Bumping this, Kaiten needs to come back, the 6.1 changes are atrocious and killed all my enthusiasm for the job. Please don't break jobs like that, really.
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Bumping this, Kaiten needs to come back, the 6.1 changes are atrocious and killed all my enthusiasm for the job. Please don't break jobs like that, really.
hmm they are redundant for utilizing the same resource is it that? don't worry, no hate to you or anything angry like that, I may just adepted to deal with Shinten/Senei/Kyuten/Guren and let it convert into muscle memory though not as deep as Kaiten obviously and they don't need to merge Shinten with Senei and Kyuten with Guren (trading a Circle AoE with a Line AoE is a bit fishy imo) I mean I love my AoE Interface as shown on Page 2^^
going a bit offtopic here but at this point they just should do an Offline Mode (that requires no sub!) I'm not a fan of the ARR Dungeon redesigns, sure the Lighting is mostly Great but Totorak isn't a Dungeon anymore (aside of the slow down goo removal which is good) but Totorak's Dungeon Map is now a Big LS, no branching paths (which made it quicker at the start) and the new Castrum seriously lacks scope!! (and I dislike that we kill Gaius now, his Rage Quit at 19% has so cute and the new 20% Phase Transition of the Ultima Weapon just makes no sense at all) if they merge the 2 Castrum Dungeons into 1 Dungeon, it would fix the scope problem.. but also think about it, the old Castrum was more like a Stealth Mission, back then you just had to pull the 2 guards on each post, turn off those red lights and the rest of the guards would walk away, now true lately everyone pulled everything but it's still sad to get rid of nuance trade for monotony.. even the new strategies after the unskippable Cutscene Patch that Players came up with were good! remember the stun strat? Guess what! that part of the dungeon is cut, entirely tl;dr.: Old Castrum was more like Metal Gear were new Castrum is more like a CoD Tube Level, most offensive to me is funnily enough the Brayfolx Redesign, see, the Last Boss was the first wall I had to overcome, I played Tank when I started the game and that Boss teached me to move the Boss out of the poison puddle where he heals himself but now he doesn't heal himself anymore, no just dodge AoEs, gg no lesson to learn anymore, so what that tells me is don't learn from mistakes, just wait 8 or 9 years until the Devs just patch it out to make the game even more easy... sorry if I'm bragging but.. I beat Patch Day Vishap and that Fight could easily be added as an Unreal Encounter today! with the difference that it was real! Vishap had a lil bit more HP than the Boss from T8, which was wild, do I want Patch Day Vishap back to roadblock Heavensward? No, but as an optional Gimmick Fight it would be nice
Patch 6.11a announced .. New Hope
Playing Samurai without Kaiten feels like playing without a job stone. It's an empty, soulless experience.