Inclined to agree here.
You know... I am starting to believe the term "toxic casual" is a thing and this thread proves it.
People get toxic in Chaotic. Not shocking when the fight is panned for being far too punishing for a 24 man content between "savage" and "extreme trial" with an entire phase that is way too punishing on wipes because 1-2 people died murdering everyone.
Instead you get this thread "oh gawd why is it that SE has to appeal to the hardcore players?" I mean... because likely the majority of the "hardcore players" keep their subs going all the time and casuals which you say you are don't even get on the forums. The vast majority of "casuals" RP or only do the story then bounce with no sub.
Do I want them to make more midcore/casual content? Yes, and i think Chaotic was SUPPOSED to be midcore content but they completely botched the 2nd phase of that fight.
However, blaming the hardcore players on the state of the game? Are you daft? How about blaming the bad story? Homogenization of the jobs and dumbing down because SE is trying to chase casual players to be Tanks/Healers when they have been bleeding the good tanks/healers because of the dumbing down?
This Savage Raid Tier was one of the easiest raid tiers they have released since maybe Shadowbringers first tier. You complaing about Savage difficulty? Man, Heavensward says "hi" and Stormblood says "hi". SE has been trying to get the casual players into the "hardcore content" and it hasn't worked.
It's an interesting observation. I've seen tons of people in the forums and on novice network complaining when casual content gets added, "why did SE spend time on content for the 1%" is a phrase I've seen a LOT. I don't think I've ever seen a hardcore player complain about the existence of content such as Island Sanctuary as a zero sum game where the hardcore player has somehow lost out on more hardcore content.
The raid literally takes all but 30 mins or less a week to get what you need, the dungeon you run maybe daily to cap, msq was barely anything and Pelupelu was done within weeks.
What was your point with this one? The people who are complaining are various types of players (casual, midcore, hardcore) that aren't finding much reason to log in these days.
Keep this in mind: Dying and Failing ≠You are bad and you should never try again. No one mind if someone is inexperienced in the content they are trying, new players are joining the game every day. No one flames each other in normal contents, in fact people are keen to help and give tips on how to be better. Died? Just have your healer raise you and go again. Wiped? Just start again but take it slowly this time.
The enjoyable part of the "Hardcore" contents is not about how good you are at the game and clearing the contents from the get-go, but learning and progressing how to clear the content, with hundreds of deaths and wipes while doing so. If you don't enjoy learning then I'm sorry, like literally every part of the game requires learning: Learn to fight in hard contents, learn to craft and gather more efficiently, learn how to manipulate the market for easy gils, learn how to farm seafarer's cowries in island sasnctuary, or even learn the community in your local Limsa.
The only kind of aggressiveness I see in game are usually in the Daily Frontlines, where the achievement grinders argues with the daily enjoyers whether they should take the match seriously or not. The fact that you can endure Frontline proves to me that you can take on harder contents.
Congratulations! You just invented Schrödinger's casual player. They exist in a superposition of only having two brain cells and being slammed when they attempt harder content, while simultaneously being perfectly capable of clearing such content but being "picky."
Honestly this level of discourse is embarrassing.