I love a story with a happy ending \o/
This reminded me of a run I had yesterday. I got the Xelphatol dungeon in Mentor Roulette, and the healer would just stand there like a statue and would only throw heals (mainly Cure) even when people had full HP or 95% of HP. I saw they were a sprout, so I figured maybe they didn't know any better. I tell them in chat that if there was no healing to do, they could DPS to make the run faster. I didn't remember what Stone they had at that level, so I added: StoneIII (using the translation thingy) or whatever you have.
No response from the party concerned, not that I really expected any after I saw that only D was highlighted as the spoken language. But do you know who replied instead? It was the tank, who decided to play the role of advocate for this poor bullied sprout -.- They were like: Come on, dude. They're a sprout.
I'm not blind, thank you very much. I saw they were a sprout, which was why I spoke up to begin with. I figured they probably needed the advice, especially since I was supposed to be a mentor in that run. And I can assure you what I said in chat was exactly what I wrote earlier (to the letter). I certainly wasn't being rude. *sigh* What happened to offering advice and accepting it in order to improve? Mind you, this healer was throwing Medica or MedicaII when absolutely no one needed any healing at all. This told me all I needed to know--this person had absolutely no idea what they were doing or how the class works. Being a sprout is no excuse for being ignorant. It could pass at lower levels but not at higher ones.
God, how is it that people don't feel something is off when they're supposed to be playing a game and doing something but all they find themselves doing is standing around idly? Surely your brain and/or gut feeling will tell you something is off and that mayyyybe you're missing something.
On my last post, I posted it cause I wanted feedback and I was noting that I liked being paired with monks and sams while I'm leveling ninja. Feels right to be honest. Tho I guess a more depression story that this place seems to attract is this one. Do dancers have their partner thing at 60? Cause I ran into 2 dancers who never used it in 60 content today. I didn't want to say anything cause again people get testy but it feels like people aren't doing their jobs. And last bit is having a tan kwith level 60 accs is painful to watch in the 71 dungeon. Like... we had 3 healers bolt at the start of the dungeon each time they zoned in. I didn't know why until I looked at the tank who had nothing but 60 accs. Needless to say the healer that stayed must have been screaming. Shocklying enough no wipes tho.
Thanks. I always worry bout making it too long as I add as much detail as possible, and of course throwing in my mental dialogue and internal screaming at the time :P
Yeah its level 60.
https://i.imgur.com/TJjMBaO.png
I'd say sometimes they need reminders to pick a partner. But theres always the chance they lean over and bite your head off for it. Which has happened a lot to me. and in this thread
PS. Ignore the fact it says Saber Dance Instead of Devilment. Seems its an old image and I couldn't find a newer one ^.^'
I have been over leveled for content cause of the Road to 70 buff, so I unlocked Enochian ages ago, and since most of the MSQ stuff has been sub level 56 for like the last 10 dungeons or so, I hadn't been able to use it in dungeons, yesterday I did a level 56 dungeon, and didn't even think to realize I had Enochian until the final boss. Perhaps it's something similar with other classes, you unlock the skill but are still running lower tier stuff, and then when you hit the right level you're just used to not using it so you never realize you can.
Thats possible. If you only ever do MSQ/CT alliance for leveling, you wouldnt really know your real kit until you were tossed into something you werent ready for. Though its something you should know on some level to be looking for. The quest that unlocks dancer teaches you how to use partner and explains the benefit if you actually read the dialogue. Kinda like how the CNJ/WHM quests(especially early on) emphasize that just healing isnt enough and sometimes you need to attack. Of course, we all know some people never got that memo apparently.
Sounds like my nephew, attention span of a fly :D I remember when FFXII came out he skipped through most of the dialogue and then was like "uhh.. where am I going now?" He did the same with pretty much any RPG he played.
its actually kind of funny how someone-who-shall-not-be-named goes around shaming "grey schs" but hides their own performance. got curious after that someone-who-shall-not-be-named trashtalked a troll op (which is kinda funny in itself) and my god the post history is just full of log shaming but you can't look up their own logs... very on the nose don't you think?
there are fairly straightforward reasons to /doubt though once you realize two things in their post history obviously don't match each other. plus it's not that hard to do a filter query on the-website-that-shall-not-be-named based on all publicly available information from the post history... hmm... sorry for your ban, but i'm just laughing at people attacking triple legends in this thread. people think triple legends go around shaming "grey schs" lol, and if you don't treat dungeons as super hardcore content and tell people to slow down you must have bought your clears this is why i come to the forums it's hilarious
to break the fourth wall a bit: i'm half-serious when i say that the community is toxic, and log-shaming is one of the craziest things that i've witnessed. most of the actual high-performing players don't go around looking up people's logs on the forums, reddit, discord, or in-game, and tell them they're bad players. i play a lot with many triple legends and i rarely, rarely hear people mocking grey players. plus every good player knows that the-website-that-shall-not-be-named in shadowbringers is a crit-farming rng-fest where much of the top 20 farm like 1000 runs to get a good high rank run. so why are people even being elitist over that website.
not even the hundredth time i see someone making fun of someone's performance on the-website-that-shall-not-be-named. this keeps happening and you wonder why the "raiding community is toxic" posts appear with or without a troll
next time i see log-shaming i'm probably going to start reporting it because it's plain harassment
Can we please /please/ get an expansion to the Hall of Novice that includes tutorials on the existence of cleaves for all roles? As well as make the entire experience mandatory before Sastasha? Now with the game booming in popularity I've had to raise so many damn people who refuse, positively REFUSE, not to stand up front with the tank. Then, when I do raise them on the good faith that they'll learn their lesson after they die to a spicy cleave they just run right back and do it all over again. It's gotten to the point that multiple times this month I've outright stopped prioritizing raises on certain people because I know they're just going to run back and die again anyways.
A key example of this point would be my recent experience in Suzaku NM. But Enla! I hear you say, that fight doesn't have a traditional cleave! No, but that didn't stop well over six people in my party last night from stacking up front with the tank in the second phase. Who then, hilariously, had to scramble to safety EACH TIME Phantom Flurry went out. Most of them made it. Two of them, including the off tank tank and a machinist, died every. single. TIME. No amount of me telling them not to stand there seemed to get through to them - and then at the end as I screamed in my head over my near empty MP pool they were all congratulating each other on a smooth run. None of them had the foggiest idea that standing up with the tank and dying for it did not constitute a 'smooth run'.
Like I get it, this game wants to be friendly to casuals and I don't necessarily think that is always a bad thing. But can we PLEASE give those casuals some basis of knowledge so they don't give the rest of their parties grey hairs?
I assume you mean unmarked cleaves, but I am about 99% sure the game tells you in the Hall of the Novice that you do better fighting from the back or rear.
To the party I had while I was running roulette on my alt GNB in Stone Vigil:
Healer, Sprint exists for a reason. Regens exist for a reason. Lucid Dreaming exists for a reason. Please use them, and don't complain about LoS when you're jogging all the way in the back while I'm running ahead as tank. There was no need for you to yell at me when the dps pulled more mobs to me and I died 5 times the entire dungeon. That was the dps' fault for pulling the extra packs.
SMN and BLM, if you wanted me to pull more mobs while one of you was undergeared, please say so beforehand before I run on ahead. There was absolutely no reason for you to pull the extra mobs in the side rooms and pull on ahead when I had parked myself with two packs. There was no reason for your silence when I asked both of you if you wanted me to pull more even though the ast healer couldn't handle it.
It is not my fault two of you ran in front of the first boss twice and died to Swinge.
I have cooldowns to help mitigate damage as tank. That being said, I can only mitigate so much between 12 mobs and Aurora doesn't come until 45. It's not my fault the game syncs you down. It's not my fault I took a lot of damage while trying to dodge aoes and trying to properly rotate my defensive cooldowns.
The three of you can F*ck. Right. Off.
Sincerely,
You PUG tank.
There are few things that irritate me more as a tank than a healer who refuses to use sprint when they clearly see myself and the rest of the party sprinting ahead. Worse when they have the audacity to complain I was out of range if we end up wiping on a pull because they were slow.
Like my dude. Sprint costs you nothing. Please use it, it's a single button, it is not that hard.
On the other hand, Sprint only lasts so long and does have a cooldown, so if the healer uses it out of synch with the rest of the group for whatever reason and it is therefore not available when the rest of the party runs ahead then you have a problem.
One such example being where the Healer uses Sprint to help move out of a boss mechanic in time, so they can finish their cast and still be able to get out of the blast zone in time, then when the boss dies, the tank and the DPS immediately sprints ahead while the healers Sprint is like "23 seconds remaining on cooldown" and then the healer is unable to catch up and everyone gets their teeth kicked in.
Been there, had that happen a couple of times, the DPS were rushing ahead, so i also had to rush, and the healer got left in the dust due to their Sprint being down, oops.
Sprint lasts for 20 seconds out of combat, 10 seconds in combat, and has a 60 seconds CD, that means there is a 40 or 50 second period where you CAN NOT Sprint, depending on whether you are currently engaged in a fight or not.
And keeping track of which abilities another player does or does not currently have available and which are on recharge is not exactly easy, and i know all to well how infuriating it can be to be told to use something that is not up because you already used it and the CD is still ticking.
Now, if they never use the ability at all, then that is a different matter, and definitely an issue.
While it's true sprint might be on CD I can't think of a single instance where someone having the speed boost from sprint is going to take them SO FAR AWAY from the healer who might not have it (or use it) that that healer still won't be able to get to them in time to cast something.
Timing up your sprint casts with your tank as a healer is literally just making your own life easier but it isn't going to cost you the pull unless you're fumbling in a bunch of other ways. You might need to toss out a heal when you get there before you start spamming your AoE... that's all.
Was farming adventurer in need bonus for gil a few days ago.
Did it for about five hours before making what I needed. In that time I saw
-4 people yeeted off of the Titan HM platform/killed after missing successive mechanics, leaving me to solo heal, our tank to solo tank, and two DPS alive. One comm for solo healing that last half of that fight. :') Sorry I wasn't willing to blow 2.4k mana x4 to rez everyone who died.
-Black mage dodging to the center of Aurum Vale's first room and mass pulling everything instead of hugging the wall, as requested by both the tank and I after our first wipe. Take a guess as to what wiped us both times. He rage quit after the first boss and honestly I've never been more relieved to see a replacement party member join.
-Tank in level 57-65 gear. In Titania trial. That is all.
-Undergeared, mob spinning (but no boss spinning at least :/), pops all CDs at once, no Bolide macro, single pulling tank in Bardam's. Who then yelled at me for not healing him after I had popped literally every single one of my OGCDs, all of the Lilies I had in store, a regen, and a Cure II or two on them. Like, at what point do I get to DPS? Stuff was dying at an equivalent rate of a regular pull sized dungeon, meaning each trash pack took about half the time it would normally take to kill because single pulling. It wasn't the DPSs fault. I was trying to use Holy as much as I could but holy f--- I can't do that all that much if the tank's just getting chunked for a quarter of their health every GCD. I don't mind Shire gear on DPS in that dungeon but ffs, if you're going in as a tank or healer make sure you're up to date on gear. Gearing for Bardam's is important because it hits like a truck and the defensive stat jump is ridiculous. At the very least please dear god replace the weapon, pants, and top with higher ilvl gear.
Salty because I got Benememed twice after trying to play tank limbo and forgetting that some DF tanks hate it when you do that.
On the upside - was farming Heroes Gauntlet with a friend for the glam gear. Got a tank that saved her during the rubble stack mechanic because she was on low health and just outside of my heal range. He popped TBN for her and we both let out a collective sigh of relief.
We also had another Heroes Gauntlet run with a newbie that had me laughing. Everything goes fine up until the final boss. New player stops, mid-one-shot-mechanic to type "This boss is cool!" and I had to watch them get wrecked in slow-mo as myself, my friend, and the tank climb into the ditch. Later in chat all I see is a ":(" and I burst out laughing in voice to my friend. At least I was able to get them rezzed and healed up, and the fight went fine from there on out. My friend died at the literal last millisecond so I was dancing on her corpse when the newbie exited their cutscenes. It was great.
Didn't get the robe drop I wanted but that can wait a bit more.
Queued more Puppet's Bunker today 'cause... I can. I just love the raid. Probably trying my luck with the 2B minion as well, but I didn't get any. Oh well... 3 runs, I rolled with all different healers with their own stories, here goes:
1st run, as a WHM
Pretty decent run. Everything were perfect except for some reason the 3rd boss 'meteor pads' goes off in full force and as far as I can remember, the only ones that made out alive were all tanks and myself (foreseen that failure, Divine Benison'ed myself even though I wasn't sure if that's gonna save me or not). Everybody else were dead. LB3'd to recover whole group and later on managed to res the other group's healer. We made it! One of the best feeling I ever had from today runs.
2nd run, as a SCH
Co-healer (WHM) claims to be inexperienced with healing so I tread with caution. At least everybody else are doing their job pretty well. Nobody died. I did not get much chance to heal however because my co-healer semi-panic heals every time. Heck yeah green dps time! :o
3rd run, as an AST (noct)
The worst of all 3 runs, and probably one of the worst bunker run I ever had. To start off, my co-healer (AST) is a first timer.
"Again?" I thought.. one more run where I had to tread cautiously.
That time, I was really grateful I didn't decide to slack off. For that, I'd like to have few words with my party members:
- DRK: she makes healers' lives easier. I love you.
- DNC & BLM (1): I knew you two were trying your best, thank you very much. I'm sorry to see you getting cleaved by others' mistakes. We healers tried our best to keep you alive :(
- RDM: Easily my favorite. Like two former mates, I'm very sorry :( Shoutout to you to try to help rezzing while keeping a wonderful uptime!
- SAM: Oh boi... one of those 'uptime meme SAM'. They're real. This one refuses to place burning puddle away from the group. He stuck himself on the boss' a** even though he had the marker! Not to mention 8 out of 10 time he would sit next to the boss for his precious uptime when there's obviously avoidable damage incoming!
- BLM (2): Just when I thought it won't get any worse, this... a player with all-80 classes and a mentor icon turned on, who also DID NOT KNOW what are line-up and stack-up marker . At the quest to try to run away from the laser blast, he murdered another alliance group. In the midst of us healers' effort trying to res those dead healers, my co-healer also died.
"Compound 2P Boss?" You asked? Yeah... that player got the stack up marker and RAN AWAY from the group. I tried my best to think what's positive from this player, but at that point I thought... "How...are you -that- bad!? HOW??". If any, at least thanks to him now I know how BLM's LB3 looks like. (yeah, he used LB3 right before a disaster hits.... great...)
I've pretty much given up trying to top up both the meme SAM and BLM (2).
- AST: Lastly, my co-healer. I hope that first time experience won't scare you away from the raid. I gave you my comm for trying your best to keep up with the mistakes our party made.
I wish I can comm the RDM, DRK, DNC and BLM (1) too, but alas only one can be given.
All in the span of today:
My Alliance Raid Roulette included a Lv 70 Dragoon wearing 3 pieces of Scaevan Gear and everything else was NQ ARR Gathering gear. Someone was very clearly afraid that they would have to actually play the game so they forced us all to play Labyrinth of the Ancients instead.
My MSQ Roulette had a LV 72 Dragoon who forgot how to Jump (Or do anything beyond using True, Vorpal and Full Thrust) I was incredibly unhappy about being forced to carry him.
And I lost every game of Mahjong I played.
I rate today a 4/10
Yeah. I think only one person got actually yeeted, but the other three got hit by WotL and then the bombs in quick succession, so they died. Could have rezzed them but the second I tried to rez my cohealer they got hit by something and went down again and honestly after that I was at around 5k mana without Swiftcast and barely maintaining with Lucid, so focusing on keeping people up was higher priority than rezzing.
I think as a Healer (which I'm not) it can be difficult to decide who (or even if) to res at times.
I was doing a run of the Great Gubal Library last night as BLM (for life), and my rotation was on point, the other DPS was a RDM. I screwed up my placement on the final boss and went down about 1/3 into the fight. RDM went down as well, Healer brought the RDM back, Healer didn't res me, which is fine, RDM has heals too so it's probably safer right? I just cheered on the team. Team wiped.
We come back, same thing happens, 1/3 in the RDM goes down, only this time I avoid the damage. Boss melts in no time cause my DPS was on point.
It's not a slight at the Healer for not rezzing me instead of the RDM the first time, but if he had, we wouldn't have wiped. Just something I guess the healer has to consider, but probably doesn't overly much.
Rezzing the RDM for the heals was a wise choice but leaving for you dead, no that was a mistake without question. There are other factors that the healer has to take in when making the choice on which of their dead party members to rez. I've been playing healer since I started and Ill admit even I dont always make the best choice on who to rez.
When it comes to rezzing red mages, I think a lot of people expect them to then raise the next person, without realizing that red mages can't raise until level 64. Anything earlier than Susano or Shisui of the Violet Tides, they lose it to level sync. I know I've gotten yelled at about it before in Heavensward dungeons.
The only time (exceptions always exists) that healer should ‘reasonably’ leave you dead are if:
- You were doing lower than average dps (or really terrible, i.e. ice blm). No, you were fine there.
- You were failing certain mechanics over and over that it costs them their precious MP. No, you just failed once there. Perfect performance shouldn’t be an expectation while going into runs with randoms, but there are certain degree of acceptable performance. One failure is hardly reasonable to not rez you.
- For whatever reasons, the tank is hemorrhaging so much it’s hard to keep them alive.
In my opinion it’s a bad choice to leave you dead at first engagement. Not to mention gubal’s last boss’ mechanic actually requires living members to seal the adds pads. Leaving you dead just makes that job harder for the party.
Decently performing healer should not have any trouble to recover through at least 3-4 rezzes in any regular 4-man dungeons before running into MP problem. Although there’s also a sliver of chance that the healer thinks by rezzing the RDM, they could help rezzing you. There are quite decent number of players that do not realize RDMs only learns their Verraise at lv64.
Of course it was just a speculation from my side. Hopefully your other runs are great!
Most other runs I don't run into any issues like this, if I do tank the floor the Healer is usually quick to get me back up.
I didn't realize RDM only learned it at 64, that could well explain it. A lot of people that run higher level content tend to forget these things when they get pushed down to lower level stuff. Also I've seen these strange mythical ice BLM's.. make me want to faceplant. Also the ones that seem to think Enochian is a buff you only use once on bosses, but perhaps that's just a lack of knowledge on their part, I tend to read up on the spells i'm in line to learn, and how they fit into my rotation, but some people just read the description briefly and wing it. In regards to Enochian, I always consider it a mini-challenge in dungeon runs to keep it up the entire time I'm in there (damn cut scenes and loading zones don't permit that sometimes though)
I was tanking hullbreaker isle via a duty roulette and the healer I had was a hot ass mess.
Not gonna sugarcoat it, he was a lvl 70 Scholar wearing a mix of lvl 70, 60, a lvl32 belt and I shit you not a lvl 1 weathered ring. This guy did nothing but spam heals on me even when I was at full health! He even threw adlo on me and spammed healed me while I still had a lot of shield up at full health. I know yoshi p said he wanted healers to focus more on healing in SHB, but this definitely ain't it chief.
He healed lots but I don't know why
He spammed shield but we know what
We screamed more and more
But we can't stop lazy spams. T.T
I had a tank like that earlier.. he just single pulled and spammed one attack. Sam is lowkey a DPS tank cause all the mobs were on me the whole dungeon. T.T I am a sam dps.. not tank. T.T
Tank pulling the whole mob resort up to the wall (which is fine), not using any cooldowns and standing in poo, so I couldn't even save them with Synastry, ED stacks and oGCDs. Went out of their way to blame me for that death, wanting to kick me from the dungeon for being "bad".
Please use your mitigations peeps, don't make your healers sad (and let 'em dps cuz its quicker!)
So I was in a Shisui of the Violet Tides on my LP alt's AST. Gotta catch the EXP up, cause the MSQ exp spread across 4~5 jobs is not nearly enough to do that. Anywho, party was a GNB, RDM, and MNK. RDM seemed to be doing fine. I wasn't really feeling like it was a slow run. Except, at the first boss I noticed the Monk went afk right as it was pulled without saying anything and just stood there until Greased Lightning fell off. Then they engaged, and basically only did the very basic monk combo. Bootshine > True Strike > Snap Punch. Occasionally they'd put Demolish on. Ok, lazy player, whatever.
Well, after first boss I notice this MNK is basically just stopping every pull, sometimes for the entire duration of the pull. Did the stutter, Greased Lightning loss before second boss too. They were engaged enough to not die or get charmed, but still no Twin Snakes. That's when I also notice, no Fists of Fire. I had to make a mental not to stop giving them melee cards and give melee cards to the tank instead.
We pedal up to the final boss. Our time isn't terrible. RDM was really pulling their weight. We made it to the last boss at the 76 minutes remaining mark. Well, GNB just stops. I wait. Pass all the stuff in the pool. Thinking, "Man, I almost let him die a couple times, hope they're not vote kicking me. I've been vote kicked for stupid reasons at dungeon ends before." So I'm getting an itchy trigger finger. I take a step towards the boss, and the notification for vote kick pops up, "Kick Monky McMonkName?" I voted no, just because that's kind of cold, but I can't honestly say that I disagreed with the vote kick. As shitty of a thing as it is to do, they hadn't helped with any of the trash beyond engaging with the Kraklaw after 2nd boss, and once it was dead they just stood behind, and they only literally reached the final boss arena just as they got vote kicked. So I mean, they were being a lazy prick. Just never seen a lazy Monk before. Usually Monk players are playing it because you have to constantly be doing stuff to maintain GL. I've seen tons of BRDs basically AFK through dungeons, but never a Monk lol.
Within seconds a SAM replacement filed in, and last boss evaporated, of course. I felt bad for the Monk, just a little, but I also felt that it was justified.
Don't feel bad for the monk, he probably was watching Netflix while playing the game.
If I see someone lazy like that I often ask them to please focus more on the game and not the series they are watching.
And I know that my guess is right when they get aggressive.
My last bunker run from yesterday.
Had a NIN in the party that was clearly having trouble with their internet, constantly apologizing in chat and saying that everybody should just start a vote kick.
Which our SMN agrees as he plead everybody to roll their loot through so that a vote can be processed but it never happens... for some reason.
Long story short—prior to engaging the last boss another group calls us out for not kicking the dced. Well.. it’s not like we agreed to keep the dced player around. Oh well, we just went by and defeat Compound 2P.
Then surprise: that dced player logs back in at super precise timing—right after the last boss is dead and apologizing further.
At that point apparently our tank and the SMN were fed up (honestly me too, but to a lesser extent) and just called out that player for bluffing & whoever that could've possibly assisted on not kicking that NIN by not rolling their loot.
To add in the insult, the NIN also rolled for the last loot and actually won something (I don't remember exactly what loot, but definitely either card, minion or orchestrion).
What a run to end the day...
I did learnt something new from that experience. Apparently having internet problem gives you 100% anti knockback and the power to eliminate stack up marker because that NIN was taking the knockback cannon fire from the first boss like a brick wall & was targeted by the stack up marker but immediately dcs, causing the marker to just vanish to thin air.