Originally Posted by
Shurrikhan
It's not hard to click off a HoT before pulling... And it only takes 3-4 ticks for it to outdo a cure. As a tank I'd prefer healers to be mana-efficient in their healing insofar as it allows them to dps between casts. And as a healer, I do often find myself in the optimal position for gathering adds for the sake of the tank and dps... I won't do that in the presence of adds who can one-shot me, of course, (unless a dps would otherwise be one-shotted before the tank could grab it and I can kite it to the tank without being hit, etc.) but the whole 'only tanks should *ever* have threat' and 'healers are for healing *only*' is really not conducive to just about anything. In the end, speed is dps, and the tank and healer are both there to aid dps. The Tank-Healer-DPS trinity has always been exactly that -- power, and derivative power (support). Sometimes that's best done by just not dying. But there is no reason to hold back on dps just because your class is equipped with mitigation tools or healing spells unless it would otherwise cost a higher-potential member his own dps to dodge/mitigate/self-heal/tank(lose positionals)etc.