Crafted items are the easiest part by far, you can get all the mats in an hour at most. Only way it would ever be hard is if you don't have any gatherers (which is your own fault honestly).
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Crafted items are the easiest part by far, you can get all the mats in an hour at most. Only way it would ever be hard is if you don't have any gatherers (which is your own fault honestly).
My experience with the crafting side initially was trading back and forth between several friends/acquaintances. I had ARM/BSM/WVR so I could make fletchings for the arrows and squares for the mirrors, but couldn't make the straps to make my francescas and couldn't do anything with kingcakes. I found other people for those specialties and either had them craft for my mats + tip or traded crafts - I'd craft them 4 squares for themselves if they'd turn mine into mirrors, etc. Now that they aren't specialist locked I make all of my own, and actually frequently make extra relic items to list to the market.
I help FC members that don't have gatherers leveled in exchange for them helping me go into diadem and attune to air currents (and in the case of mining/botany, baiting mobs away from nodes).
I'm taking my time with it. I'm well aware that I'm probably poor with about 20 million to my name, but I'm working on earning more gil, and leveling crafting and gathering. I'm not super social, so I do what I can on my own, given that crafting and gathering in this game is very much not my cup of tea. The crafting part of the relic would be my least favourite, but only because I'm still in the process of understanding gathering and crafting (specifically the higher level stuff), and I'm prone to punishing myself in silence, because talking to people is scary for me even for crafting (silly, I know, but I'm not very social). QwQ
Woah woah wait how do you even get that much gil without crafting and gathering??
I dont have any of mine capped yet (going to be working on it after I cap all my DoW/DoM which is almost done) and the most I've had at one time is little over 1 mil. Do you just never spend gil ever?
I'm sorry, but you can also use the word hard to describe something that is time consuming. Especially in this case. As it requires you to accomplish many tasks and run dungeons over 400 times. It's not by all means easy. In terms of difficulty, Savage is hard, I agree with that. But if I follow your instructions, I can also say savage is easy, it's just time consuming to learn.
http://www.merriam-webster.com/dictionary/hard
Look at definition #8 and tell me that doesn't describe the relic grind.
That's a nice little ad hominem attack you've got going there.
I've been doing MMOs since Anarchy Online went free to play, so the past 12 years or so, maybe more. Probably more.
There is nothing hard about the relic in the sense of, "Keep banging your head against this wall until luck is on your side" like getting a specific drop from a Heroically Mythical Savage Raidz0rz. There is, however, a difficulty in enduring the necessity of doing the exact same thing over, and over, and over, and OVER without tearing your eyes out from the inanity of it all.
I'll be honest, I'm about two weeks of one hour per day on beast tribes from finishing that part of my relic, and I just can't do it anymore. I have seen way too much of the Sylphlands. I have sat waiting at Quenching the Flame for 90 f'ing minutes drumming my fingers, postponing dinner and arguing with family because "It will probably spawn Soon(TM)!" The damned annoying adds in Sapsa Spawning Grounds keep preventing leader mobs from spawning because I'm under attack, however the hell that works.
The fact is, doing something for THIS LONG when there is nothing FUN about it is hard by some - admittedly not all - definitions of the word. But then, raiding isn't hard by all definitions as long as you're at least having fun and don't want to be somewhere else, ANYWHERE else rather than raiding, wouldn't you agree?
there is no absolute , raiding can be fun at the beggining , when u learn the 1 and 2 phase...once u start learning the last one , and u need to repeat the 1-2 its get boring....next boss , fun time again /loop
Anima can be boring because u do the same stuff over and over , by no means thats "hard" , just repetitive.
Is like work or any other activity, it could be hard when u were learning , but now that u can do it with your eyes closed , isnt hard , is boring....
and WHY IS BORING? because u do the same thing OVER AND OVER....w/o being challenged , thats Anima weapon in a nutshell....no challenge , no fun , just repeat this thing u did lots of times before but now u got do it again for this weapon....
Doesnt help that the 3.0 relic weapon has more content in 2.0 than 3.0 ....wonder when a newbie or some1 that just bought HW , ask what u need for the relic? grind fates lol..., 2.0 dungeons and some 3.0 dungeons , Tribe quest from 2.0 and 3.0 , even now 2.0 24 man raids....oh and poetics....is by no means mandatory , but will speed up the process....
I think too few people are taking advantage of the first-timer bonuses. My fc has been doing some unsynched runs for old extremes (including Odin) and coils and it's super fast. Each instance gives a 100 poetics bonus when a first timer is present, which is a total of 2000 in bonuses and 397 from base rewards. That's almost 3 unidentified items in one sitting and you get to revisit some content you haven't done to death recently. It may not be as fast as speed grinding Alex but it's definitely more fun! :) Do it a few times a week on top roulettes and beast tribes and you'll have a relic in under a month. Flexibility is something I really like about this relic chain. You can pick what you like doing instead of killing 10 of this and this mob or doing this and this fate/leve.
About effort vs. reward. People don't take into account that each step can be worked on at the same time, so anyone who picks up the quest now can make progress faster than someone who has kept up with the quest. You get tomes while doing the required dungeons and you can do fates while queuing for roulettes. The relic does take more active play time than a tome weapon. However, by doing only 50/60/ex/MS roulettes, CT and HW beast tribes the amount of days it takes is very similar to what the tome weapon takes: 54 instead of 49.
Some steps for the relic are harder than the equivalent tome weapon (like the 210 step), but some steps are easier (like the current one: Esoterics and CT instead of Lore and A8). The path of the relic weapon is one where the reward is not always obvious but lies in the future. Right now the people who have kept doing the quest are getting an edge in gearing with Lore tomes as they don't have to spend 1000 Lore on a weapon. Even though the two weapons are seemingly equivalent, the relic offers 1000 Lore tomes worth of a boost in other gear slots which makes it a superior choice. Therefore the extra effort it requires in total is justified, especially for those who are progressing through savage.
The benefits for doing the quest chain will only become more clear with future relic upgrades where you will be able to customize stats. Those who give up early will complain again and again how the whole quest chain is too much work compared to the most recent tome weapon despite the fact they have had almost the entire expansion to work on it.
I wasn't talking about the actual quests but the items you need to gather. You can start gathering Unidentified items (3rd step) and Aether Oils from CT (4th step) whilst still getting the fate crystals. I know because I'm doing so at the moment. That's why I said "each step can be worked on at the same time" not "each step can be done at the same time". I suppose the dungeon step is an exception but it's quite trivial compared to the other things you need to do.
Seems like we are playing different games!
Accepting the quest does not mean you can do them at same time!
While one quests you have to have the weapon equipped in the other you need fates and cant go into dungeons.
Dont forget diadem items and you have to buy stuff with same stones (actually a good thing but too expensive for more than one class)
It feels as if you have to do all quests step by step one after anohter, you can NOT do them at same time! (most of them)
around 300k each during january.
Cheaper than the premelded crafted weapon i bought during 1.23 for the first relic (that a failed melding not only destroyed the materia, but also the item, increased the price alot)
Not quite right
You can buy the unidentified items and aether oil with tomes without having the anima quest active or already done
You can get the unidentified items from beastmen dailies without having the anima quest active or already done
You can get aether oil from the weekly CT quest without having the anima quest active or already done
The items are 5.7 million for all 16 on my server atm, that's the only thing stopping me from bothering with it.
Crafted item price extortion will probably sit at 6 million until nerf or next relic chain. Lol.
Eh. I think that's just me being me at 5 in the morning. It wasn't meant to be insulting. There's nothing inherently wrong with being new to MMO's, and the 'or something' there is meant to cover other possibilities, though it does come off as awfully dismissive now that I read it again with more sleep. Maybe you just aren't as tolerant of this type of gameplay. Maybe you haven't played the same games I have. Korean F2P's are notoriously grindy - try an hour of killing enormous piles of mobs nonstop for 1-2% of a level. That's a soulless grind, and I spent years doing that crap because I found other aspects of the game fun enough to endure it. After that, this didn't even faze me. It barely even registered as a grind. I've done 3 of them so far and am over halfway to a 4th.
I avoid the Sylphlands like the plague, honestly. I hate the Sylph quests to the depths of my soul so I do Allied seals for the seeds instead. I do feel your pain on Quenching the Flame. That one's supposed to have been fixed twice now if memory serves, but still takes forever. What I do is anytime I'm down there I do the fate if it pops and store the choker if I didn't need the fate that day. Then if I'm in a time crunch I can just grab one of those. And lol yes, being under attack when the leader mobs try to spawn is annoying. I mean, I get annoyed every time I get the Amal'jaa quest that makes me gather 3 keys and then go free 3 captives because of the extra time it takes. There's a lot of annoying things about the quests, just nothing I'd actually consider hard.Quote:
I'll be honest, I'm about two weeks of one hour per day on beast tribes from finishing that part of my relic, and I just can't do it anymore. I have seen way too much of the Sylphlands. I have sat waiting at Quenching the Flame for 90 f'ing minutes drumming my fingers, postponing dinner and arguing with family because "It will probably spawn Soon(TM)!" The damned annoying adds in Sapsa Spawning Grounds keep preventing leader mobs from spawning because I'm under attack, however the hell that works.
You do have a point. I've had times when I simply don't want to be at raid and it makes raiding miserable. I'll agree the relic isn't exactly fun. It's boring, it's mindless, and I can see how it might be said to be difficult simply to make yourself keep doing it.Quote:
The fact is, doing something for THIS LONG when there is nothing FUN about it is hard by some - admittedly not all - definitions of the word. But then, raiding isn't hard by all definitions as long as you're at least having fun and don't want to be somewhere else, ANYWHERE else rather than raiding, wouldn't you agree?
You use that wrong. "baby stuff" refers to the step, not you, in comparison to the previous step.
The fact Ash apologizes when she didn't do anything wrong is testament to the fact that her statements are not derogatory.
Back on point, it's grind, but using examples of your personal life being hampered by this is more you being a product of your own environment than a flaw in the system. Players like this are why games need a "please play responsibly" message xD
Strictly speaking, how hard or challenging something is merely an indicator of the nature of the obstacle placed between a player and their goal. Skill-based obstacles are one form (where the individual element is the most difficult part), time-based obstacles are another form (where the individual elements are often easy, but completing them all is not).
To draw on an example from my earlly WoW days - the Winterspring Frostsaber mount. You originally needed both Exalted Darnassus reputation to learn how to ride saber mounts, plus Exalted reputation with the Winterspring Frostsaber faction to purchase the mount (which alone took around 800+ quest turn ins). Neither of those had individual steps that were considered hard to do, but taken as a complete whole it was considered to be one of the more difficult mounts to obtain due to the time commitment.
That only skill-based obstacles are worthy of being called hard or a challenge is a player invention.
There's still the issue that the extra effort it requires was explicitly designed that way due to a situation that no longer applies, so I can't agree that the current extra effort is still justified.
Depends on where you are measuring from and to where. Its easy to complain about the Anima i210 step taking to long when compared to getting an i210 Esoterics weapon, but right now the entire Anima quest need to be compared to the 7 week Midan Gear timelock on getting an i230 Lore weapon.
Time wise, you can pretty easily have the 210 well within that. And given that you have had what, about 14 weeks to complete it....
I realize the effort is greater for the relic, but really, you wer given far more than enough time to pick it up casually. I really don't think the Relic quest is for you, if you don't like it, you don't do it. However you must want the bebefits that come with it, just not the cost of those benefits... that's really al there is to it.
In my opinion, crafted items should be removed. There is no reason to keep it. Every time they add things like this, they said "Is to make people colaborate with the community!" Yeah, sure. I see how... more than 5,000,000 gil if you want have it. I even ask for people and tell them I have the mats, and even with that, they asked for ridiculous amounts of gil. Even if you have all the crafters, is easy fail the craf and lost the materials (which also are really expensive). Sorry devs, but the "colaboration" does not exist in this game (not in western zones). Jut let us farm it on dugenons, trials or whatever with tomes or any other token, that's enough colaboration, and things that ALL people can do.
I would have thought you'd have picked up on it by now, but I'm guessing paying attention to what I'm actually saying isn't in your list of things to do.
I do like the relic quest...hell, I absolutely agreed with the given difficulty of the whole thing when it was first introduced, based on the reasoning behind it.
However, I also take umbrage with the idea that, now that the original situation that led to that difficulty has changed, that it is still somehow still appropriately designed based on the current situation. It can't be both the appropriate design when the highest ilevel was 210, and the appropriate difficulty now that higher is available that is easier to get than the 210 was.
I'd recommend actually understanding my stance on the whole thing before you throw around the whole "don't like it don't do it" tripe.
True, but how quickly one can be obtained wasn't really my point, which was that the combination of the time and effort needed for a Lore 230 is different than the time and effort for even just the relic 210, much less the relic 230, and that I'd be surprised if anyone truly considered running 1 boss once a week for seven weeks, and buying a total of 1k lore worth of items during that time, to be of comparable effort to the entire process of getting a 230 anima.
I understand what you are saying, but no, it does not need to be eased now. It needs and will be eased when the next step comes out. You are asking for it to be eased for a quick ride through to a 230 weapon, since the 210-230 step is incredibly easy. The previous step is the only barrier to this. I'm sure you know that on some level, but are willfully ignoring it.
The relic is not a one time weapon like a tome weapon, It is an alternative with benefits, those benefits require putting in the effort to get it. Currently the benefit of the 230 is well worth doing the 210 step to get. If you really enjoyed the relic quest, you could have easily completed it multiple times over by now, and would understand that the 210 step is nowhere near as daunting as it looks. It's actually easy to get passively, so it currently needs no nerf.
That you have not gotten past the Awoken stage since December shows how little you actually enjoy it, you could have bought all of your UI's just by playing the game casually by now. The longer you take to do it, the less concerted effort you need, and with the time elapsed, almost none is needed. You have not completed that, and want the easy path. That will come in 3.3. But the 3.3 step itself will likely be another one you have to try to complete, so I imagine you will feel the same in 3.35 when the 3.3 step is not nerfed.
You keep refering to the what they used to set the original difficulty of the quest as some argument to when it should be nerfed. (people always do this here, they make a ton of assumptions based on what they can twist whats been said to mean, then get angry when they are wrong)All they said was that was the parameters used to determine starting difficulty, not the criteria for changing it. That they seem to have fallen into a difficult step-easy step-difficult step-easy step is enough to assume that they will always keep one barrier in the way, so that they aren't making it too meaningless to get one.
But you haven't even bothered to upgrade anything other than two of your acc from 200-210, when you get one free per week. That just shows how much you are willing to put into upkeeping your ilvl. If you can't be bothered to run VA once a week, or hunts, or even your weekly Centrino B rank, thn you cant be expected to understand the relic grind, or barriers keeping people from getting gear too easily.
If that is the effort you want to put in, the tome weapon is your price point.
yep but the time wasted doing anima is time not doing FUN THINGS INGAME with the time u can play.... my playtime is limited ,i play 2h- 4 days / week raiding , and some hour here and there , that i use to do DR expert , farming mats , MB , leveling jobs , with the ESO im buying the UNI items , but is slow as hell....i farmed tribes but omg cant stand it anymore .... and i remember in 2.0 farming the relic made me almost quit the game , i decided to stop doing relic for a while because it was draining all the fun i was having back then...
anima is lots of time...doing things u dont even want to do....add gil to the mix...and no way im doing that.... Lore weapon? 1000 lore and 15 min doing A8 normal for 8 weeks..... not even comparable....
i guess lots of ppl forced themselves to do the relic/anima and lots for sure quited the game because of it , but i guess the anima keep subs going on too...
Im not an english speaker so i hope i got this right-but i do feel this is been nerf for some time alrdy.
1-Items are not specialist lock anymore so the price should be drop by ton on the mb,if not get yourself some friends,,any crafter friend will give you a hand im 100% sure, just give him the food an a tip
2-before there were only 1 beast tribe universal for all bones,now we have 2,do your beast tribe every day you get experience an token,
3-dont buy eso gear,be smart the 200 ilv gear is old alrdy invest the stones in items instead
4-do all rulettes including Front line thats about 1 item a day( you are DPS no problem put PF up for tank or healer almost instant Q). not counting poetics stones.
5-do hunting board an use the points to buy items from the old stones(lets be real eso stones are more common)
6-stop complaining here instead get in game an invest the time in alexander or running dungeons
7-Please consider that there are ppl who did all the hard steps an did use all the gil when things were expensive ,if they nerf that now all you could gain is putting ppl mentality to not do content when is out bcuz is gonna be nerf in next patch,that is not good., i understand a nerf once we get a real grind,but the grind for the 230 is a joke.
Good points, it's just not nerfed "enough" for some people. It never is. In reality, no body with a good understanding thought they would nerf the step now, just those who wanted it enough to believe it would happen. And now those people are salty, since they see the next step was well worth completing the 210 step.
still why even bother? i can get my i210 lore weapon easier and expend less time and resources and if i want a better weapon, i can raid and spend a little more time and resources and get something better or equal to the i230 weapon in a shorter span of time
its only glamor, meh i'll wait for nerfs, my time is valuable, pixels are not.