Personally, I find the lack of gameplay the biggest distraction as a Healer. It's very easy to stop paying attention to the game as you just mash one button and you might not notice the DPS standing in fire.
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I still think back on pre-nerf "The Steps of Faith". It was a fun fight that had a heavy focus on the team performing the mechanics or else they would lose.
The result? Waves of people complaining over how the trial was too hard, to some even impossible. That it was gatekeeping them from entering the new expansion (HW) so SE nerfed it.
Same thing with the quest "In from the Cold". Maybe it wasn't mechanics like in dungeons, but it required people to perform tasks to progress while the player had to pay more attention during encounters due to the shift in character power.
When players come across encounters during "casual" enviroments and it proves too much of a challenge compared to how it usually is, instead of taking the time to learn and improve as a player a lot complain over said difficulty and it gets nerfed.
Casual players in FFXIV (not all ofc) doesn't seem to care much about putting the effort into personal improvement but rather to just be able to get through the story without putting too much effort into it.
It is, but here is the catch, boss fights any boss fights all follow the same formula dungeon - savage.
Boss AE
DPS
Boss Mechanics
More dps
Boss AE
DPS
Boss Mechanics
DPS CHECK (maybe)
Boss AE
DPS till boss dead while doing mechanics.
Once you have been though it a few times its just repetition You know when the big damage is incoming, you know to watch health during mechanics, aside from that and unskilled players there is really not much need to anticipate or watch the health bars. Outside of a bad dps who loves to stand in the bad, its sort of boring.
Long dungeon pulls yes keep an eye on the health bars when you stop and the tank gets situated. Then its heal
Yep, have definitely fallen asleep healing. Not so much a skill issue at that point though /lol.
So when is Esuna ever useful? As far as I know all debuffs in dungeons or raids are uncleansable. I mean I can understand the vuln stacks, but everything else? What's the point of keeping a cleansing skill if there's nothing to cleanse except the odd overworld paralysis or Bad Breath?
...I miss Warden's Paean on Dooms in Dun Scaith.
Kind of stupid if you ask me. If anything, having more debuffs that healers need to cleanse in harder content (or wipe or whatever) would actually slightly increase difficulty while making it a tad more engaging to the Green DPS (like for example who gets the priority cleanse before X mechanic or something). I know they started adding out-of-arena zones debuffs in dungeons that are uncleansable too, and I can understand that one alongside the vulns.
There's a lot of different possibilities with throwing debuffs at players, not just "Damage taken Up" or "Damage dealt Down".