Didn't play back then but it did look and sound 50x more fun than PvP now, but it was unbalanced and promoted the wrong mindset lul
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You'll find me a bit amenable to reason, that is, IF you can substantiate what you said despite lack of experience.
Miss old PvP is fine, we all do; for players that played since Frontline installed. Yet, do not over-glorified the old system because it was problematic. In 2.0, Scholar literally slaughter across the frontline until cleric stance is nerfed. In 3.0 warrior becomes king of the hill because of retarded pve mechanisms. If 4.0 is still using old system, the Ninja will the dominate because it has highest burst potentials within shortest time period. In theory, 4.0 Ninja can literally drop someone within 3s with stealth/ambush mechanism if that ever happens.
Keep in mind, no matter how loud you are making, it is nevertheless just an opinion of minority. Only 5% of active players will use gaming forum for discussion. Most of people will not use the forum if they are fine with the new system.
Not only it was king of the hill it was pure monster and ironically you had to learn stance dance(where in pve you just sat on dps stance most of the time)or you would simply fail as half of your kit was unusable. I mainly played PLD, BRD and NiN in ARR up to early HW but when i got melted by WAR in one match it sparked my interest on that job, when i tested it and noticed all those skill synergies i was blown away how godly it can be. Then i simply started to use it and eventually everything was in muscle memorized and the hell broke loose, when SMN got the all "nerf" heat in HW i actually tried to point out that if anyone should get adjustments it should be WAR but it got literally ignored by most. Even today i can only remember few others who actually were a real threat while using WAR as most simply went "hurrdurr FC!!" and those were 99% of time free kills even when they used "most OP job in game", if that WAR opened with stun and popped berserk you knew you just won that fight. Not to mention PLD before shield swipe "nerf" could literally troll and shutdown whole berserk window with stuns and pacifications, all jobs no matter how "OP" had some counters so in a way all jobs were more or less "OP" thus none of them were truly "OP" in the end.
What perspective am I supposed to have?!?!?! Every class had 40 buttons, buffs indicted bursts usually, every class had much more utility than now, machinist could one shot, monk could mongo one shot, dragoon had a meme stun(?!?!?!?!?), monk could one ilm buffs off nyahahahahahah, the skill gap was clear as day and ???perspective???
Both of the first two of these statements are false. Neither class could One Shot anyone. The only thing that was a one shot was Melee LB and that was if you didn't have any vit accessories or didn't know how to get out of range. Due to the range requirement most Melee would stun then LB due to it but if the person had on a single vit accessory that one shot attempt was wasted. Lastly Dragoon had 2 stuns and even if they did have 3 they target would go immune after the 3rd. If anything PLD was the king of stuns and was great to lock down healers from getting out of control. But that was only effective if the dps were paying attention. The way stuns worked for PLD was 4 seconds, 2 seconds, 1 second, immune. MNK, DRG, NIN, and other classes who had stun abilities were not nearly as effective as they would either be 3 seconds, 2 seconds with the 2nd stun being 1 second.
One Ilm Punch actually had use and those 40 skills not all were used and each class had a unique feel. It was nice with MNK having One Ilm Punch as removing buffs from the enemy was a great way to counteract healers and didn't make the job OP at all as you could only do it once every 3 GCD's and even then at the TP cost it wasn't effective to sustain.
This is exactly it. Every Job had a counter. As a healer warriors weren't a threat. As ninja, I just had to wait out Push Back and then there goes part of the warrior burst as any melee dps had greater burst than War itself. They could live in defiance and Inner Beast but that was only so effective for so long.
Do you even have a clue on what you are talking about?
You are clearly have not played old system.
Under old system, every job has a form of damage reduction and it is quite impossible for any job to one shot other one.
Maybe redefine your idea of "one shot"? If you need more than 3 GCDs to kill someone it is not really one shot
Here you go :). I will let my matches speak for themselves.
https://na.finalfantasyxiv.com/lodes...onthly/201704/
https://na.finalfantasyxiv.com/lodes...onthly/201705/
It's not the skill gap. It is purely that it took all the fun out of it. 9 buttons is just boring... If I wanted to button mash, I could go back to up down up down left right left right BA select start. How would you feel to have PvE to reduced to 9 buttons? Toys are fun and SE stripped all the toys in the new 4.x mode. It is also insulting when people who never played 3.x chime in and say that 4.x is superior "Cuz videos".
This guy is going around necroing threads and picking a bone to get attention. Typical attention whore. Just ignore it lol.
Your opinion on the removal of fun is indisputable but you're also being ignorant and completely biased it's beyond irritating.
4.x is much more team based, more interactive, more thought process because of how much of a small skill ceiling there is. 3.x did indeed encourage the wrong mindset, the stigma of single handedly affecting matches by yourself, not as a team or unit like it's supposed to
Basically Crit is saying it's more enjoyable moving around the map like a herd of pre-engineered cattle all programmed to do the same thing. So then, what's the point of joining? Hope you have less bots and win? To what end? Is it more enjoyable winning a round where you only need to button mash and focus kill targets with the other mindless drones? 111 5 3 111 5 3 111 . Oh that rotation just gets me so excited. :) Can't wait to do that all night match after match with no variation!
Yeah frontlines is ruined and hopeless, welp.
Try out feast, if you don't like it then play another game for PvP
That's the spirit champ!
Ye, pressing my buttons as fast as I can is such a complex strategy and so much thought process involved. With these changes they made it again way more casual friendly, which leads that even more of your "interactive, team based" gameplay objectives are just gone. Maybe the skillgap is smaller ye, but for the price that the gameplay is even more boring now.
They most likely won't drop the new map they worked on for a year or so, it has no retreat options, so respawn setting will stay the same.
I won't talk about how they can change the gameplay.
But for starters, they need to work on their PvP HUD as spectator in a custom match(on some resolution its way 2 big, you cant access layout menu in spectator at all) or in duty, the elements need to be resizable more. The jobicon templates have a transparent effect on them if the target is far away and are too small in the first place. They removed the medal icon for a medalcount number, it is not good to see for casuals what they should attack now. They don't know how many medals means they have a decreased dmg taken or increased dmg taken buff, you get that info only if you target the player, which is stupid because you want to know it without targeting and without doing math. Add the light medal/heavy medal buff icon to the name template aswell.
Could someone tell me what's fun in pvp? I'm quite new to the game, pvp especially, and I can't see more than one way of rotating my skills. Also why is the only CC I have a silence that doesn't even seem to do much anything. I have a total of 3 situational spells which all have long cooldowns. Why is it so dull?
It really wasn't
http://www.twitch.tv/therealcurtyb/v/79126915?sr=a&t=1s
A. The PLD didn't cover the healer or protect them.
B. The MCH didn't One Shot the healer.
C. The PLD placed Full Swing on the MCH and didn't have any support.
D. The MNK didn't follow the PLD and the BRD was off on his own target.
E. The MCH was lucky with his crits.
F. The healer wasn't wearing any Vit accessories and set himself up for it.
So if anything you illustrated how a lack of team play allowed the MCH to burn down the healer. Which illustrates everything ThirdChild and I have been saying that any class was effective against any class.
Guess what. That strategy is all gone now.