Originally Posted by
Lyth
snip- length
Job nerfs (stealth nerfs) typically happen during these transition periods when nobody has a sense of what any of the potencies and stat values mean. This is typically where they go after perennially powerful and dominant jobs. These jobs tend to stay in power perpetually because there's a strong and vocal backing from the fanbase, which in turn fuels their popularity.
The problem with this approach is that people catch on to the nerfs, and then start demanding buffs, until they're back in the position that they originally started off in. Over the course of each expansion cycle, you see this pattern repeat itself. WAR and SCH are two of the longest running targets of this.
This time, they opted for a slightly different strategy. They turned SCH into its own subrole, and created a new flavor, SGE. Now, you no longer have a unified fanbase demanding revisions. The same would be true if they introduced in a lifestealing Hammer tank as a counterpoint to WAR (and I would not be surprised if that is next in the cards for 8.x). In the long term, these sorts of approaches are good for the state of the game because they ensure comp diversity.