Originally Posted by
JanVanding
1. Given that I play several jobs that have cast times and are often expected to stand in melee range to do them, absolutely. It's not difficult and to believe it is shows you never played a Caster. The job gauge meter is a walk in the park and you're acting like SAM is the only job with two meters and cast times as melee. RPR says hi, as does MNK and DRG with their far more unforgiving meters if you happen to get caught out. BTW, in most content, if a Caster gets slapped by a PBaoE they typically die, you don't unless it's Savage + content.
2. It absolutely is a weakness given MNK literally will lose uptime on certain mechanics, if you aren't using your ranged attack at all when you cant be in melee range, you're not playing your job optimally and think you have more to worry about than losing Kaiten.
3. DRG weaving issue always existed, the fact you don't think it did, that they literally could not double weave and were pigeonholed into single weave because of their animation locks shows you never played DRG at an optimized level and are probably not in a position to give feedback on that. You know how many DRGs felt a huge sense of relief that they could finally double weave properly? I'm going to wager probably not.