I quit cause it was repetitive, I would get to 50 and just do raids to get the best possible gear, and that's it. Just like most of all MMO's, and why I don't like MMO's anymore.
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I quit cause it was repetitive, I would get to 50 and just do raids to get the best possible gear, and that's it. Just like most of all MMO's, and why I don't like MMO's anymore.
The reasons people quit XIV are 1: because SE cannot dish out content as fast as the player base steamrolls through it. Now don't get me wrong if your goal is to be the best at endgame as possible by all means please go right ahead. I've been there too in LotRO. Nice gear is great but don't forget patches are at minimum 90 days apart. 2: While the storyline is better than most it can be improved upon. New players have the benefit of having nearly 4 patches worth of storyline plus misc. content to go through. Those that have been here since release are going patch to patch. So while to us it seems like we are getting the short end of the stick, for better or worse, we have brought it on ourselves. We at least get a head start on things once it is released instead of having to play catch up.
3: Honestly this is my only pet peeve with this game. The lack of party exploration/dangerous combat in the open world. It is my hope that when the expansion is released this will be resolved to whatever degree that fits the game's Mode of Service. I want to do it with a party not solo. And it doesn't always have to be bosses. Could be like alex maps where you get one hard mob or a lot. Mechanics could vary and the like. But make it harder like you are doing a dungeon.
4: This is a personal opinion and more of a want/suggestion that I think could draw people in. This game could use mounted combat. Now Ishgard is stated in the game's lore as being the primary source of Eorzea's chocobos. Maybe in the expansion all of Ishgard will open and they could introduce mounted combat via chocobo and as we move onwards into patches thereafter we could maybe use the beastmen tribe mounts and couerls. Just a thought.
If party wipes in Dynamis (happened a few times), then re-raise by white mage, and then the whole party is back up in about 5 minutes. When I went, party wipes were pretty rare.
I quit simply because I get bored.
I'll admit to being the person who doesn't do every speck of content there is, because it doesn't interest me.
Some can't possibly like EVERY single thing out there. So I usually return
when I find something new or neat, or have initiative to do it till I get bored again. Way of life lol.
I agree that this game is waaaayy too simplified. But it's suppose to be a game for First time MMO'ers in mind.
It kinda sorta sucks because the game holds your hand for far too long.
???? not everyone and there are other ways to get i110 weps not only zodiac
1 shot mechanics, hell yeah, make the fight interesting
weekly lockout, fine by me
I love the game, and im guessing that people complaining are those that play all the mmo that are out there, I have been here since beta and im not quiting, even now that my baby girl was born, i wont quit, this game is amazing
I'm not sure some people can appreciate how relevant this game is as an end-game MMORPG. The raids are on-par with high level content from WoW, or WoTLK. So i think to see an Asian team's perception of this type of gameplay is interesting. Given how young this game is and yet patches come out as often as 2.1, 2.2, 2.3, 2.4, etc. There's reason to stay here until the expansion. This team will only get stronger at creating end-game content and balancing how gear is dispersed as time goes on.
Yup. I ran that dungeon frequently as SCH and taught new players all the mechanics. We always beat Pharos Sirius with little to no issues. It would have been nice if the loot was i75 and not i60, though...
Doesn't WoW also come out with multiple end-game raids and not just one difficult raid every six months?
Who really cares unless you're genuinely butt hurt right? I have to wonder myself why all the fuss over that comment and I came to that conclusion, there's no other explanation.
Trolling level: adept
When I quit 5months ago, it was because of many different factors.
1. I didn't like the split between players.. In the situation I was in, I had an elite set of friends I played with and I had my FC I was a master of who were "behind" for the standard at that time. I slowed my game down to a stall and tried to get my FC to and beating T5, I wanted to clear T5 for the first time with my FC and I ended up waiting months to do it and falling way way behind the players I used to play with. It is hard to find people on the same skill level as you I guess I am saying.
2. The community was starting to grate on me, very bitchy, very mean to eachother and not helpful to the lower players.
3. Some of the games systems were starting to annoy me.. I am a crafter but with the AH showing all prices undercutting was getting ridiculous. The game was made casual so progression was so fast then all of a sudden brick wall when you reached the part where SE are trying to slow people down because theyre running out of content.
and 4. It started feeling like a job.. no game should feel like a job lol
I did however return to the game last week and I am enjoying myself again. When I left I was on the top of the pile (not counting coil because at that point I was still waiting for my FC to catch up, though I did eventually give in and beat T5) now I am so far buried under the pile I just don't care anymore and I am just doing the things I enjoy. I haven't done any of the new dungeons,haven't done the story or Ramuh, haven't done atma, novus, nexus, galaxy s2.. I am however enjoying hunts alot and that seems to take up most of my game time now
My personal view on this is that gamers these days, expect everything to be handed to them on a silver platter, and complain when they can't do something or it takes to long to get something. I enjoy it taking a long tiem to do something, and i love that this game has things for the casual gamer, and things for the hardcore gamers. The sense of acomplishment you get when you finally get something you have worked hard for or ages to aquire is amazing, or when you finally complete something that has been beating you down for ages.
I think this game is fine the way it is, i have no complaints. Even with tons of people complaining about ATMA's, i got all 12 in less then 24 hours, many people call me lucky, many others call me vulgar words, even my wife is jealous, but i'm not going just off that, i lvoe the raids, i love the extremes and coils and i love that every class/job is different and unique, with different ways to contribute.
I don't know how anyone could like the coil content lockout. Loot lock out is fine, no one ever complains about CT & ST And loot distribution in there. Defend it however you'd like, but it's a crap way of doing things and I will never be convinced otherwise.
I've heard it said it can't be done because people will buy/sale runs... Who cares? I wouldn't buy a clear but if you want to it won't affect me or my gaming experience at all.
Also heard it said people will clear content before the next patch is ready. Guys, that's not on you, that's SE's fault. This isn't XI but content lasted there and it does not last 3 months here. Pick an event: sky, sea, world hnm, dynamis, ect. Content came out, but it didn't die. That's on the dev team, not you! Don't buy into this excuse please.
Right now your two options are to:
Join party finder and hope it fills quickly (not likely) with 7 other players that know what their doing and can clear the content 6-9 (not likely).
Or
Join a static that can clear some or all of it then find something else to do until Tuesday.
Both these options are bad. No reason I shouldn't be able to run the end game content with friends, help FC members the next day, help various LS mates after that. ST works, CT works. Why wouldn't it work with coil?
The content lockout the way it is now makes this game bad, and that makes me depressed because I love the genre and like the mechanics of the game.
I've not read most of the comments on here but the topic of this thread is so negative! despite all the work the Devs put into this game (yes i agree it's not perfect but what MMO is?) If i was on the dev team and worked late nights and weekends to get content ready this thread would feel like a big slap in the face to me.
Ok, so they don't always get it right but the one thing I know for sure is that they will never make everyone happy! It isimpossible to try so they go with what makes the money.
Now, what would be nicer thread title is.."What would keep me paying my subscription and keep me engaged enough to keep playing!"
Your opinion silenced ? Sorry, you're not that special. If anything, it's just to show how your opinion and similar one relies on nothing else than a preconceived notion that the game is dying/isn't fun because they don't meet your own set of criteria and as such, how your kind shouldn't be taken seriously in the matter.
The housing has been the biggest disappointment so far.
No one ever complains about CT or ST because they only go once, get their loot and never see those walls until the next week. Strangely, it's exactly like how Coil is now.
I won't convince you here but I'll explain why it's foolish to dislike it.
You're right, that happens now anyway. 30m for all 4 turns once a week.Quote:
I've heard it said it can't be done because people will buy/sale runs... Who cares? I wouldn't buy a clear but if you want to it won't affect me or my gaming experience at all.
So if you want it like XI, you want chance drops instead of the 100% we have now. It's on the dev team to elongate content, yes, and they've done it in the best way they can because that's how all other MMOs handled it. You trade having 100% drop rate of an item for a limited time to get it.Quote:
Also heard it said people will clear content before the next patch is ready. Guys, that's not on you, that's SE's fault. This isn't XI but content lasted there and it does not last 3 months here. Pick an event: sky, sea, world hnm, dynamis, ect. Content came out, but it didn't die. That's on the dev team, not you! Don't buy into this excuse please.
And this is the problem. The lockout is justified if there are others things to do until Tuesday. The issue is Coil is the only thing to do until Tuesday. However breaking down now and making it a loot lockout, which would basically cause all hardcore to probably stop playing, and then putting it in later when there are more end-game dungeons would be catastrophic. I personally fail to see how anyone could find loot lockout for Coil a good thing for long term game health.Quote:
Right now your two options are to:
Join party finder and hope it fills quickly (not likely) with 7 other players that know what their doing and can clear the content 6-9 (not likely).
Or
Join a static that can clear some or all of it then find something else to do until Tuesday.
Both these options are bad. No reason I shouldn't be able to run the end game content with friends, help FC members the next day, help various LS mates after that. ST works, CT works. Why wouldn't it work with coil?
If they allowed Coil to have loot lockout I expect them to heavily ramp up the difficulty of Coil as to make sure people aren't carrying people through it. For example, Savage Coil is normal mode and story mode Coil drops nothing. It really can't be any other way.
The options are this:
1) 100% drop rate, weekly lockout on difficult content
2) 50% drop rate, no lockout on difficult content
3) 100% drop rate, no lockout on Ninja Gaiden Black Master Ninja mode content
Choose wisely.
Of course those things lasted years in FFXI:
- Some of them had lockouts that are even worse than the Coil lockout you're complaining about (World HNMs)
- None of them could be spammed as much as stuff can be in FFXIV. Lockouts in FFXI were applied as soon as you entered the instance (Dynamis) regardless of if you completed the content or not. Or you had to farm items to be able to pop the monster you wanted to fight (Sky, Sea, with a special mention to the horrible bottleneck that was Ullikemmi in Sky before they finally adjusted it years later). Not so in FFXIV where you can either spam it until you get what you want (Crystal Tower) or spam it until you win (Coil).
And when you combine the heavy restrictions on how often you could do the content with the drop rates for gear (that were top-tier for years), it's no surprise why it lasted as long as it did in FFXI. The real question is: do we really want to go back to not getting upgrades for months/years and doing the same stuff over and over for years too? Sure, we spam dungeons in FFXIV too, but we won't be spamming Wanderer's Palace 4 years from now. But I do worry about getting people to do the older content if you're a new player wanting to experience it. SE needs to add worthwhile reasons to get players to go back.
While I agree things shouldn't be easy, I do get irritated by the constant lack of respect for the players time and effort. I'm not talking about raids and dungeons, I'm talking about the little things. For example, the fact that if we want to change the stats on our novus and nexus weapons requires us to purchase new materia feels like a slap in the face (a grindy book quest would have been fine). Then there are the many clicks and windows to get through to get things done; dealing with retainers is dreadful, we have to forever click their dialogue boxes after exiting their menus. Then there is is DF pop while doing anything; if we are gathering and DF pops right as we are about to gather say black truffles, we can't gather the black truffles, we have to exit that to switch jobs, hit commence, then someone withdraws, and we don't start our instance and lose the black truffles for an hour and 12 minutes. Or we are about to dump stuff into our retasiner's inventory, but DF pops and we can't. Or we just started a craft and have to finish, cancel, or withdraw as a choice.
But I think people's current legitimate gripe with the game is the primetime lagfest that makes raiding unplayable.
This is exactly the problem with their philosophy of nothing but vertical progression. While very few wants 11 style grinds there are many things that can be done to make old content viable but it mainly relies on horizontal progression which SE is very much against in XIV for strange and poorly excused reasons.
This is the single-biggest thing wrong with the game. It's beyond frustrating (and nonsensical) that people in my FC who do coil regularly can't go back in and help other members get better at the fights.Quote:
I don't know how anyone could like the coil content lockout.
Linkshells is one reason..it.s kinda destroying community ingame consider FC isen't really needed to do raid and stuff anymore.
so you end up gaming more solo oriented then team based mmo..
And that might also end up people get bored
And recruit players to fc are today also very hard.
Removing content lockouts would make belonging to a good FC way more important than it is now. This is a big reason why more people are focusing on linkshells rather than FCs... seems like so many people in-game are desperate to find groups of people to clear content with, but the lockouts make it so difficult.Quote:
Linkshells is one reason..it.s kinda destroying community ingame consider FC isen't really needed to do raid and stuff anymore.
As I said on a different post...
Remove RAID lock out, and add in loot lock out.
It'll let friends and FC's help each other out but the people
who already got their loot for their week can't get anything anymore.
That'll fix everything wrong with Coil's weekly lock-outs.
No I don't want it like XI. I also don't want content elongated, I'd prefer content that last. And please note: even with the content lockout the drop rate for the item I'm going for isn't 100%, sometimes people go for months without the drop. Lastly I do not give SE a pass for doing something the way all other MMO's have done it, the genre calls for better than status quo.
Though I didn't like the hnm camping, the lockout was not worse than what we have now. I would be fine with farming pop items too, that doesn't mean everyone else is ok with it though and I realize that. I don't really want to get caught up in a flame war comparing the two games, as I prefaced XIV is not XI and nor do I want it to be. The questioned asked is why do people quit playing, and this is my answer. The content lockout kills this game for me and that is why I quit playing.
XIs lockout was worse but the game design makes it different. There was no issue with lockouts in XI, there is a major one in XIV and it is simple.
When you have 5-6+ pieces of content dropping BIS gear. It does not matter anymore. Because yes Monday has lockout, but you still have valid content for T, W, TH, F and so on.
We have 1 event dropping BIS gear in XIV, and it is behind a lockout that is the problem. If SE is going to keep all BIS gear in 1 piece of content they cannot have a 1 week lockout.
This is the fundamental problem that anyone who hates the lockout doesn't seem to understand. Rather than change the lockout, they'll just add more places to get gear and then people won't care. But if they change it now and then add it in later, people will get upset, "why weekly lockout now when you removed it before?".
Exactly this. If equivalent gear and BiS was spread out across various forms of content the game would not have the issues it has right now.
Vertical iLv and a single raid is just... eck. It just creates barriers and limits Free Companies. FFXIV = Find a clique and make it stick.
Yea but removeing lockouts its not gona happen,
Beside this is a reason why all the people tell me in fc "its boring playing this game beacuse i spend more time solo playing then with fc partys" ican't really blame them when half fc has there own linkshell static.
Pending on linkshells is bad concept iknew this would happend when 2.0 released. Should be FC only and remove linkshell and see what happen. You suddenly force people either do stuff wtih fc or be alone.
I played final fantasy 11 for 7 years, and then played 1.0 for a few months before we received ARR. I played all the way up to September of this year and then I took a two week planned break, haven't come back since. My static made it to turn 9 coil and we've done pretty much everything else in the game but I finally stopped feeling the urge to log in.
ARR is a great game, it's got plenty to offer for a myriad of players but I feel like there isn't enough to keep a lot of the more dedicated players logging in every day due to how easy/quick it is to obtain things (exception Zodiac weapons starting with atma quest) I remember back before 2.2 hit when the game was a log in tuesday do coil log off for the rest of the week type of game and I was pretty bummed out, and it kind of feels this way leading up to 2.4.
An example of things being easy - I was bored one day without much to do and saw that I had 99 leves and decided I wanted to level a craft to 50. 3 days and less than 100 leves I took leather from level 1-50.
3 days.
Three days of the same type of crafting in ffxi would get you a few levels at lower levels or maybe a full level at higher levels. The fact that I could get a job to max in three days seems a bit ridiculous to me. It's this way with all the jobs in this game, it's so incredibly easy and fast to get a character to max level that you seem to forget about the journey and only care about the destination. Another ffxi comparison (there will be a lot of these so brace yourself, and before you tell me to go back and play ffxi know that I can't, my character was banned while I was taking a 9 month hiatus from the game and SE did nothing for me) it took me a good solid six months to get my first job in ffxi to cap (75 Ranger) and man let me tell you, I felt like a god that day. I felt like I had actually accomplished something. I remember even gaining a level in ffxi you would see in chat - Ding! 46war/23nin and everyone would congrats because even gaining one level was fairly noteworthy. In ARR there is none of that, it goes so quick you log in at level 26 and before you go to sleep you're level 32, it all just goes by so quick.
A few things I was looking forward to in 14
Housing - awesome, sucks it cost so much that a good portion of the public weren't able to partake in it for a while
Hunts - so severely disappointed with this, i feel like this was implemented so poorly and caused a lot of issues in game (I was someone who by the way did hunts all day every day and got fully sanded/oiled on my main within a week or two) I was really hoping for something like the NM's in ffxi. Not ground kings mind you, but NM's like leaping lizzy, stray mary, roc, simurgh, mobs that gave you items that were better for the level that you were at than what was available. You didn't need these items but it gave you an opportunity to stand out from the rest.
Market/Economy - I like making gil, I'm one of those players who feels like if they don't have over ten million gil then you're broke. The thing that really bothers me about 14 is the terrible economy, which I think is due to the fact that everyone can have every craft/gather at 50. This leads to people over saturating the market with wares, driving the price down to the ground and leaving too much supply for too little demand. How many times have you listed something on the marketboard, only to check it an hour later to see someone has undercut you by thousands? It's miserable. The fact that the best gear comes from raids I believe hurts also, since there is no end game material market where people drop gil to get items that will continue to further their character's development.
That last line leads me into my last point, one of my major dislikes is the fact that - top teir gear comes from coil - you put in hard work to learn coil, put in hour after hour learning the fight and hoping rngesus takes pity on you actually drops something you want then something comes out to marginalize the gear you just got. This last major patch introduced hunts, you grind them, get marks, marks give you items to upgrade your gear to the same item level that you would get from coil. While I understand people want gear that is as good as coil without having to put in the time to do coil, it just marginalizes the work your team put in and ultimately makes you ask "Why bother doing (x) if were going to get the same gear through something else so much easier?" and before you answer "For the challenge you idiot, everyone loves a challenge!" yeah i agree to a point, but bleh it leaves a bad taste in my mouth.
Sorry I kind of went off on a tangent and was all over the place, I do like ARR, I will more than likely be playing 2.4, but there are issues that I can see would drive players away from this game, the same things that might drive players towards it. The cater to casuals and hardcore is nice in theory but I don't think they will be able to ever truly make both parties happy with the content they offer. I really hope they continue to build the game in the right direction, i feel the atma/animus/novus quest drove a lot of people away (i liked it btw, I never want to see the inside of brayflox again however) and hopefully they will be able to recoup some of the loss of players since destiny came out too, as I know a lot of people took time away as did my entire FC.