:x If I may ask, what exactly happened? Like, what are you referring to? And do you guys actually think 14 will go down the same way?
Printable View
It could, but I think there'd need to be some new, major, competitors to the scene. Many will still stay due to it being FF though, and for the RP scene, etc. (although, housing is currently a big issue, and is lacking compared to even certain other current competitors)
I don't really see that happening as it stands. FF14's grown rather large and is known for some stuff that other communities probably cannot boast.
But I'm sure so too did World of Warcraft. And that one was\still is rather large. Yet people keep mentioning Cataclysm like it was an actual cataclysm.
https://venturebeat.com/wp-content/u...C457&strip=all
Like a really big company with a game with a lot of fans, money, and stacking people with MMO skills.
Riot's MMO
Man the Forums are a miserable place.
....but at least it manages to be entertaining
Well, FFXIV has certain strengths, it has a loyal FF fanbase, a heavy RP scene (whether players like it or not), but it's quite lacking in terms of staying content. Much of the content that is introduced is seemingly abandoned by each expansion's end. This isn't even to mention many in the playerbase being split by story concerns, or job balancing.
Right now, there aren't really many actual competitors in the genre. Yeah, WoW does still have a fairly large playerbase, for the time being, but it's nothing like what it was. FFXIV "going the way of WoW" doesn't necessarily mean it would truly 'die', but we are definitely seeing the cracks forming in many different aspects.
There are two potential big competitors, although one might be fairly niche. Ashes of Creation, and Riot's new MMO. We'll have to wait and see how they go.
Two things about WoW... 1) it's remaining player-base isn't anywhere as near as large as some people seem to think it is and 2) A lot of those are proverbial "lifers" who the game gained during it's height because there was no competition and simply never left. Every MMO ever has a certain amount of the second, WoW just has more of them than usual because of the timing in gaming history. This is why I scoff every time people bring it up.
As for the other two upcoming MMO's, it will be interesting to see. Personally I wish Wildstar had done better. That game hit a nail really hard that nothing else came close to since.
MMO population is like a Schrödinger's Cat situation. We can argue and speculate all day and night but we will never know unless we are told. Which I kinda prefer in all situations(Here and in WoW), I'd rather keep shareholders at arms length than having them freak out at a drop in subs that might lead to an overcorrection.
Ashes always seems like Star Citizen to me. I'll believe it when I see an actual playable copy. But Riot's has the potential to be very dangerous for all current MMO's. Between Josh Strife Hayes and Necrit's video's I honestly believe that Riot is going to have to do some majorly bad stuff for it to flop.
One word WOW. Right off the top of my head thats an MMO that doesnt have any player housing and seriously this game has a better handle on job balancing then most others out there. There are some differences but thats partly for the sake of having classes feel different. There is already a big outcry from players over they feel the ff team is making the classes feel too similar to each other.
*EQ went the way of the whiteknights*
*Move to EQ2 to see if they do better*
*they add a cash shop to EQ that gives you exp/AA bonuses*
*the mounts in the cash shop gave buffs*
*Those people that chased me away from EQ are now in EQ2*
*They are actively defending the cash shop and telling others to leave if they hate it*
*Eventually leave when they lean way to heavy into the cash shop*
Geeze, perhaps I should give WoW a shot. This can't possibly happen a third time~!
Ideally, that is what should have happened with WoW, but even if the player base had decided to take a stand then, I doubt the devs would have listened. Even after losing millions of players 2 expansions later in WoD, they stood their ground for the most part. Ion and his cronies are incredibly stubborn. MoP got a lot of crap during its time, but now it is remembered pretty fondly. Still my favorite expansion overall. The only reason Legion happened in all of its casual glory was because they were losing money. The next expansion they were right back to their same shenanigans. And the one after that, Shadowlands. WoD was responsible for the most player loss in total, but I feel that Shadowlands came the closest to actually killing the game. It's too early to tell how Dragonflight will go at this point, but I don't have much hope for it given their less than stellar track record.
Wildstar was decent and fun to play.... and then they started listening to the player base.
after that it really went off the rails in so many bad directions. one reason I still firmly believe the show runners need to stick to their vision, in the case of this game, stick to what has worked for this long, discard what hasnt.
Except experience taught them the exact opposite, hence the ARR transition and their slideshow. And a lot of the QoL in this game only exists because fans so asked for. In fact, your own race's male counterpart exists due to that.
It's great that devs have a vision to follow, but disregarding fans in its entirety is also dangerous. There needs to be a balance. And while this game really does have a cool dev-fanbase experience, it's not a very healthy one. Square is incredibly secretive and isn't transparent when it would actually help them out. Not just to follow their own vision, but to make sure fans understand and enjoy the vision itself. Sometimes, more so than asking fans what they think and working off of it, it helps to temper fans' expectations than blind promises and vague denials. For example, saying "It's impossible" and then ending up doing it really muddles the definition of the word "Impossible". And it makes people demand for stuff deemed "unreasonable", because when you actually mean it's impossible, you just end up sounding like the Boy who Cried Wolf.
Warframe also has a relatively good fan-dev experience, and it's far healthier because the devs do listen to fans while also working on their own vision, and are transparent about it. Fans know what to expect and are still surprised by the work done. And fan suggestions and even exploits aren't derided, but incorporated into the game as features. Parkour didn't exist until the fans started doing it, and now it's become a staple mechanic that the devs encourage.
Only read the OP so far but I think that will be enough. Im sure everything underneath just devolved into complaints about 1% damage and healers not being able to not heal enough. Game is not perfect, but I agree with your sentiment. The game is amazing and the devs deserve more praise for it.
Well Yoshi-P's "Vision" back in ARR and Heavensward wasn't the same as now. And when he first talked about ARR changes during 1.2X he had a very different idea for what the focus and player expression would be for battle content.
So before you Yoshida worshippers continue using "their vision" as a way to say some of us are wrong, well, YOU were the ones who made him NOT stick to their original visions. If you think the game is fantastic now, it wasn't because they were sticking to their vision.. It was because they didn't.
The two aren't incompatible. as you probably know.
You can listen to the playerbase, and still decide to not do what the vocal portion of the playerbase wants.
After all:We players are very much like children in these regards, and accordingly the devs should listen and keep our remarks in mind -- as they stick to their vision.
- we players typically desire everything, for free, and right now -- although the more mature of us moderate those desires in light of our perception of the limitations the devs face.
- we players want contradictory things, as well. Even an individual player can have contradictory desires, to "have their cake and eat it too," but the more common scenario is that some want one thing, and others want the exact, incompatible opposite.
- we players, even those of us with software and systems experience, typically have no experience or knowledge with the technologies and challenges involved in implementing a world-wide real-time massively-multiplayer online game. So we can only guess at what the devs can do, we don't really know.
They have proven that they know how to make a successful MMORPG, and we haven't.
Later:
"Impossible" can also mean "the resources we would need to do that are committed to other things," where resources can be anything and everything from employees to rack space at the data centers. Such resources often cannot be increased quickly, for reasons such as "good programmers are hard to find," "integrating new people into the team takes months," "upgrading the cooling system at the data center takes months," "relocating to a new datacenter because the old one can't be upgraded takes years" ... you get the idea.
Time exists so that everything doesn't happen all at once. Sometimes, that sucks.
hardly call my male "counterpart" an advance but anyway lol
it is a balance and there could be some culture involved as well. I am not saying QoL suggestions are bad to a degree.
secretive yes, I think their preference is to simply not give things away. how often, in many games, do off hand utterances get nailed down as hard facts by the playerbase as expectations? saying "its impossible" I think can be often translated as "we cant do it now" take the starting inventory in WoW, for years it was "impossible given the code and how its built into the game" yet one day, it magically increased in size. So I dont look at it as an outright falsehood, but more along the lines of "we cant do that in the present system" and they note it down as something they they can look into once other changes come into play.
people will demand unreasonable things anyway, thats more a human thing than a dev thing. plus, if they are doing something innovative, they arent going to tell the playerbase because the competition is looking for innovative ideas too. so its a double edged sword and if in testing, it doesnt work, then the playerbase is up in arms "but you said...."
Uhh you said it not me! xD
Still, yeah it might not be, but to a lot of people who do prefer playing Male Miqo'te it was :o We wouldn't have it had the devs not listened. Because originally they wanted us to have only male Roes and female Miqos.
Okay, I think what you mean, QoL does exist and it does stem from player feedback. Whereas we have additions that came at a really dumb cost, and we have suffered from that. A lot of people dislike the way Blue Mage was designed and implemented, despite knowing that the devs didn't want to implement such a job and they couldn't capture the way FF5 did it without it being either too broken or too esoteric. (And yes, I'm setting aside the ideas people had to implement the job into the game).
But even that last bit, like... A lot of people forget that the reason we don't have Glam Dressers in housing yet is because it breaks the way housing is designed. If anyone messes with the furnishings, it would interfere with the glam dresser's code and it would bork. And we can't just have an error saying "You cannot edit the house's layout while someone is using the Glamour Dresser", because if there's an FC where people aren't being cordial with one another, they're going to abuse it and not let others edit their house. It's one of those cases where it works on paper, but the game just doesn't support it. And then people get frustrated because they promised something out of fan demand, but couldn't match it.
Or, in the wise words of Yoshida when hearing a fan asking for something actually unreasonable...
NIGHTMEAH...
I am happy they enjoy playing them, really...
exactly. I mean glam dressers in houses are likely something they may have noted to look into when they change how the layout is put together. some things just currently DO NOT WORK TOGETHER. doesnt mean that cant change, and thats fine. but then you get decisions of "well, this works as it stands.. but it could work better" balanced with "everyone and their dog is crying for this new feature" and guess what gets worked on first, it isnt the wonky but working current feature
I don't disagree with "FFXIV is amazing", in fact in spite of it's fault (of which there are many", I do think that it is - however I have to admit that whenever I see the "devs need more praise" my first reaction is - have you never watched a Live letter? I imagine that if that gets shown to the team it must get one hell of an impact.
I really do think that the FFXIV team gets quite a bit of praise, certainly far, far , far more than any development team than I've seen in my career (yes I also work in sw dvelopment). As a previous poster said- they're professionals, they certainly appreciate and benefit from praise, however praise can have more impact when it's measured.
It may be perfect for some people. As far as my personal gameplay's concerned, the game's very close to being perfect.. There's nothing except for very minor things that I'd need changed to improve my enjoyment of it. If they only made new content but never changed the technical things such as class balance, etc I'd continue to be completely happy.
That being said, I recognize that it's not perfect for the great majority of people and faaaar from perfect for a good portion of those. This doesn't mean a measurable percent of the player base are highly, if not completely, satisfied with the game given the way they play it though. It's fair for those people to want to give positive feedback based on their positive experiences with the game. It doesn't make them bootlickers just as people who generally give negative feedback/critiques are the opposite of a boot licker, whatever the term for that may be.
To be fair, nobody forced the devs to change their vision. Although I actually would believe thats the case as it's been a consistent thing for Yoshida to never stick to huge absolutes with many of his statements. But this is how businesses usually are, you adapt to the standards of the gaming audience and a lot has changed from 2012 to 2022 in gaming.
More like "Hoo boy".
A very good post. I think you've hit the metaphorical nail directly on the head. The devs aren't gods, they are only humans and they make mistakes, but it's also fair to upset and voice concerns when those mistakes are made. That's the most fair way to look at it.
Half of the OP it was devoted to snide remarks about people who are supposedly too 'negative', so that was most likely the purpose of the thread. I believe it was made in response other threads that were more critical of SE's recent failures. The OP definitely didn't post this thread in good faith, but I don't think it was just to farm likes. It's possible that they just wanted likes though, seeing as they posted this and just abandoned the thread, but who knows.
How much negativity is being too negative and thus 'spewing negativity'? Personally, (as I can't speak for anyone else) I am negative when I feel SE has failed and positive when I feel that SE has succeeded. I gave SE credit when 6.2 was better than I expected, but I have been critical of their failures in recent job balancing. If SE fails more than it succeeds (or at least it does from my perspective), would me being critical more often than being positive be spewing negativity? I personally think not as I see that as being fair, but I'm curious to see where you think the line is.
Simping for people you dont know is gross. You pay twice to access the game, that's thanks enough
When saying thanks for something you really enjoy (and yes, paid for) is considered 'simping'. If you don't like the game, that's cool, but resorting to insulting people that are grateful for where the game is and where it is going doesn't seem an appropriate reaction.
I just find it amusing how many people still act spoiled with their self-important takes.
Me saying this isn't against those of us who actually criticize over things about this game. It's towards those who act like karens and do nothing but play the blame game rather than actually be respectful and constructive over the faults of the game.
Complaining about people praising the game is just as bad, if it not worse, than complaining about those who criticize it. Feedback is feedback, good and bad, positive and negative.
Nailed it. The rhetoric in this thread is weird and sometimes feels like an unpaid intern is being tasked with just lurking in here all day.
Really, all I want is basic communication. I'm not being "spoiled" for expecting basic communication from a game that triple dips with the buy to play fee, the subscription fee, AND the expensive cash shop. I could get into a whole lot of things right now, but I'll just stick to one. The live letters. Why isn't there a live translator for these? You did it once, but then never again. You take my foreign dollars. You announce to me, in English, on your English language site, that you're having a developer sit-down. And then you slap me in the face by telling me that the entire audio/Q&A is going to be JP only. Why even tell me in the first place. Just upload the english powerpoints and be real that you legit don't care about communicating nuanced info to your non JP players. "Oh but the slides are in English" yeah the basic powerpoint one liners are indeed in English. But the part where the lead developer expands on that information is not, and that's the part that people latch onto and quote for weeks when they want to speculate about the future of the game. It's bullshit that we're forced to lean on amateur translations for this, especially with how nuanced and subtle the Japanese language is. "Oh but Japanese listeners complained that it took too long" I don't care. You want to capitalize on a global market and take advantage of global money? Gotta take the good with the bad.
2 billion dollar company btw, but it's got good Samaritans from reddit doing live translation work for them because they can't take 1% of the profit they made on fat cat costumes to drag in a live translator for a few hours. Got me fucked up. I've seen f2p mmos with better basic communication than this.
Hell, the game's more profitable than ever but square won't even expand their team so we've got this same small group still handling job balance, content creation, quality assurance, etc. etc. etc. like come on man. Give this game the support it deserves.