suggestions from not one, but multiple healers with years of experience. I wouldn't expect them to copy/paste their designs, but if players are investing this on their own unpaid time, then surely a corporation with dedicated professionals can take the time to analyze and design improvements for each role.
The issue is that "improvement" is subjective. Just because someone has "experience" playing the role and is investing "unpaid" time doesn't mean any suggestions they make are somehow automatically going to be loved by others. One person's "improvement" can be another person's "disaster."
It seems that people have appeared on the forums screaming that Dawntrail is too hard!
I seem to recall that about five billion professional healers got together and went on strike because the heals were too easy and not worth doing.
Apparently their heals were a bit too low to keep up with their HP.
And I think I also saw a comment a long time ago that the content difficulty was too easy.
At the moment, the arguments of the forum people seem incoherent, inconsistent and selfish, and I felt that it would make more sense for SQEX to ignore them to some extent and produce content.
But that is my subjective opinion.
Anyway, it seems that we can draw annihilation energy from these two forces that continue to engage in this not very meaningful discussion.
SQEX may have become the only company capable of generating unlimited energy.
Savage will be implemented in a while,
I can only hope for more fun content updates in the future.
Have a good journey everyone!
I love how many paragraphs JP players write just to give the bland "no one cares about this and the devs shouldn't either" sass.
Bro is yapping for the love of the game.
https://c.tenor.com/F_RPbIO9G_gAAAAd/tenor.gif
I'm surprised JP players could find the time to tell NA/EU playerbase to get over the healer roles' easiness/boringness between their complaining over how impossible the Wuk Lamat duty fight was to beat and how they just cannot raid without their cheats n' plogons updated.
White mages in lore are strictly limited in numbers due to aether drain white magic caused during the war of the magi. So there is an option for a thematic mechanic - the more you cast in a given spot the bigger dead zone debuff you get lowering your potency. If you don't move/slide cast your second cast will have a penalty... but if you get enough casts outside of the debuff you get some sort of a reward - like creating aether-void crystals and when used they create a shield over a small area that greatly reduces damage taken but also damage dealt. Or best yet you pull so much light aether that you charge another gauge and can become sin eater for a time which is mostly a DPS/tank cooldown (the flying one with sword and shield / The Lost City of Amdapor (Hard)).
Astro could have some constellation song augmenting abilities, giving cheat death protection on self and AoE damage aura on the tank, changing appearance to Algalon WoW / Archon SC2-like. Scholar could get a Tonberry squad - one for trust and limited when in player groups (orders/strategies for them to deal DPS). Sage could get lightsaber mode and use the high ground...