Originally Posted by
MPNZ
OMG, basically Vitality tanking was viable before 3.0, and it's easy to see why when playing the content prior to 3.0. There was little to no stress to maximize DPS and threat is easily maintained as long as the DPS or HLR didn't overly surpass your item level or totally tard-out, the player made sure to mark their targets, and follow the formula that everyone will have to explain at some point. Some of the old content still hits harder and faster than anything in the Heavensward story-mode dungeons, like, the Aurum Vale which still has an effect of making people shudder, and how there is like never a point in the Stone Vigil where you're not healing 80-90% of the time, IMO. And, it's not like it is required outside of the expert raids anyway.