Originally Posted by
Shurrikhan
"Can we have a more thorough fix instead of just slapping a bandaid on a fundamental issue?" =/= "these improvements are, themselves bad," let alone "WoW or nothing."
But if this is really coming from a place of "Unlocking items permanently upon spiritbonding them, at minimal server burden (since they're held alike to just 0|1 achievements instead of tagged items), with thereby infinite space and no need to consume gil-sink items, lock the item one wants the appearance of out of actual usability, or visit an inn... is bad because WoW bad... so anything WoW may have done far more efficiently and conveniently must also be bad and we should remain distinct from WoW even if only by having certain systems purposely remain less efficient and convenient than they could be," --despite no mention of WoW in the OP, only a request for an actual, lasting solution-- I at least see where you're coming from, I guess?